pxmlw6n2f/Gazebo_Distributed_MPI/gazebo/rendering/DynamicLines.hh

148 lines
5.6 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/* Desc: Dynamic line generator
* Author: Nate Koenig
* Date: 28 June 2007
*/
#ifndef DYNAMICLINES_HH
#define DYNAMICLINES_HH
#include <vector>
#include <string>
#include "gazebo/common/CommonIface.hh"
#include "gazebo/math/Vector3.hh"
#include "gazebo/rendering/Conversions.hh"
#include "gazebo/rendering/DynamicRenderable.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
namespace rendering
{
/// \addtogroup gazebo_rendering
/// \{
/// \class DynamicLines DynamicLines.hh rendering/rendering.hh
/// \brief Class for drawing lines that can change
class GZ_RENDERING_VISIBLE DynamicLines : public DynamicRenderable
{
/// \brief Constructor
/// \param[in] _opType The type of Line
public: DynamicLines(RenderOpType _opType = RENDERING_LINE_STRIP);
/// \brief Destructor
public: virtual ~DynamicLines();
/// \brief Get type of movable
/// \return This returns "gazebo::dynamiclines"
public: static std::string GetMovableType();
/// \brief Overridden function from Ogre's base class.
/// \return Returns "gazebo::ogredynamicslines"
public: virtual const Ogre::String &getMovableType() const;
/// \brief Add a point to the point list
/// \param[in] _pt math::Vector3 point
/// \param[in] _color common::Color Point color
/// \deprecated See function that accepts ignition::math parameters
public: void AddPoint(const math::Vector3 &_pt,
const common::Color &_color = common::Color::White)
GAZEBO_DEPRECATED(7.0);
/// \brief Add a point to the point list
/// \param[in] _pt ignition::math::Vector3d point
/// \param[in] _color common::Color Point color
public: void AddPoint(const ignition::math::Vector3d &_pt,
const common::Color &_color = common::Color::White);
/// \brief Add a point to the point list.
/// \param[in] _x X position
/// \param[in] _y Y position
/// \param[in] _z Z position
/// \param[in] _color common::Color Point color
public: void AddPoint(double _x, double _y, double _z,
const common::Color &_color = common::Color::White);
/// \brief Change the location of an existing point in the point list
/// \param[in] _index Index of the point to set
/// \param[in] _value math::Vector3 value to set the point to
/// \deprecated See function that accepts ignition::math parameters
public: void SetPoint(unsigned int _index, const math::Vector3 &_value)
GAZEBO_DEPRECATED(7.0);
/// \brief Change the location of an existing point in the point list
/// \param[in] _index Index of the point to set
/// \param[in] _value ignition::math::Vector3d value to set the point to
public: void SetPoint(const unsigned int _index,
const ignition::math::Vector3d &_value);
/// \brief Change the color of an existing point in the point list
/// \param[in] _index Index of the point to set
/// \param[in] _color common::Color Pixelcolor color to set the point to
public: void SetColor(unsigned int _index, const common::Color &_color);
/// \brief Return the location of an existing point in the point list
/// \param[in] _index Number of the point to return
/// \return math::Vector3 value of the point
/// \deprecated See function that returns an ignition::math object
/// \throw Throws an gazebo::common::Exception if the _index is out
/// of bounds
public: math::Vector3 GetPoint(unsigned int _index) const
GAZEBO_DEPRECATED(7.0);
/// \brief Return the location of an existing point in the point list
/// \param[in] _index Number of the point to return
/// \return ignition::math::Vector3d value of the point. A vector of
/// [IGN_DBL_INF, IGN_DBL_INF, IGN_DBL_INF] is returned when then the
/// _index is out of bounds.
/// IGN_DBL_INF==std::numeric_limits<double>::infinity()
public: ignition::math::Vector3d Point(const unsigned int _index) const;
/// \brief Return the total number of points in the point list
/// \return Number of points
public: unsigned int GetPointCount() const;
/// \brief Remove all points from the point list
public: void Clear();
/// \brief Call this to update the hardware buffer after making changes.
public: void Update();
/// \brief Implementation DynamicRenderable,
/// creates a simple vertex-only decl
private: virtual void CreateVertexDeclaration();
/// \brief Implementation DynamicRenderable, pushes point
/// list out to hardware memory
private: virtual void FillHardwareBuffers();
/// \brief List of points for the line
private: std::vector<ignition::math::Vector3d> points;
/// \brief Used to indicate if the lines require an update
private: bool dirty;
/// \brief List of colors
private: std::vector<common::Color> colors;
};
/// \}
}
}
#endif