pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/physics/bullet/BulletUniversalJoint.cc

442 lines
12 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/common/Assert.hh"
#include "gazebo/common/Console.hh"
#include "gazebo/common/Exception.hh"
#include "gazebo/physics/bullet/BulletLink.hh"
#include "gazebo/physics/bullet/BulletTypes.hh"
#include "gazebo/physics/bullet/BulletUniversalJoint.hh"
using namespace gazebo;
using namespace physics;
//////////////////////////////////////////////////
BulletUniversalJoint::BulletUniversalJoint(btDynamicsWorld *_world,
BasePtr _parent) : UniversalJoint<BulletJoint>(_parent)
{
GZ_ASSERT(_world, "bullet world pointer is NULL");
this->bulletWorld = _world;
this->bulletUniversal = NULL;
}
//////////////////////////////////////////////////
BulletUniversalJoint::~BulletUniversalJoint()
{
}
//////////////////////////////////////////////////
void BulletUniversalJoint::Load(sdf::ElementPtr _sdf)
{
UniversalJoint<BulletJoint>::Load(_sdf);
}
//////////////////////////////////////////////////
void BulletUniversalJoint::Init()
{
UniversalJoint<BulletJoint>::Init();
BulletLinkPtr bulletChildLink =
boost::static_pointer_cast<BulletLink>(this->childLink);
BulletLinkPtr bulletParentLink =
boost::static_pointer_cast<BulletLink>(this->parentLink);
math::Vector3 axis1 = this->initialWorldAxis[0];
math::Vector3 axis2 = this->initialWorldAxis[1];
// Check that axis1 and axis2 are orthogonal unit vectors
if (math::equal(axis1.GetLength(), 0.0))
{
gzerr << "Joint [" << this->GetScopedName()
<< "] axis1 must have non-zero length, aborting"
<< std::endl;
return;
}
if (math::equal(axis2.GetLength(), 0.0))
{
gzerr << "Joint [" << this->GetScopedName()
<< "] axis2 must have non-zero length, aborting"
<< std::endl;
return;
}
if (math::equal(axis1.Cross(axis2).GetLength(), 0.0))
{
gzerr << "Joint [" << this->GetScopedName()
<< "] axis1 and axis2 must not be parallel, aborting"
<< std::endl;
return;
}
// Normalize axis unit vectors
axis1.Normalize();
axis2.Normalize();
if (bulletChildLink && bulletParentLink)
{
this->bulletUniversal = new gzBtUniversalConstraint(
*bulletParentLink->GetBulletLink(),
*bulletChildLink->GetBulletLink(),
btVector3(this->anchorPos.x, this->anchorPos.y, this->anchorPos.z),
btVector3(axis1.x, axis1.y, axis1.z),
btVector3(axis2.x, axis2.y, axis2.z));
}
else if (bulletParentLink)
{
this->bulletUniversal = new gzBtUniversalConstraint(
*bulletParentLink->GetBulletLink(),
btVector3(this->anchorPos.x, this->anchorPos.y, this->anchorPos.z),
btVector3(axis1.x, axis1.y, axis1.z),
btVector3(axis2.x, axis2.y, axis2.z));
}
else if (bulletChildLink)
{
this->bulletUniversal = new gzBtUniversalConstraint(
*bulletChildLink->GetBulletLink(),
btVector3(this->anchorPos.x, this->anchorPos.y, this->anchorPos.z),
btVector3(axis1.x, axis1.y, axis1.z),
btVector3(axis2.x, axis2.y, axis2.z));
}
this->constraint = this->bulletUniversal;
// Set angleOffset based on hinge angle at joint creation.
// GetAngleImpl will report angles relative to this offset.
this->angleOffset[0] = this->bulletUniversal->getAngle2();
this->angleOffset[1] = this->bulletUniversal->getAngle1();
// Get{Upp|Low}erLimit gets the original sdf values
// Set{High|Low}Stop translates to bullet's axis definitions
this->SetHighStop(0, this->GetUpperLimit(0));
this->SetHighStop(1, this->GetUpperLimit(1));
this->SetLowStop(0, this->GetLowerLimit(0));
this->SetLowStop(1, this->GetLowerLimit(1));
// Add the joint to the world
GZ_ASSERT(this->bulletWorld, "bullet world pointer is NULL");
this->bulletWorld->addConstraint(this->bulletUniversal, true);
// Allows access to impulse
this->bulletUniversal->enableFeedback(true);
// Setup Joint force and torque feedback
this->SetupJointFeedback();
}
//////////////////////////////////////////////////
math::Vector3 BulletUniversalJoint::GetAnchor(unsigned int /*index*/) const
{
return this->anchorPos;
}
//////////////////////////////////////////////////
void BulletUniversalJoint::SetAxis(unsigned int _index,
const math::Vector3 &_axis)
{
// Note that _axis is given in a world frame,
// but bullet uses a body-fixed frame
if (!this->bulletUniversal)
{
if (_index < this->GetAngleCount())
{
// this hasn't been initialized yet, store axis in initialWorldAxis
math::Quaternion axisFrame = this->GetAxisFrame(_index);
this->initialWorldAxis[_index] = axisFrame.RotateVector(_axis);
}
else
gzerr << "Invalid axis index[" << _index << "]\n";
}
else
{
gzerr << "SetAxis for existing joint is not implemented\n";
}
}
//////////////////////////////////////////////////
double BulletUniversalJoint::GetVelocity(unsigned int _index) const
{
if (_index >= this->GetAngleCount())
{
gzerr << "Invalid joint axis index[" << _index << "], returning 0.\n";
return 0;
}
double result = 0;
math::Vector3 globalAxis = this->GetGlobalAxis(_index);
if (this->childLink)
result += globalAxis.Dot(this->childLink->GetWorldAngularVel());
if (this->parentLink)
result -= globalAxis.Dot(this->parentLink->GetWorldAngularVel());
return result;
}
//////////////////////////////////////////////////
void BulletUniversalJoint::SetVelocity(unsigned int _index, double _angle)
{
this->SetVelocityMaximal(_index, _angle);
}
//////////////////////////////////////////////////
void BulletUniversalJoint::SetForceImpl(unsigned int _index, double _effort)
{
if (this->bulletUniversal)
{
int col;
switch (_index)
{
case 0:
col = 2;
break;
case 1:
col = 1;
break;
default:
gzerr << "Invalid axis index [" << _index << "].\n";
return;
}
// z-axis of constraint frame
btVector3 hingeAxisLocalA =
this->bulletUniversal->getFrameOffsetA().getBasis().getColumn(col);
btVector3 hingeAxisLocalB =
this->bulletUniversal->getFrameOffsetB().getBasis().getColumn(col);
btVector3 hingeAxisWorldA =
this->bulletUniversal->getRigidBodyA().getWorldTransform().getBasis() *
hingeAxisLocalA;
btVector3 hingeAxisWorldB =
this->bulletUniversal->getRigidBodyB().getWorldTransform().getBasis() *
hingeAxisLocalB;
btVector3 hingeTorqueA = _effort * hingeAxisWorldA;
btVector3 hingeTorqueB = _effort * hingeAxisWorldB;
this->bulletUniversal->getRigidBodyA().applyTorque(-hingeTorqueA);
this->bulletUniversal->getRigidBodyB().applyTorque(hingeTorqueB);
}
else
gzerr << "Trying to set force on a joint that has not been created\n";
}
//////////////////////////////////////////////////
bool BulletUniversalJoint::SetHighStop(unsigned int _index,
const math::Angle &_angle)
{
// bullet does not handle joint angles near [-pi/2, +pi/2]
// so artificially truncate it and let users know
double angle = _angle.Radian();
if (angle < -M_PI/2.1 || angle > M_PI/2.1)
{
angle = math::clamp(angle, -M_PI/2.1, M_PI/2.1);
gzwarn << "Truncating joint limit [" << _angle.Radian()
<< "] to [" << angle << "] due to issue #1113.\n";
}
Joint::SetHighStop(_index, angle);
if (this->bulletUniversal)
{
if (_index == 1)
{
this->bulletUniversal->setLowerLimit(
this->angleOffset[0] - angle, -this->GetHighStop(0).Radian());
return true;
}
else if (_index == 0)
{
this->bulletUniversal->setLowerLimit(
-this->GetHighStop(1).Radian(), this->angleOffset[1] - angle);
return true;
}
else
{
gzerr << "Invalid axis index [" << _index << "].\n";
return false;
}
}
else
{
gzerr << "bulletUniversal not yet created.\n";
return false;
}
}
//////////////////////////////////////////////////
bool BulletUniversalJoint::SetLowStop(unsigned int _index,
const math::Angle &_angle)
{
// bullet does not handle joint angles near [-pi/2, +pi/2]
// so artificially truncate it and let users know
double angle = _angle.Radian();
if (angle < -M_PI/2.1 || angle > M_PI/2.1)
{
angle = math::clamp(angle, -M_PI/2.1, M_PI/2.1);
gzwarn << "Truncating joint limit [" << _angle.Radian()
<< "] to [" << angle << "] due to issue #1113.\n";
}
Joint::SetLowStop(_index, angle);
if (this->bulletUniversal)
{
if (_index == 1)
{
this->bulletUniversal->setUpperLimit(
this->angleOffset[0] - angle, -this->GetLowStop(0).Radian());
return true;
}
else if (_index == 0)
{
this->bulletUniversal->setUpperLimit(
-this->GetLowStop(1).Radian(), this->angleOffset[1] - angle);
return true;
}
else
{
gzerr << "Invalid axis index [" << _index << "].\n";
return false;
}
}
else
{
gzerr << "bulletUniversal not yet created.\n";
return false;
}
}
//////////////////////////////////////////////////
math::Angle BulletUniversalJoint::GetHighStop(unsigned int _index)
{
math::Angle result;
if (this->bulletUniversal)
{
btScalar limit1, limit2;
this->bulletUniversal->getLowerLimit(limit1, limit2);
if (_index == 1)
result.SetFromRadian(-limit1);
else if (_index == 0)
result.SetFromRadian(-limit2);
else
gzerr << "Invalid axis index[" << _index << "]" << std::endl;
}
return result;
}
//////////////////////////////////////////////////
math::Angle BulletUniversalJoint::GetLowStop(unsigned int _index)
{
math::Angle result;
if (this->bulletUniversal)
{
btScalar limit1, limit2;
this->bulletUniversal->getUpperLimit(limit1, limit2);
if (_index == 1)
result.SetFromRadian(-limit1);
else if (_index == 0)
result.SetFromRadian(-limit2);
else
gzerr << "Invalid axis index[" << _index << "]" << std::endl;
}
return result;
}
//////////////////////////////////////////////////
math::Vector3 BulletUniversalJoint::GetGlobalAxis(unsigned int _index) const
{
if (_index >= this->GetAngleCount())
{
gzerr << "Invalid joint axis index[" << _index << "]\n";
return math::Vector3::Zero;
}
math::Vector3 result = this->initialWorldAxis[_index];
if (this->bulletUniversal)
{
if (_index == 0)
{
btVector3 vec = this->bulletUniversal->
getRigidBodyA().getCenterOfMassTransform().getBasis() *
this->bulletUniversal->getFrameOffsetA().getBasis().getColumn(2);
result = BulletTypes::ConvertVector3(vec);
}
else if (_index == 1)
{
btVector3 vec = this->bulletUniversal->
getRigidBodyB().getCenterOfMassTransform().getBasis() *
this->bulletUniversal->getFrameOffsetB().getBasis().getColumn(1);
result = BulletTypes::ConvertVector3(vec);
}
else
gzerr << "Invalid axis index[" << _index << "]\n";
}
return result;
}
//////////////////////////////////////////////////
math::Angle BulletUniversalJoint::GetAngleImpl(unsigned int _index) const
{
math::Angle result;
if (this->bulletUniversal)
{
if (_index == 0)
result = this->angleOffset[0] - this->bulletUniversal->getAngle2();
else if (_index == 1)
result = this->angleOffset[1] - this->bulletUniversal->getAngle1();
else
gzerr << "Invalid axis index[" << _index << "]\n";
}
else
gzlog << "bulletUniversal does not yet exist" << std::endl;
return result;
}
//////////////////////////////////////////////////
bool BulletUniversalJoint::SetParam(const std::string &_key,
unsigned int _index,
const boost::any &_value)
{
if (_index >= this->GetAngleCount())
{
gzerr << "Invalid index [" << _index << "]" << std::endl;
return false;
}
return BulletJoint::SetParam(_key, _index, _value);
}
//////////////////////////////////////////////////
double BulletUniversalJoint::GetParam(const std::string &_key,
unsigned int _index)
{
if (_index >= this->GetAngleCount())
{
gzerr << "Invalid index [" << _index << "]" << std::endl;
return 0;
}
return BulletJoint::GetParam(_key, _index);
}