180 lines
6.0 KiB
C++
180 lines
6.0 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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/* Desc: Heightmap shape
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* Author: Nate Koenig, Andrew Howard
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* Date: 8 May 2003
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*/
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#ifndef _HEIGHTMAPSHAPE_HH_
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#define _HEIGHTMAPSHAPE_HH_
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#include <string>
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#include <vector>
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#include "gazebo/common/ImageHeightmap.hh"
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#include "gazebo/common/HeightmapData.hh"
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#include "gazebo/common/Dem.hh"
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#include "gazebo/math/Vector3.hh"
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#include "gazebo/transport/TransportTypes.hh"
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#include "gazebo/physics/PhysicsTypes.hh"
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#include "gazebo/physics/Shape.hh"
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#include "gazebo/util/system.hh"
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namespace gazebo
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{
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namespace physics
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{
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/// \addtogroup gazebo_physics
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/// \{
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/// \class HeightmapShape HeightmapShape.hh physics/physics.hh
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/// \brief HeightmapShape collision shape builds a heightmap from
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/// an image. The supplied image must be square with
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/// N*N+1 pixels per side, where N is an integer.
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class GZ_PHYSICS_VISIBLE HeightmapShape : public Shape
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{
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/// \brief Constructor.
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/// \param[in] _parent Parent Collision object.
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public: explicit HeightmapShape(CollisionPtr _parent);
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/// \brief Destructor.
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public: virtual ~HeightmapShape();
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/// \brief Load the heightmap.
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/// \param[in] _sdf SDF value to load from.
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public: virtual void Load(sdf::ElementPtr _sdf);
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/// \brief Initialize the heightmap.
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public: virtual void Init();
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/// \brief Set the scale of the heightmap shape.
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/// \param[in] _scale Scale to set the heightmap shape to.
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public: virtual void SetScale(const math::Vector3 &_scale);
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/// \brief Get the URI of the heightmap image.
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/// \return The heightmap image URI.
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public: std::string GetURI() const;
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/// \brief Get the size in meters.
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/// \return The size in meters.
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public: math::Vector3 GetSize() const;
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/// \brief Get the origin in world coordinate frame.
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/// \return The origin in world coordinate frame.
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public: math::Vector3 GetPos() const;
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/// \brief Return the number of vertices, which equals the size of the
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/// image used to load the heightmap.
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/// \return math::Vector2i, result.x = width,
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/// result.y = length/height.
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public: math::Vector2i GetVertexCount() const;
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/// \brief Get a height at a position.
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/// \param[in] _x X position.
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/// \param[in] _y Y position.
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/// \return The height at a the specified location.
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public: float GetHeight(int _x, int _y) const;
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/// \brief Fill a geometry message with this shape's data. Raw height
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/// data are not packed in this message to minimize packet size.
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/// \param[in] _msg Message to fill.
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/// \sa FillHeights
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public: void FillMsg(msgs::Geometry &_msg);
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/// \brief Fill a geometry message with this shape's height data.
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/// \param[in] _msg Message to fill.
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public: void FillHeights(msgs::Geometry &_msg) const;
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/// \brief Update the heightmap from a message.
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/// \param[in] _msg Message to update from.
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public: virtual void ProcessMsg(const msgs::Geometry &_msg);
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/// Documentation inherited
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public: virtual double ComputeVolume() const;
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/// \brief Get the maximum height.
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/// \return The maximum height.
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public: float GetMaxHeight() const;
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/// \brief Get the minimum height.
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/// \return The minimum height.
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public: float GetMinHeight() const;
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/// \brief Get the amount of subsampling.
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/// \return Amount of subsampling.
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public: int GetSubSampling() const;
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/// \brief Return an image representation of the heightmap.
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/// \return Image where white pixels represents the highest locations,
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/// and black pixels the lowest.
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public: common::Image GetImage() const;
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/// \brief Load a terrain file specified by _filename. The terrain file
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/// format might be an image or a DEM file. libgdal is required to enable
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/// DEM support. For a list of all raster formats supported you can type
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/// the command "gdalinfo --formats".
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/// \param[in] _filename The path to the terrain file.
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/// \return 0 when the operation succeeds to load a file or -1 when fails.
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private: int LoadTerrainFile(const std::string &_filename);
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/// \brief Handle request messages.
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/// \param[in] _msg The request message.
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private: void OnRequest(ConstRequestPtr &_msg);
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/// \brief Lookup table of heights.
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protected: std::vector<float> heights;
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/// \brief Image used to generate the heights.
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protected: common::ImageHeightmap img;
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/// \brief HeightmapData used to generate the heights.
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protected: common::HeightmapData *heightmapData;
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/// \brief Size of the height lookup table.
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protected: unsigned int vertSize;
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/// \brief True to flip the heights along the y direction.
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protected: bool flipY;
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/// \brief The amount of subsampling. Default is 2.
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protected: int subSampling;
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/// \brief Transportation node.
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private: transport::NodePtr node;
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/// \brief Subscriber to request messages.
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private: transport::SubscriberPtr requestSub;
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/// \brief Publisher for request response messages.
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private: transport::PublisherPtr responsePub;
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/// \brief File format of the heightmap
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private: std::string fileFormat;
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/// \brief Terrain size
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private: math::Vector3 heightmapSize;
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#ifdef HAVE_GDAL
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/// \brief DEM used to generate the heights.
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private: common::Dem dem;
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#endif
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};
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/// \}
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}
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}
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#endif
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