130 lines
3.2 KiB
C++
130 lines
3.2 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifdef _WIN32
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// Ensure that Winsock2.h is included before Windows.h, which can get
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// pulled in by anybody (e.g., Boost).
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#include <Winsock2.h>
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#endif
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#include <algorithm>
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#include <string>
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#include <vector>
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#include "gazebo/transport/transport.hh"
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#include "gazebo/physics/Road.hh"
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#include "gazebo/msgs/msgs.hh"
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using namespace gazebo;
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using namespace physics;
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/////////////////////////////////////////////////
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Road::Road(BasePtr _parent)
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: Base(_parent)
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{
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}
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/////////////////////////////////////////////////
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Road::~Road()
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{
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this->Fini();
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}
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/////////////////////////////////////////////////
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void Road::Fini()
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{
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this->roadPub.reset();
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if (this->node)
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this->node->Fini();
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this->node.reset();
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}
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/////////////////////////////////////////////////
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void Road::Load(sdf::ElementPtr _elem)
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{
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Base::Load(_elem);
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this->SetName(_elem->Get<std::string>("name"));
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}
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/////////////////////////////////////////////////
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void Road::Init()
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{
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this->node = transport::NodePtr(new transport::Node());
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this->node->Init();
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this->roadPub = this->node->Advertise<msgs::Road>("~/roads", 10);
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msgs::Road msg;
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msg.set_name(this->GetName());
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this->width = this->sdf->Get<double>("width");
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msg.set_width(this->width);
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if (this->sdf->HasElement("material"))
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{
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sdf::ElementPtr matElem =
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this->sdf->GetElement("material");
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if (matElem->HasElement("script"))
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{
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sdf::ElementPtr scriptElem = matElem->GetElement("script");
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sdf::ElementPtr uriElem = scriptElem->GetElement("uri");
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// Add all the URI paths to the render engine
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while (uriElem)
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{
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std::string matUri = uriElem->Get<std::string>();
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if (!matUri.empty())
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{
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msg.mutable_material()->mutable_script()->add_uri(matUri);
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}
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uriElem = uriElem->GetNextElement("uri");
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}
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std::string matName = scriptElem->Get<std::string>("name");
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if (!matName.empty())
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{
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msg.mutable_material()->mutable_script()->set_name(matName);
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}
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}
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}
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sdf::ElementPtr pointElem = this->sdf->GetElement("point");
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while (pointElem)
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{
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ignition::math::Vector3d point = pointElem->Get<ignition::math::Vector3d>();
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pointElem = pointElem->GetNextElement("point");
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msgs::Vector3d *ptMsg = msg.add_point();
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msgs::Set(ptMsg, point);
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}
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this->roadPub->Publish(msg);
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}
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/////////////////////////////////////////////////
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const std::vector<math::Vector3> &Road::GetPoints() const
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{
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return this->points;
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}
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/////////////////////////////////////////////////
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double Road::GetWidth() const
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{
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return this->width;
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}
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