pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/physics/simbody/SimbodyCollision.hh

80 lines
2.2 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _SIMBODY_COLLISION_HH_
#define _SIMBODY_COLLISION_HH_
#include <string>
#include "gazebo/physics/PhysicsTypes.hh"
#include "gazebo/physics/Collision.hh"
#include "gazebo/util/system.hh"
namespace SimTK
{
class ContactGeometry;
}
namespace gazebo
{
namespace physics
{
/// \ingroup gazebo_physics
/// \addtogroup gazebo_physics_simbody Simbody Physics
/// \{
/// \brief Simbody collisions
class GZ_PHYSICS_VISIBLE SimbodyCollision : public Collision
{
/// \brief Constructor
public: SimbodyCollision(LinkPtr _parent);
/// \brief Destructor
public: virtual ~SimbodyCollision();
// Documentation inherited
public: virtual void Load(sdf::ElementPtr _ptr);
// Documentation inherited
public: virtual void OnPoseChange();
// Documentation inherited
public: virtual void SetCategoryBits(unsigned int _bits);
// Documentation inherited
public: virtual void SetCollideBits(unsigned int _bits);
// Documentation inherited
public: virtual math::Box GetBoundingBox() const;
/// \brief Set the collision shape.
/// \param[in] _shape SimTK geometry to use as the collision
/// SimTK geometry to use as the collision shape.
public: void SetCollisionShape(SimTK::ContactGeometry *_shape);
/// \brief Get the simbody collision shape.
/// \return SimTK geometry used as the collision shape.
public: SimTK::ContactGeometry *GetCollisionShape() const;
/// \brief The SimTK collision geometry.
private: SimTK::ContactGeometry *collisionShape;
};
/// \}
}
}
#endif