pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/physics/simbody/SimbodyMesh.hh

72 lines
2.4 KiB
C++

/*
* Copyright (C) 2014 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _GAZEBO_SIMBODYMESH_HH_
#define _GAZEBO_SIMBODYMESH_HH_
#include "gazebo/physics/simbody/SimbodyTypes.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
namespace physics
{
/// \ingroup gazebo_physics
/// \addtogroup gazebo_physics_simbody Simbody Physics
/// \{
/// \brief Triangle mesh collision helper class
class GZ_PHYSICS_VISIBLE SimbodyMesh
{
/// \brief Constructor
public: SimbodyMesh();
/// \brief Destructor
public: virtual ~SimbodyMesh();
/// \brief Create a mesh collision shape using a submesh.
/// \param[in] _subMesh Pointer to the submesh.
/// \param[in] _collision Pointer to the collsion object.
/// \param[in] _scale Scaling factor.
public: void Init(const common::SubMesh *_subMesh,
SimbodyCollisionPtr _collision,
const math::Vector3 &_scale);
/// \brief Create a mesh collision shape using a mesh.
/// \param[in] _mesh Pointer to the mesh.
/// \param[in] _collision Pointer to the collsion object.
/// \param[in] _scale Scaling factor.
public: void Init(const common::Mesh *_mesh,
SimbodyCollisionPtr _collision,
const math::Vector3 &_scale);
/// \brief Helper function to create the collision shape.
/// \param[in] _vertices Array of vertices.
/// \param[in] _indices Array of indices.
/// \param[in] _numVertices Number of vertices.
/// \param[in] _numIndices Number of indices.
/// \param[in] _collision Pointer to the collsion object.
private: void CreateMesh(float *_vertices, int *_indices,
unsigned int _numVertices, unsigned int _numIndices,
SimbodyCollisionPtr _collision,
const math::Vector3 &_scale);
};
/// \}
}
}
#endif