pxmlw6n2f/Gazebo_Distributed_MPI/gazebo/rendering/ApplyWrenchVisualPrivate.hh

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2.4 KiB
C++

/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _GAZEBO_APPLYWRENCHVISUAL_PRIVATE_HH_
#define _GAZEBO_APPLYWRENCHVISUAL_PRIVATE_HH_
#include <string>
#include <mutex>
#include "gazebo/rendering/VisualPrivate.hh"
namespace gazebo
{
namespace rendering
{
/// \brief Private data for the Apply Wrench Visual class.
class ApplyWrenchVisualPrivate : public VisualPrivate
{
/// \brief Material for the current mode.
public: std::string selectedMaterial;
/// \brief Material for the unselected mode.
public: std::string unselectedMaterial;
/// \brief Arrow representing force.
public: VisualPtr forceVisual;
/// \brief Tube and line representing torque.
public: VisualPtr torqueVisual;
/// \brief Line connecting the torque visual to the CoM.
public: rendering::DynamicLines *torqueLine;
/// \brief CoM position in link coordinates.
public: ignition::math::Vector3d comVector;
/// \brief Force application point in link coordinates.
public: ignition::math::Vector3d forcePosVector;
/// \brief Force vector expressed in the link frame.
public: ignition::math::Vector3d forceVector;
/// \brief Torque vector expressed in the link frame.
public: ignition::math::Vector3d torqueVector;
/// \brief Mutex to protect variables
public: std::mutex mutex;
/// \brief Rotation tool composed of two circles.
public: rendering::SelectionObjPtr rotTool;
/// \brief If true, the rotation tool was rotated by the mouse and
/// shouldn't be oriented again according to the vector.
public: bool rotatedByMouse;
/// \brief Text displaying the force magnitude.
public: MovableText forceText;
/// \brief Text displaying the torque magnitude.
public: MovableText torqueText;
};
}
}
#endif