pxmlw6n2f/Gazebo_Distributed_MPI/gazebo/gui/OculusWindow.hh

104 lines
2.9 KiB
C++

/*
* Copyright (C) 2014 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _GAZEBO_OCULUS_WINDOW_HH_
#define _GAZEBO_OCULUS_WINDOW_HH_
#ifndef Q_MOC_RUN
#include <boost/thread.hpp>
#endif
#include <string>
#ifndef Q_MOC_RUN
#include "gazebo/transport/TransportTypes.hh"
#include "gazebo/rendering/RenderTypes.hh"
#include "gazebo/msgs/msgs.hh"
#include "gazebo/gui/qt.h"
#endif
namespace gazebo
{
namespace gui
{
/// \addtogroup gazebo_gui
/// \{
/// \class OculusWindow OculusWindow.hh gui/OculusWindow.hh
/// \brief A widget that renders a camera view suitable for the Oculus
/// Rift.
class GZ_GUI_VISIBLE OculusWindow : public QWidget
{
Q_OBJECT
/// \brief Constructor
public: OculusWindow(int _x, int _y, const std::string &_visual,
QWidget *_parent = 0);
/// \brief Destructor
public: virtual ~OculusWindow();
/// \brief Initialize Oculus and create a camera.
/// \return True when Oculus is connected and the camera was created.
public: bool CreateCamera();
// Documentation inherited.
protected: virtual void showEvent(QShowEvent *_e);
// Documentation inherited.
protected: virtual void resizeEvent(QResizeEvent *_e);
// Documentation inherited.
protected: void keyPressEvent(QKeyEvent *_event);
/// \brief Get the Ogre handler.
/// \return std::string representation of the Ogre handler.
private: std::string GetOgreHandle() const;
/// \brief Used to attach the Oculus to the visual link.
private: void AttachCameraToVisual();
/// \brief QT widget used for rendering images.
private: QFrame *renderFrame;
/// \brief Identifier of the window for this oculus camera.
private: int windowId;
/// \brief Oculus camera pointer,
private: rendering::OculusCameraPtr oculusCamera;
/// \brief Scene pointer.
private: rendering::ScenePtr scene;
/// \brief Use full screen when true.
private: bool isFullScreen;
/// \brief X top left coordinate of the oculus window.
private: int xPos;
/// \brief Y top left coordinate of the oculus window.
private: int yPos;
/// \brief Oculus camera will be attached to this visual link.
private: std::string visualName;
/// \brief Thread to attach oculus camera to visual
private: boost::thread *attachCameraThread;
};
}
}
#endif