106 lines
2.9 KiB
C++
106 lines
2.9 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _SELECTIONOBJ_PRIVATE_HH_
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#define _SELECTIONOBJ_PRIVATE_HH_
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#include <string>
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#include "gazebo/rendering/RenderTypes.hh"
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#include "gazebo/rendering/VisualPrivate.hh"
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#include "gazebo/rendering/SelectionObj.hh"
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namespace gazebo
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{
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namespace rendering
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{
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/// \brief Private data for the Selection Obj class.
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class SelectionObjPrivate : public VisualPrivate
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{
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/// \brief Translation visual.
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public: VisualPtr transVisual;
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/// \brief X translation visual.
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public: VisualPtr transXVisual;
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/// \brief Y translation visual.
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public: VisualPtr transYVisual;
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/// \brief Z translation visual.
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public: VisualPtr transZVisual;
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/// \brief Scale visual.
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public: VisualPtr scaleVisual;
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/// \brief X scale visual.
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public: VisualPtr scaleXVisual;
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/// \brief Y Scale visual.
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public: VisualPtr scaleYVisual;
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/// \brief Z scale visual.
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public: VisualPtr scaleZVisual;
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/// \brief Rotation visual.
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public: VisualPtr rotVisual;
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/// \brief X rotation visual.
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public: VisualPtr rotXVisual;
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/// \brief Y rotation visual.
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public: VisualPtr rotYVisual;
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/// \brief Z rotation visual.
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public: VisualPtr rotZVisual;
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/// \brief Current manipulation mode.
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public: SelectionObj::SelectionMode mode;
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/// \brief Current selection state.
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public: SelectionObj::SelectionMode state;
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/// \brief Pointer to visual that is currently selected.
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public: VisualPtr selectedVis;
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/// \brief Minimum scale of the selection object visual.
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public: double minScale;
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/// \brief Maximum scale of the selection object visual.
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public: double maxScale;
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/// \brief Material name for the x axis.
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public: std::string xAxisMat;
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/// \brief Material name for the y axis.
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public: std::string yAxisMat;
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/// \brief Material name for the z axis.
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public: std::string zAxisMat;
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/// \brief Overlay material name for the x axis.
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public: std::string xAxisMatOverlay;
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/// \brief Overlay material name for the y axis.
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public: std::string yAxisMatOverlay;
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/// \brief Overlay material name for the z axis.
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public: std::string zAxisMatOverlay;
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};
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}
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}
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#endif
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