pxmlw6n2f/Gazebo_Distributed/worlds/osrf_elevator.world

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XML

<?xml version="1.0" ?>
<sdf version="1.5">
<world name="default">
<!-- Disable shadows for now since they make the interiors
look awful -->
<scene>
<shadows>0</shadows>
</scene>
<!-- Position the user camera -->
<gui>
<camera name="user_camera">
<pose>16 -30 17 0 0.5235 2.09</pose>
</camera>
</gui>
<!-- A global light source -->
<include>
<uri>model://sun</uri>
</include>
<!-- A ground plane -->
<include>
<uri>model://ground_plane</uri>
</include>
<!-- The OSRF building with a fictitious elevator shaft -->
<include>
<uri>model://osrf_elevator</uri>
</include>
<!-- World plugin that publishes event messages.
The topics used in these messages match up with topics used by the
plugin in the elevator car model below.
-->
<plugin filename="libSimEventsPlugin.so" name="elevator_event_plugin">
<!-- Region on the ground floor, in front of the elevator -->
<region>
<name>region1</name>
<volume>
<min>-0.223 -4.75 0.15</min>
<max>1.92 -3.75 1.15</max>
</volume>
</region>
<!-- Region on the first floor, in front of the elevator -->
<region>
<name>region2</name>
<volume>
<min>-0.223 -4.75 2.808107</min>
<max>1.92 -3.75 3.808107</max>
</volume>
</region>
<!-- Event publisher for ground floor-->
<event>
<name>region1_event</name>
<type>occupied</type>
<region>region1</region>
<topic>~/elevator</topic>
<msg_data>0</msg_data>
</event>
<!-- Event publisher for first floor-->
<event>
<name>region2_event</name>
<type>occupied</type>
<region>region2</region>
<topic>~/elevator</topic>
<msg_data>1</msg_data>
</event>
</plugin>
<!-- Some interior lights -->
<light name='light1' type='point'>
<pose>-2.41401 -7 2.65437 0 -0 0</pose>
<diffuse>0.5 0.5 0.5 1</diffuse>
<specular>0.1 0.1 0.1 1</specular>
<attenuation>
<range>10</range>
<constant>0.5</constant>
<linear>0.3</linear>
<quadratic>0.1</quadratic>
</attenuation>
<cast_shadows>0</cast_shadows>
</light>
<light name='light2' type='point'>
<pose>3.46981 -7 2.65437 0 -0 0</pose>
<diffuse>0.5 0.5 0.5 1</diffuse>
<specular>0.1 0.1 0.1 1</specular>
<attenuation>
<range>10</range>
<constant>0.5</constant>
<linear>0.3</linear>
<quadratic>0.1</quadratic>
</attenuation>
<cast_shadows>0</cast_shadows>
</light>
<light name='light3' type='point'>
<pose>0 4.56036 2.65437 0 -0 0</pose>
<diffuse>0.5 0.5 0.5 1</diffuse>
<specular>0.1 0.1 0.1 1</specular>
<attenuation>
<range>10</range>
<constant>0.5</constant>
<linear>0.3</linear>
<quadratic>0.1</quadratic>
</attenuation>
<cast_shadows>0</cast_shadows>
</light>
<light name='light4' type='point'>
<pose>-5 -3.54017 2.65437 0 -0 0</pose>
<diffuse>0.5 0.5 0.5 1</diffuse>
<specular>0.1 0.1 0.1 1</specular>
<attenuation>
<range>10</range>
<constant>0.5</constant>
<linear>0.3</linear>
<quadratic>0.1</quadratic>
</attenuation>
<cast_shadows>0</cast_shadows>
</light>
<!-- The elevator car -->
<model name="elevator">
<pose>0.781821 -2.6219 0.075 0 0 -1.570796</pose>
<link name="link">
<inertial>
<mass>800</mass>
</inertial>
<collision name="floor_collision">
<geometry>
<box>
<size>2.25 2.25 0.15</size>
</box>
</geometry>
<surface>
<contact>
<collide_bitmask>0x02</collide_bitmask>
</contact>
</surface>
</collision>
<visual name="floor_visual">
<geometry>
<box>
<size>2.25 2.25 0.15</size>
</box>
</geometry>
</visual>
<!-- wall1_collision is the wall to the right of the door, when
facing the door -->
<collision name="wall1_collision">
<pose>1.0745 0.5725 1.125 0 0 0</pose>
<geometry>
<box>
<size>0.1 1.15 2.25</size>
</box>
</geometry>
<surface>
<contact>
<collide_bitmask>0x02</collide_bitmask>
</contact>
</surface>
</collision>
<visual name="wall1_visual">
<pose>1.0745 0.5725 1.125 0 0 0</pose>
<geometry>
<box>
<size>0.1 1.15 2.25</size>
</box>
</geometry>
<material>
<script>
<name>Gazebo/Red</name>
</script>
</material>
</visual>
<!-- wall2_collision is the wall to the left of the door, when
facing the door -->
<collision name="wall2_collision">
<pose>1.0745 -1.0625 1.125 0 0 0</pose>
<geometry>
<box>
<size>0.1 0.125 2.25</size>
</box>
</geometry>
<surface>
<contact>
<collide_bitmask>0x02</collide_bitmask>
</contact>
</surface>
</collision>
<visual name="wall2_visual">
<pose>1.0745 -1.0625 1.125 0 0 0</pose>
<geometry>
<box>
<size>0.1 0.125 2.25</size>
</box>
</geometry>
<material>
<script>
<name>Gazebo/Red</name>
</script>
</material>
</visual>
</link>
<link name="door">
<pose>1.0745 -0.5 1.125 0 0 0</pose>
<collision name="collision">
<geometry>
<box>
<size>0.08 1.0 2.25</size>
</box>
</geometry>
<surface>
<contact>
<collide_bitmask>0x02</collide_bitmask>
</contact>
</surface>
</collision>
<visual name="visual">
<geometry>
<box>
<size>0.08 1.0 2.25</size>
</box>
</geometry>
</visual>
</link>
<joint name="door" type="prismatic">
<parent>link</parent>
<child>door</child>
<axis>
<xyz>0 1 0</xyz>
<limit>
<lower>0</lower>
<upper>1</upper>
<effort>10</effort>
</limit>
<dynamics>
<damping>2</damping>
</dynamics>
</axis>
</joint>
<joint name="lift" type="prismatic">
<parent>world</parent>
<child>link</child>
<axis>
<xyz>0 0 1</xyz>
<limit>
<lower>0</lower>
<upper>10</upper>
<effort>100000</effort>
</limit>
<dynamics>
<damping>50</damping>
</dynamics>
</axis>
<physics>
<ode>
<implicit_spring_damper>1</implicit_spring_damper>
</ode>
</physics>
</joint>
<!-- Plugin to control the elevator -->
<plugin filename="libElevatorPlugin.so" name="elevator_plugin">
<lift_joint>elevator::lift</lift_joint>
<door_joint>elevator::door</door_joint>
<floor_height>2.675</floor_height>
<!-- This topic is used to control the elevator -->
<topic>~/elevator</topic>
</plugin>
</model>
</world>
</sdf>