pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/rendering/LensFlare.hh

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2.2 KiB
C++

/*
* Copyright (C) 2017 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef GAZEBO_RENDERING_LENSFLARE_HH_
#define GAZEBO_RENDERING_LENSFLARE_HH_
#include <memory>
#include "gazebo/msgs/msgs.hh"
#include "gazebo/rendering/RenderTypes.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
/// \ingroup gazebo_rendering
/// \brief Rendering namespace
namespace rendering
{
class LensFlarePrivate;
/// \addtogroup gazebo_rendering Rendering
/// \{
/// \class LensFlare LensFlare.hh rendering/rendering.hh
/// \brief Camera lens flare compositor. This lens flare effect does not
/// perform any depth checking so if the directional light is occluded by an
/// object in the scene, lens flare will pass through the object. The lens
/// flare's color is set by the shaders and not exposed through an API in
/// this class.
class GZ_RENDERING_VISIBLE LensFlare
{
/// \brief Constructor
public: LensFlare();
/// \brief Destructor
public: virtual ~LensFlare();
/// \brief Set the camera which lensFlare will be applied to.
/// \param[in] _camera Camera to be distorted
public: void SetCamera(CameraPtr _camera);
/// \brief Set the scale of lens flare. Must be greater than 0.
/// \param[in] _scale Scale of lens flare
public: void SetScale(const double _scale);
/// \brief Update function to search light source
private: void Update();
/// \brief Request callback
/// \param[in] _msg The message data.
private: void OnRequest(ConstRequestPtr &_msg);
/// \internal
/// \brief Pointer to private data.
private: std::unique_ptr<LensFlarePrivate> dataPtr;
};
/// \}
}
}
#endif