442 lines
12 KiB
C++
442 lines
12 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include "gazebo/common/Assert.hh"
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#include "gazebo/common/Console.hh"
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#include "gazebo/common/Exception.hh"
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#include "gazebo/physics/bullet/BulletLink.hh"
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#include "gazebo/physics/bullet/BulletTypes.hh"
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#include "gazebo/physics/bullet/BulletUniversalJoint.hh"
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using namespace gazebo;
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using namespace physics;
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//////////////////////////////////////////////////
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BulletUniversalJoint::BulletUniversalJoint(btDynamicsWorld *_world,
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BasePtr _parent) : UniversalJoint<BulletJoint>(_parent)
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{
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GZ_ASSERT(_world, "bullet world pointer is NULL");
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this->bulletWorld = _world;
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this->bulletUniversal = NULL;
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}
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//////////////////////////////////////////////////
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BulletUniversalJoint::~BulletUniversalJoint()
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{
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}
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//////////////////////////////////////////////////
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void BulletUniversalJoint::Load(sdf::ElementPtr _sdf)
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{
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UniversalJoint<BulletJoint>::Load(_sdf);
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}
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//////////////////////////////////////////////////
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void BulletUniversalJoint::Init()
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{
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UniversalJoint<BulletJoint>::Init();
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BulletLinkPtr bulletChildLink =
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boost::static_pointer_cast<BulletLink>(this->childLink);
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BulletLinkPtr bulletParentLink =
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boost::static_pointer_cast<BulletLink>(this->parentLink);
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math::Vector3 axis1 = this->initialWorldAxis[0];
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math::Vector3 axis2 = this->initialWorldAxis[1];
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// Check that axis1 and axis2 are orthogonal unit vectors
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if (math::equal(axis1.GetLength(), 0.0))
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{
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gzerr << "Joint [" << this->GetScopedName()
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<< "] axis1 must have non-zero length, aborting"
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<< std::endl;
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return;
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}
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if (math::equal(axis2.GetLength(), 0.0))
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{
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gzerr << "Joint [" << this->GetScopedName()
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<< "] axis2 must have non-zero length, aborting"
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<< std::endl;
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return;
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}
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if (math::equal(axis1.Cross(axis2).GetLength(), 0.0))
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{
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gzerr << "Joint [" << this->GetScopedName()
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<< "] axis1 and axis2 must not be parallel, aborting"
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<< std::endl;
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return;
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}
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// Normalize axis unit vectors
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axis1.Normalize();
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axis2.Normalize();
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if (bulletChildLink && bulletParentLink)
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{
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this->bulletUniversal = new gzBtUniversalConstraint(
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*bulletParentLink->GetBulletLink(),
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*bulletChildLink->GetBulletLink(),
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btVector3(this->anchorPos.x, this->anchorPos.y, this->anchorPos.z),
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btVector3(axis1.x, axis1.y, axis1.z),
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btVector3(axis2.x, axis2.y, axis2.z));
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}
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else if (bulletParentLink)
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{
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this->bulletUniversal = new gzBtUniversalConstraint(
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*bulletParentLink->GetBulletLink(),
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btVector3(this->anchorPos.x, this->anchorPos.y, this->anchorPos.z),
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btVector3(axis1.x, axis1.y, axis1.z),
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btVector3(axis2.x, axis2.y, axis2.z));
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}
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else if (bulletChildLink)
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{
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this->bulletUniversal = new gzBtUniversalConstraint(
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*bulletChildLink->GetBulletLink(),
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btVector3(this->anchorPos.x, this->anchorPos.y, this->anchorPos.z),
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btVector3(axis1.x, axis1.y, axis1.z),
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btVector3(axis2.x, axis2.y, axis2.z));
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}
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this->constraint = this->bulletUniversal;
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// Set angleOffset based on hinge angle at joint creation.
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// GetAngleImpl will report angles relative to this offset.
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this->angleOffset[0] = this->bulletUniversal->getAngle2();
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this->angleOffset[1] = this->bulletUniversal->getAngle1();
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// Get{Upp|Low}erLimit gets the original sdf values
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// Set{High|Low}Stop translates to bullet's axis definitions
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this->SetHighStop(0, this->GetUpperLimit(0));
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this->SetHighStop(1, this->GetUpperLimit(1));
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this->SetLowStop(0, this->GetLowerLimit(0));
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this->SetLowStop(1, this->GetLowerLimit(1));
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// Add the joint to the world
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GZ_ASSERT(this->bulletWorld, "bullet world pointer is NULL");
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this->bulletWorld->addConstraint(this->bulletUniversal, true);
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// Allows access to impulse
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this->bulletUniversal->enableFeedback(true);
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// Setup Joint force and torque feedback
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this->SetupJointFeedback();
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}
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//////////////////////////////////////////////////
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math::Vector3 BulletUniversalJoint::GetAnchor(unsigned int /*index*/) const
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{
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return this->anchorPos;
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}
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//////////////////////////////////////////////////
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void BulletUniversalJoint::SetAxis(unsigned int _index,
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const math::Vector3 &_axis)
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{
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// Note that _axis is given in a world frame,
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// but bullet uses a body-fixed frame
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if (!this->bulletUniversal)
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{
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if (_index < this->GetAngleCount())
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{
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// this hasn't been initialized yet, store axis in initialWorldAxis
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math::Quaternion axisFrame = this->GetAxisFrame(_index);
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this->initialWorldAxis[_index] = axisFrame.RotateVector(_axis);
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}
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else
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gzerr << "Invalid axis index[" << _index << "]\n";
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}
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else
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{
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gzerr << "SetAxis for existing joint is not implemented\n";
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}
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}
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//////////////////////////////////////////////////
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double BulletUniversalJoint::GetVelocity(unsigned int _index) const
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{
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if (_index >= this->GetAngleCount())
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{
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gzerr << "Invalid joint axis index[" << _index << "], returning 0.\n";
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return 0;
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}
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double result = 0;
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math::Vector3 globalAxis = this->GetGlobalAxis(_index);
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if (this->childLink)
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result += globalAxis.Dot(this->childLink->GetWorldAngularVel());
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if (this->parentLink)
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result -= globalAxis.Dot(this->parentLink->GetWorldAngularVel());
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return result;
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}
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//////////////////////////////////////////////////
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void BulletUniversalJoint::SetVelocity(unsigned int _index, double _angle)
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{
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this->SetVelocityMaximal(_index, _angle);
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}
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//////////////////////////////////////////////////
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void BulletUniversalJoint::SetForceImpl(unsigned int _index, double _effort)
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{
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if (this->bulletUniversal)
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{
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int col;
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switch (_index)
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{
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case 0:
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col = 2;
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break;
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case 1:
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col = 1;
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break;
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default:
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gzerr << "Invalid axis index [" << _index << "].\n";
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return;
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}
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// z-axis of constraint frame
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btVector3 hingeAxisLocalA =
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this->bulletUniversal->getFrameOffsetA().getBasis().getColumn(col);
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btVector3 hingeAxisLocalB =
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this->bulletUniversal->getFrameOffsetB().getBasis().getColumn(col);
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btVector3 hingeAxisWorldA =
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this->bulletUniversal->getRigidBodyA().getWorldTransform().getBasis() *
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hingeAxisLocalA;
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btVector3 hingeAxisWorldB =
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this->bulletUniversal->getRigidBodyB().getWorldTransform().getBasis() *
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hingeAxisLocalB;
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btVector3 hingeTorqueA = _effort * hingeAxisWorldA;
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btVector3 hingeTorqueB = _effort * hingeAxisWorldB;
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this->bulletUniversal->getRigidBodyA().applyTorque(-hingeTorqueA);
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this->bulletUniversal->getRigidBodyB().applyTorque(hingeTorqueB);
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}
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else
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gzerr << "Trying to set force on a joint that has not been created\n";
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}
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//////////////////////////////////////////////////
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bool BulletUniversalJoint::SetHighStop(unsigned int _index,
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const math::Angle &_angle)
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{
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// bullet does not handle joint angles near [-pi/2, +pi/2]
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// so artificially truncate it and let users know
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double angle = _angle.Radian();
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if (angle < -M_PI/2.1 || angle > M_PI/2.1)
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{
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angle = math::clamp(angle, -M_PI/2.1, M_PI/2.1);
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gzwarn << "Truncating joint limit [" << _angle.Radian()
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<< "] to [" << angle << "] due to issue #1113.\n";
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}
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Joint::SetHighStop(_index, angle);
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if (this->bulletUniversal)
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{
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if (_index == 1)
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{
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this->bulletUniversal->setLowerLimit(
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this->angleOffset[0] - angle, -this->GetHighStop(0).Radian());
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return true;
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}
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else if (_index == 0)
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{
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this->bulletUniversal->setLowerLimit(
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-this->GetHighStop(1).Radian(), this->angleOffset[1] - angle);
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return true;
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}
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else
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{
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gzerr << "Invalid axis index [" << _index << "].\n";
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return false;
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}
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}
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else
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{
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gzerr << "bulletUniversal not yet created.\n";
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return false;
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}
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}
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//////////////////////////////////////////////////
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bool BulletUniversalJoint::SetLowStop(unsigned int _index,
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const math::Angle &_angle)
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{
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// bullet does not handle joint angles near [-pi/2, +pi/2]
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// so artificially truncate it and let users know
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double angle = _angle.Radian();
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if (angle < -M_PI/2.1 || angle > M_PI/2.1)
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{
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angle = math::clamp(angle, -M_PI/2.1, M_PI/2.1);
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gzwarn << "Truncating joint limit [" << _angle.Radian()
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<< "] to [" << angle << "] due to issue #1113.\n";
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}
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Joint::SetLowStop(_index, angle);
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if (this->bulletUniversal)
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{
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if (_index == 1)
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{
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this->bulletUniversal->setUpperLimit(
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this->angleOffset[0] - angle, -this->GetLowStop(0).Radian());
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return true;
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}
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else if (_index == 0)
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{
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this->bulletUniversal->setUpperLimit(
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-this->GetLowStop(1).Radian(), this->angleOffset[1] - angle);
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return true;
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}
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else
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{
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gzerr << "Invalid axis index [" << _index << "].\n";
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return false;
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}
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}
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else
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{
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gzerr << "bulletUniversal not yet created.\n";
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return false;
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}
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}
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//////////////////////////////////////////////////
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math::Angle BulletUniversalJoint::GetHighStop(unsigned int _index)
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{
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math::Angle result;
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if (this->bulletUniversal)
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{
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btScalar limit1, limit2;
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this->bulletUniversal->getLowerLimit(limit1, limit2);
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if (_index == 1)
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result.SetFromRadian(-limit1);
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else if (_index == 0)
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result.SetFromRadian(-limit2);
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else
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gzerr << "Invalid axis index[" << _index << "]" << std::endl;
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}
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return result;
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}
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//////////////////////////////////////////////////
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math::Angle BulletUniversalJoint::GetLowStop(unsigned int _index)
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{
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math::Angle result;
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if (this->bulletUniversal)
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{
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btScalar limit1, limit2;
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this->bulletUniversal->getUpperLimit(limit1, limit2);
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if (_index == 1)
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result.SetFromRadian(-limit1);
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else if (_index == 0)
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result.SetFromRadian(-limit2);
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else
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gzerr << "Invalid axis index[" << _index << "]" << std::endl;
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}
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return result;
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}
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//////////////////////////////////////////////////
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math::Vector3 BulletUniversalJoint::GetGlobalAxis(unsigned int _index) const
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{
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if (_index >= this->GetAngleCount())
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{
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gzerr << "Invalid joint axis index[" << _index << "]\n";
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return math::Vector3::Zero;
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}
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math::Vector3 result = this->initialWorldAxis[_index];
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if (this->bulletUniversal)
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{
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if (_index == 0)
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{
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btVector3 vec = this->bulletUniversal->
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getRigidBodyA().getCenterOfMassTransform().getBasis() *
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this->bulletUniversal->getFrameOffsetA().getBasis().getColumn(2);
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result = BulletTypes::ConvertVector3(vec);
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}
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else if (_index == 1)
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{
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btVector3 vec = this->bulletUniversal->
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getRigidBodyB().getCenterOfMassTransform().getBasis() *
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this->bulletUniversal->getFrameOffsetB().getBasis().getColumn(1);
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result = BulletTypes::ConvertVector3(vec);
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}
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else
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gzerr << "Invalid axis index[" << _index << "]\n";
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}
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return result;
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}
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//////////////////////////////////////////////////
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math::Angle BulletUniversalJoint::GetAngleImpl(unsigned int _index) const
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{
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math::Angle result;
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if (this->bulletUniversal)
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{
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if (_index == 0)
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result = this->angleOffset[0] - this->bulletUniversal->getAngle2();
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else if (_index == 1)
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result = this->angleOffset[1] - this->bulletUniversal->getAngle1();
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else
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gzerr << "Invalid axis index[" << _index << "]\n";
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}
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else
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gzlog << "bulletUniversal does not yet exist" << std::endl;
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return result;
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}
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//////////////////////////////////////////////////
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bool BulletUniversalJoint::SetParam(const std::string &_key,
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unsigned int _index,
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const boost::any &_value)
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{
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if (_index >= this->GetAngleCount())
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{
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gzerr << "Invalid index [" << _index << "]" << std::endl;
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return false;
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}
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return BulletJoint::SetParam(_key, _index, _value);
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}
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//////////////////////////////////////////////////
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double BulletUniversalJoint::GetParam(const std::string &_key,
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unsigned int _index)
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{
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if (_index >= this->GetAngleCount())
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{
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gzerr << "Invalid index [" << _index << "]" << std::endl;
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return 0;
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}
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return BulletJoint::GetParam(_key, _index);
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}
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