81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _FPSVIEWCONTROLLER_HH_
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#define _FPSVIEWCONTROLLER_HH_
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#include <string>
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#include "gazebo/rendering/ViewController.hh"
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#include "gazebo/util/system.hh"
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namespace gazebo
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{
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namespace rendering
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{
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/// \addtogroup gazebo_rendering
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/// \{
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/// \class FPSViewController FPSViewController.hh rendering/rendering.hh
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/// \brief First Person Shooter style view controller
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class GZ_RENDERING_VISIBLE FPSViewController : public ViewController
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{
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/// \brief Constructor
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/// \param[in] Camera to controll
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public: FPSViewController(UserCameraPtr _camera);
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/// \brief Destructor
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public: virtual ~FPSViewController();
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/// \brief Initialize the controller
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public: virtual void Init();
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/// \brief Update the camera position
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public: virtual void Update();
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/// \brief Get the type name of this view controller
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/// \return The name of the controller type: "fps"
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public: static std::string GetTypeString();
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// Documentation inherited from parent
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public: virtual void HandleMouseEvent(const common::MouseEvent &_event);
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// Documentation inherited from parent
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public: void HandleKeyReleaseEvent(const std::string &_key);
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// Documentation inherited from parent
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public: void HandleKeyPressEvent(const std::string &_key);
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/// \brief The current velocity of the camera.
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private: math::Pose velocity;
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/// \brief Translation velocity factor along the x-axis
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private: float xVelocityFactor;
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/// \brief Translation velocity factor along the y-axis
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private: float yVelocityFactor;
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/// \brief Translation velocity along the x-axis
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private: math::Vector3 xVelocity;
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/// \brief Translation velocity along the y-axis
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private: math::Vector3 yVelocity;
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};
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/// \}
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}
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}
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#endif
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