202 lines
6.7 KiB
C++
202 lines
6.7 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _GAZEBO_RENDERING_RENDERENGINE_HH_
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#define _GAZEBO_RENDERING_RENDERENGINE_HH_
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#include <memory>
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#include <string>
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#include <vector>
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#include "gazebo/common/SingletonT.hh"
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#include "gazebo/common/CommonTypes.hh"
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#include "gazebo/rendering/ogre_gazebo.h"
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#include "gazebo/rendering/RenderTypes.hh"
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#include "gazebo/util/system.hh"
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namespace Ogre
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{
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class Root;
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class OverlaySystem;
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}
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namespace gazebo
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{
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/// \ingroup gazebo_rendering
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/// \brief Rendering namespace
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namespace rendering
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{
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// Forward declare private data.
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class RenderEnginePrivate;
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/// \addtogroup gazebo_rendering
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/// \{
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/// \class RenderEngine RenderEngine.hh rendering/rendering.hh
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/// \brief Adaptor to Ogre3d
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///
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/// Provides the interface to load, initialize the rendering engine.
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class GZ_RENDERING_VISIBLE RenderEngine : public SingletonT<RenderEngine>
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{
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/// \enum RenderPathType
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/// \brief The type of rendering path used by the rendering engine.
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public: enum RenderPathType
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{
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/// \brief No rendering is done.
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NONE = 0,
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/// \brief Most basic rendering, with least fidelity.
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VERTEX = 1,
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/// \brief Utilizes the RTT shader system.
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FORWARD = 2,
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/// \brief Utilizes deferred rendering. Best fidelity.
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DEFERRED = 3,
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/// \brief Count of the rendering path enums.
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RENDER_PATH_COUNT
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};
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/// \brief Constructor. This is a singleton, use
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/// RenderEngine::Instance() to access the render engine.
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private: RenderEngine();
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/// \brief Destructor
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private: virtual ~RenderEngine();
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/// \brief Load the parameters for Ogre. Load must happen before Init.
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public: void Load();
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/// \brief Initialize Ogre. Load must happen before Init.
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public: void Init();
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/// \brief Tears down the rendering engine
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public: void Fini();
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/// \brief Create a scene
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/// \param[in] _name The name of the scene.
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/// \param[in] _enableVisualizations True enables visualization
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/// elements such as laser lines.
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public: ScenePtr CreateScene(const std::string &_name,
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bool _enableVisualizations,
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bool _isServer = false);
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/// \brief Remove a scene
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/// \param[in] _name The name of the scene to remove.
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public: void RemoveScene(const std::string &_name);
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/// \brief Get a scene by name
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/// \param[in] _name Name of the scene to retreive.
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/// \return A pointer to the Scene, or NULL if the scene doesn't
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/// exist.
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public: ScenePtr GetScene(const std::string &_name="");
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/// \brief Get a scene by index. The index should be between 0 and
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/// GetSceneCount().
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/// \param[in] _index The index of the scene.
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/// \return A pointer to a Scene, or NULL if the index was invalid.
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public: ScenePtr GetScene(unsigned int _index);
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/// \brief Get the number of scenes.
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/// \return The number of scenes created by the RenderEngine.
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/// \deprecated See SceneCount()
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public: unsigned int GetSceneCount() const GAZEBO_DEPRECATED(7.0);
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/// \brief Get the number of scenes.
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/// \return The number of scenes created by the RenderEngine.
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public: unsigned int SceneCount() const;
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/// \brief Add a new path for Ogre to search for resources.
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/// \param[in] _uri URI of the path. The uri should be of the form
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/// file:// or model://
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public: void AddResourcePath(const std::string &_uri);
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/// \brief Get the type of rendering path to use. This is
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/// automatically determined based on the computers capabilities
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/// \return The RenderPathType
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public: RenderPathType GetRenderPathType() const;
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/// \brief Get a pointer to the window manager.
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/// \return Pointer to the window manager.
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public: WindowManagerPtr GetWindowManager() const;
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/// \brief Get a pointer to the Ogre root object.
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/// \return Pointer to the Ogre root object.
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public: Ogre::Root *Root() const;
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/// \brief Get a list of all supported FSAA levels for this render system
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/// \return a list of FSAA levels
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public: std::vector<unsigned int> FSAALevels() const;
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#if OGRE_VERSION_MAJOR > 1 || OGRE_VERSION_MINOR >= 9
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/// \internal
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/// \brief Get a pointer to the Ogre overlay system.
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/// \return Pointer to the OGRE overlay system.
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/// \deprecated See OverlaySystem()
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public: Ogre::OverlaySystem *GetOverlaySystem() const
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GAZEBO_DEPRECATED(7.0);
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/// \internal
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/// \brief Get a pointer to the Ogre overlay system.
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/// \return Pointer to the OGRE overlay system.
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public: Ogre::OverlaySystem *OverlaySystem() const;
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#endif
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/// \brief Create a render context.
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/// \return True if the context was created.
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private: bool CreateContext();
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/// \brief Load all OGRE plugins.
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private: void LoadPlugins();
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/// \brief Setup initial resource paths.
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private: void SetupResources();
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/// \brief Setup the render system.
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private: void SetupRenderSystem();
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/// \brief Execute prerender on all scenes
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private: void PreRender();
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/// \brief Execute render on all scenes
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private: void Render();
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/// \brief Execute post-render on all scenes
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private: void PostRender();
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/// \brief Check the rendering capabilities of the system.
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private: void CheckSystemCapabilities();
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/// \brief ID for a dummy window. Used for gui-less operation
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protected: uint64_t dummyWindowId;
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/// \brief Pointer to the dummy display.Used for gui-less operation
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protected: void *dummyDisplay;
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/// \brief GLX context used to render the scenes.Used for gui-less
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/// operation.
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protected: void *dummyContext;
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/// \brief Makes this class a singleton.
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private: friend class SingletonT<RenderEngine>;
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/// \internal
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/// \brief Pointer to private data.
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private: std::unique_ptr<RenderEnginePrivate> dataPtr;
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};
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/// \}
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}
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}
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#endif
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