pxmlw6n2f/Gazebo_Distributed_MPI/gazebo/rendering/InertiaVisual.hh

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2.2 KiB
C++

/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _GAZEBO_INERTIAVISUAL_HH_
#define _GAZEBO_INERTIAVISUAL_HH_
#include <string>
#include "gazebo/math/Pose.hh"
#include "gazebo/rendering/Visual.hh"
namespace gazebo
{
namespace rendering
{
/// \addtogroup gazebo_rendering Rendering
/// \{
/// \class InertiaVisual InertiaVisual.hh rendering/rendering.hh
/// \brief Basic Inertia visualization
class GZ_RENDERING_VISIBLE InertiaVisual : public Visual
{
/// \brief Constructor
/// \param[in] _name Name of the Visual
/// \param[in] _vis Parent Visual
public: InertiaVisual(const std::string &_name, VisualPtr _vis);
/// \brief Destructor
public: ~InertiaVisual();
// Inherited from parent class
public: virtual void Fini();
/// \brief Load the Visual from an SDF pointer
/// \param[in] _elem SDF Element pointer
public: virtual void Load(sdf::ElementPtr _elem);
using Visual::Load;
/// \brief Load from a message
/// \param[in] _msg Pointer to the message
public: virtual void Load(ConstLinkPtr &_msg);
/// \brief Load based on a math::Pose
/// \param[in] _pose Pose of the Inertia visual
/// \param[in] _scale Scale factor for the box visual.
private: void Load(const math::Pose &_pose,
const math::Vector3 &_scale = math::Vector3(0.02, 0.02, 0.02));
/// \brief Destroy all the movable objects attached to a scene node.
/// \param[in] _sceneNode Pointer to the scene node to process.
private: void DestroyAllAttachedMovableObjects(
Ogre::SceneNode *_sceneNode);
};
/// \}
}
}
#endif