pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/rendering/GpuLaser.hh

349 lines
12 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _GAZEBO_RENDERING_GPULASER_HH_
#define _GAZEBO_RENDERING_GPULASER_HH_
#include <memory>
#include <string>
#include <sdf/sdf.hh>
#include "gazebo/common/CommonTypes.hh"
#include "gazebo/rendering/ogre_gazebo.h"
#include "gazebo/rendering/Camera.hh"
#include "gazebo/rendering/RenderTypes.hh"
#include "gazebo/util/system.hh"
namespace Ogre
{
class Material;
class Renderable;
class Pass;
class AutoParamDataSource;
class Matrix4;
class MovableObject;
}
namespace gazebo
{
namespace common
{
class Mesh;
}
namespace rendering
{
// Forward declare private data.
class GpuLaserPrivate;
/// \addtogroup gazebo_rendering Rendering
/// \{
/// \class GpuLaser GpuLaser.hh rendering/rendering.hh
/// \brief GPU based laser distance sensor
class GZ_RENDERING_VISIBLE GpuLaser
: public Camera, public Ogre::RenderObjectListener
{
/// \brief Constructor
/// \param[in] _namePrefix Unique prefix name for the camera.
/// \param[in] _scene Scene that will contain the camera
/// \param[in] _autoRender Almost everyone should leave this as true.
public: GpuLaser(const std::string &_namePrefix,
ScenePtr _scene, const bool _autoRender = true);
/// \brief Destructor
public: virtual ~GpuLaser();
// Documentation inherited
public: virtual void Load(sdf::ElementPtr _sdf);
// Documentation inherited
public: virtual void Load();
// Documentation inherited
public: virtual void Init();
// Documentation inherited
public: virtual void Fini();
/// \brief Create the texture which is used to render laser data.
/// \param[in] _textureName Name of the new texture.
public: void CreateLaserTexture(const std::string &_textureName);
// Documentation inherited
public: virtual void PostRender();
/// \brief All things needed to get back z buffer for laser data.
/// \return Array of laser data.
/// \deprecated See LaserData()
public: const float *GetLaserData() GAZEBO_DEPRECATED(7.0);
/// \brief All things needed to get back z buffer for laser data.
/// \return Array of laser data.
public: const float *LaserData() const;
/// \brief Connect to a laser frame signal
/// \param[in] _subscriber Callback that is called when a new image is
/// generated
/// \return A pointer to the connection. This must be kept in scope.
public: event::ConnectionPtr ConnectNewLaserFrame(
std::function<void (const float *_frame, unsigned int _width,
unsigned int _height, unsigned int _depth,
const std::string &_format)> _subscriber);
/// \brief Disconnect from a laser frame signal
/// \param[in] _c The connection to disconnect
public: void DisconnectNewLaserFrame(event::ConnectionPtr &_c);
/// \brief Set the number of samples in the width and height for the
/// first pass texture.
/// \param[in] _w Number of samples in the horizontal sweep
/// \param[in] _h Number of samples in the vertical sweep
public: void SetRangeCount(const unsigned int _w,
const unsigned int _h = 1);
/// \internal
/// \brief Implementation of Ogre::RenderObjectListener
public: virtual void notifyRenderSingleObject(Ogre::Renderable *_rend,
const Ogre::Pass *_p, const Ogre::AutoParamDataSource *_s,
const Ogre::LightList *_ll, bool _supp);
/// \brief Get (horizontal_max_angle + horizontal_min_angle) * 0.5
/// \return (horizontal_max_angle + horizontal_min_angle) * 0.5
/// \deprecated See HorzHalfAngle()
public: double GetHorzHalfAngle() const GAZEBO_DEPRECATED(7.0);
/// \brief Get (horizontal_max_angle + horizontal_min_angle) * 0.5
/// \return (horizontal_max_angle + horizontal_min_angle) * 0.5
public: double HorzHalfAngle() const;
/// \brief Get (vertical_max_angle + vertical_min_angle) * 0.5
/// \return (vertical_max_angle + vertical_min_angle) * 0.5
/// \deprecated See VertHalfAngle()
public: double GetVertHalfAngle() const GAZEBO_DEPRECATED(7.0);
/// \brief Get (vertical_max_angle + vertical_min_angle) * 0.5
/// \return (vertical_max_angle + vertical_min_angle) * 0.5
public: double VertHalfAngle() const;
/// \brief Set the horizontal half angle
/// \param[in] _angle horizontal half angle
public: void SetHorzHalfAngle(const double _angle);
/// \brief Set the vertical half angle
/// \param[in] _angle vertical half angle
public: void SetVertHalfAngle(const double _angle);
/// \brief Set sensor horizontal or vertical
/// \param[in] _horizontal True if horizontal, false if not
public: void SetIsHorizontal(const bool _horizontal);
/// \brief Gets if sensor is horizontal
/// \return True if horizontal, false if not
public: bool IsHorizontal() const;
/// \brief Get the horizontal field of view of the laser sensor.
/// \return The horizontal field of view of the laser sensor.
/// \deprecated See HorzFOV()
public: double GetHorzFOV() const GAZEBO_DEPRECATED(7.0);
/// \brief Get the horizontal field of view of the laser sensor.
/// \return The horizontal field of view of the laser sensor.
public: double HorzFOV() const;
/// \brief Get Cos Horz field-of-view
/// \return 2 * atan(tan(this->hfov/2) / cos(this->vfov/2))
/// \deprecated See CosHorzFOV()
public: double GetCosHorzFOV() const GAZEBO_DEPRECATED(7.0);
/// \brief Get Cos Horz field-of-view
/// \return 2 * atan(tan(this->hfov/2) / cos(this->vfov/2))
public: double CosHorzFOV() const;
/// \brief Set the Cos Horz FOV
/// \param[in] _chfov Cos Horz FOV
public: void SetCosHorzFOV(const double _chfov);
/// \brief Get the vertical field-of-view.
/// \return The vertical field of view of the laser sensor.
/// \deprecated See VertFOV()
public: double GetVertFOV() const GAZEBO_DEPRECATED(7.0);
/// \brief Get the vertical field-of-view.
/// \return The vertical field of view of the laser sensor.
public: double VertFOV() const;
/// \brief Get Cos Vert field-of-view
/// \return 2 * atan(tan(this->vfov/2) / cos(this->hfov/2))
/// \deprecated See CosVertFOV()
public: double GetCosVertFOV() const GAZEBO_DEPRECATED(7.0);
/// \brief Get Cos Vert field-of-view
/// \return 2 * atan(tan(this->vfov/2) / cos(this->hfov/2))
public: double CosVertFOV() const;
/// \brief Set the Cos Horz FOV
/// \param[in] _cvfov Cos Horz FOV
public: void SetCosVertFOV(const double _cvfov);
/// \brief Get near clip
/// \return near clip distance
/// \deprecated See NearClip()
public: double GetNearClip() const GAZEBO_DEPRECATED(7.0);
/// \brief Get near clip
/// \return near clip distance
public: double NearClip() const;
/// \brief Get far clip
/// \return far clip distance
/// \deprecated See FarClip()
public: double GetFarClip() const GAZEBO_DEPRECATED(7.0);
/// \brief Get far clip
/// \return far clip distance
public: double FarClip() const;
/// \brief Set the near clip distance
/// \param[in] _near near clip distance
public: void SetNearClip(const double _near);
/// \brief Set the far clip distance
/// \param[in] _far far clip distance
public: void SetFarClip(const double _far);
/// \brief Set the horizontal fov
/// \param[in] _hfov horizontal fov
public: void SetHorzFOV(const double _hfov);
/// \brief Set the vertical fov
/// \param[in] _vfov vertical fov
public: void SetVertFOV(const double _vfov);
/// \brief Get the number of cameras required
/// \return Number of cameras needed to generate the rays
/// \deprecated See CameraCount()
public: double GetCameraCount() const GAZEBO_DEPRECATED(7.0);
/// \brief Get the number of cameras required
/// \return Number of cameras needed to generate the rays
public: unsigned int CameraCount() const;
/// \brief Set the number of cameras required
/// \param[in] _cameraCount The number of cameras required to generate
/// the rays
public: void SetCameraCount(const unsigned int _cameraCount);
/// \brief Get the ray count ratio (equivalent to aspect ratio)
/// \return The ray count ratio (equivalent to aspect ratio)
/// \deprecated See RayCountRatio()
public: double GetRayCountRatio() const GAZEBO_DEPRECATED(7.0);
/// \brief Get the ray count ratio (equivalent to aspect ratio)
/// \return The ray count ratio (equivalent to aspect ratio)
public: double RayCountRatio() const;
/// \brief Sets the ray count ratio (equivalent to aspect ratio)
/// \param[in] _rayCountRatio ray count ratio (equivalent to aspect ratio)
public: void SetRayCountRatio(const double _rayCountRatio);
// Documentation inherited.
private: virtual void RenderImpl();
/// \brief Update a render target.
/// \param[in, out] _target Render target to update (render).
/// \param[in, out] _material Material used during render.
/// \param[in] _cam Camera to render from.
/// \param[in] _updateTex True to update the textures in the material
private: void UpdateRenderTarget(Ogre::RenderTarget *_target,
Ogre::Material *_material,
Ogre::Camera *_cam,
const bool _updateTex = false);
/// \brief Create an ortho camera.
private: void CreateOrthoCam();
/// \brief Create a mesh.
private: void CreateMesh();
/// \brief Create a canvas.
private: void CreateCanvas();
/// \brief Builds scaled Orthogonal Matrix from parameters.
/// \param[in] _left Left clip.
/// \param[in] _right Right clip.
/// \param[in] _bottom Bottom clip.
/// \param[in] _top Top clip.
/// \param[in] _near Near clip.
/// \param[in] _far Far clip.
/// \return The Scaled orthogonal Ogre::Matrix4
private: Ogre::Matrix4 BuildScaledOrthoMatrix(const float _left,
const float _right, const float _bottom, const float _top,
const float _near, const float _far);
/// \brief Sets first pass target.
/// \param[in] _target Render target for the first pass.
/// \param[in] _index Index of the texture.
private: virtual void Set1stPassTarget(Ogre::RenderTarget *_target,
const unsigned int _index);
/// \brief Sets second pass target.
/// \param[in] _target Render target for the second pass.
private: virtual void Set2ndPassTarget(Ogre::RenderTarget *_target);
/// \brief Horizontal half angle.
protected: double horzHalfAngle;
/// \brief Vertical half angle.
protected: double vertHalfAngle;
/// \brief Ray count ratio.
protected: double rayCountRatio;
/// \brief Horizontal field-of-view.
protected: double hfov;
/// \brief Vertical field-of-view.
protected: double vfov;
/// \brief Cos horizontal field-of-view.
protected: double chfov;
/// \brief Cos vertical field-of-view.
protected: double cvfov;
/// \brief Near clip plane.
protected: double nearClip;
/// \brief Far clip plane.
protected: double farClip;
/// \brief True if the sensor is horizontal only.
protected: bool isHorizontal;
/// \brief Number of cameras needed to generate the rays.
protected: unsigned int cameraCount;
/// \internal
/// \brief Pointer to private data.
private: std::unique_ptr<GpuLaserPrivate> dataPtr;
};
/// \}
}
}
#endif