59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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/* Desc: Heightmap collision
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* Author: Nate Koenig
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* Date: 8 May 2003
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*/
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#ifndef _BULLETHEIGHTMAPGEOM_HH_
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#define _BULLETHEIGHTMAPGEOM_HH_
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#include <string>
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#include "gazebo/physics/HeightmapShape.hh"
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#include "gazebo/physics/bullet/BulletPhysics.hh"
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#include "gazebo/physics/Collision.hh"
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#include "gazebo/util/system.hh"
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class btHeightfieldTerrainShape;
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namespace gazebo
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{
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namespace physics
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{
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/// \ingroup gazebo_physics
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/// \addtogroup gazebo_physics_bullet Bullet Physics
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/// \{
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/// \brief Height map collision
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class GZ_PHYSICS_VISIBLE BulletHeightmapShape : public HeightmapShape
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{
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/// \brief Constructor
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public: BulletHeightmapShape(CollisionPtr _parent);
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/// \brief Destructor
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public: virtual ~BulletHeightmapShape();
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/// \brief Load the heightmap
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public: virtual void Init();
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private: btHeightfieldTerrainShape* heightFieldShape;
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};
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/// \}
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}
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}
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#endif
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