pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/rendering/SelectionObjPrivate.hh

106 lines
2.9 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _SELECTIONOBJ_PRIVATE_HH_
#define _SELECTIONOBJ_PRIVATE_HH_
#include <string>
#include "gazebo/rendering/RenderTypes.hh"
#include "gazebo/rendering/VisualPrivate.hh"
#include "gazebo/rendering/SelectionObj.hh"
namespace gazebo
{
namespace rendering
{
/// \brief Private data for the Selection Obj class.
class SelectionObjPrivate : public VisualPrivate
{
/// \brief Translation visual.
public: VisualPtr transVisual;
/// \brief X translation visual.
public: VisualPtr transXVisual;
/// \brief Y translation visual.
public: VisualPtr transYVisual;
/// \brief Z translation visual.
public: VisualPtr transZVisual;
/// \brief Scale visual.
public: VisualPtr scaleVisual;
/// \brief X scale visual.
public: VisualPtr scaleXVisual;
/// \brief Y Scale visual.
public: VisualPtr scaleYVisual;
/// \brief Z scale visual.
public: VisualPtr scaleZVisual;
/// \brief Rotation visual.
public: VisualPtr rotVisual;
/// \brief X rotation visual.
public: VisualPtr rotXVisual;
/// \brief Y rotation visual.
public: VisualPtr rotYVisual;
/// \brief Z rotation visual.
public: VisualPtr rotZVisual;
/// \brief Current manipulation mode.
public: SelectionObj::SelectionMode mode;
/// \brief Current selection state.
public: SelectionObj::SelectionMode state;
/// \brief Pointer to visual that is currently selected.
public: VisualPtr selectedVis;
/// \brief Minimum scale of the selection object visual.
public: double minScale;
/// \brief Maximum scale of the selection object visual.
public: double maxScale;
/// \brief Material name for the x axis.
public: std::string xAxisMat;
/// \brief Material name for the y axis.
public: std::string yAxisMat;
/// \brief Material name for the z axis.
public: std::string zAxisMat;
/// \brief Overlay material name for the x axis.
public: std::string xAxisMatOverlay;
/// \brief Overlay material name for the y axis.
public: std::string yAxisMatOverlay;
/// \brief Overlay material name for the z axis.
public: std::string zAxisMatOverlay;
};
}
}
#endif