21 lines
516 B
GLSL
21 lines
516 B
GLSL
uniform mat4 world_view_mat;
|
|
uniform mat4 world_view_proj_mat;
|
|
uniform mat4 inv_trans_world_view_mat;
|
|
|
|
varying vec3 vertex_world_norm;
|
|
varying vec3 vertex_world_view_pos;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = world_view_proj_mat * gl_Vertex;
|
|
|
|
// Vertex in world space
|
|
vertex_world_view_pos = (world_view_mat * gl_Vertex).xyz;
|
|
|
|
// Vertex normal in world space
|
|
vertex_world_norm = (inv_trans_world_view_mat * vec4(gl_Normal, 1.0)).xyz;
|
|
|
|
// Pass through the diffuse component
|
|
gl_TexCoord[0] = gl_MultiTexCoord0;
|
|
}
|