pxmlw6n2f/Gazebo_Distributed_TCP/media/materials/programs/point_receiver_vp.glsl

21 lines
516 B
GLSL

uniform mat4 world_view_mat;
uniform mat4 world_view_proj_mat;
uniform mat4 inv_trans_world_view_mat;
varying vec3 vertex_world_norm;
varying vec3 vertex_world_view_pos;
void main()
{
gl_Position = world_view_proj_mat * gl_Vertex;
// Vertex in world space
vertex_world_view_pos = (world_view_mat * gl_Vertex).xyz;
// Vertex normal in world space
vertex_world_norm = (inv_trans_world_view_mat * vec4(gl_Normal, 1.0)).xyz;
// Pass through the diffuse component
gl_TexCoord[0] = gl_MultiTexCoord0;
}