pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/physics/simbody/SimbodyCylinderShape.hh

82 lines
2.6 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _SIMBODY_CYLINDERSHAPE_HH_
#define _SIMBODY_CYLINDERSHAPE_HH_
#include "gazebo/physics/simbody/SimbodyPhysics.hh"
#include "gazebo/physics/CylinderShape.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
namespace physics
{
/// \ingroup gazebo_physics
/// \addtogroup gazebo_physics_simbody Simbody Physics
/// \{
/// \brief Cylinder collision
class GZ_PHYSICS_VISIBLE SimbodyCylinderShape : public CylinderShape
{
/// \brief Constructor
public: SimbodyCylinderShape(CollisionPtr _parent)
: CylinderShape(_parent) {}
/// \brief Destructor
public: virtual ~SimbodyCylinderShape() {}
// Documentation inherited
public: void SetSize(double _radius, double _length)
{
if (_radius < 0)
{
gzerr << "Cylinder shape does not support negative radius\n";
return;
}
if (_length < 0)
{
gzerr << "Cylinder shape does not support negative length\n";
return;
}
if (math::equal(_radius, 0.0))
{
// Warn user, but still create shape with very small value
// otherwise later resize operations using setLocalScaling
// will not be possible
gzwarn << "Setting cylinder shape's radius to zero \n";
_radius = 1e-4;
}
if (math::equal(_length, 0.0))
{
gzwarn << "Setting cylinder shape's length to zero \n";
_length = 1e-4;
}
CylinderShape::SetSize(_radius, _length);
SimbodyCollisionPtr bParent;
bParent = boost::dynamic_pointer_cast<SimbodyCollision>(
this->collisionParent);
// set collision shape
}
};
/// \}
}
}
#endif