pxmlw6n2f/Gazebo_Distributed/gazebo/msgs/friction.proto

63 lines
1.8 KiB
Protocol Buffer

syntax = "proto2";
package gazebo.msgs;
/// \ingroup gazebo_msgs
/// \interface Friction
/// \brief Information about friction
import "vector3d.proto";
message Friction
{
message Torsional
{
message ODE
{
/// \brief Force dependent slip for torsional friction, between the range
/// of [0..1].
optional double slip = 1;
}
/// \brief Torsional coefficient of friction in the range of [0..1].
optional double coefficient = 1;
/// \brief By default, torsional friction is calculated using the
/// "patch_radius", which is sqrt(R*d), where "R" is the radius of the
/// collision at the contact point (surface_radius) and "d" is the contact
/// depth. If this flag is set to false, surface_radius and contact depth
/// will be used instead of patch radius.
optional bool use_patch_radius = 2;
/// \brief Radius of contact patch surface, used for torsional friction.
optional double patch_radius = 3;
/// \brief Surface radius on the point of contact, used for torsional
/// friction.
optional double surface_radius = 4;
/// \brief Torsional friction information exclusive to ODE physics engine.
optional ODE ode = 5;
}
/// \brief Coefficient of friction in the range of [0..1].
optional double mu = 1;
/// \brief Second coefficient of friction in the range of [0..1].
optional double mu2 = 2;
/// \brief Direction of mu1 in the collision local reference frame.
optional Vector3d fdir1 = 3;
/// \brief Force dependent slip direction 1 in collision local frame, between
/// the range of [0..1].
optional double slip1 = 4;
/// \brief Force dependent slip direction 2 in collision local frame, between
/// the range of [0..1].
optional double slip2 = 5;
/// \brief Torsional friction.
optional Torsional torsional = 6;
}