pxmlw6n2f/Gazebo_Distributed_MPI/gazebo/rendering/OriginVisual.cc

77 lines
2.4 KiB
C++

/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/math/Vector3.hh"
#include "gazebo/rendering/DynamicLines.hh"
#include "gazebo/rendering/OriginVisualPrivate.hh"
#include "gazebo/rendering/OriginVisual.hh"
using namespace gazebo;
using namespace rendering;
/////////////////////////////////////////////////
OriginVisual::OriginVisual(const std::string &_name, VisualPtr _vis)
: Visual(*new OriginVisualPrivate, _name, _vis, false)
{
OriginVisualPrivate *dPtr =
reinterpret_cast<OriginVisualPrivate *>(this->dataPtr);
dPtr->type = VT_GUI;
}
/////////////////////////////////////////////////
OriginVisual::~OriginVisual()
{
OriginVisualPrivate *dPtr =
reinterpret_cast<OriginVisualPrivate *>(this->dataPtr);
this->DeleteDynamicLine(dPtr->xLine);
this->DeleteDynamicLine(dPtr->yLine);
this->DeleteDynamicLine(dPtr->zLine);
}
/////////////////////////////////////////////////
void OriginVisual::Load()
{
Visual::Load();
OriginVisualPrivate *dPtr =
reinterpret_cast<OriginVisualPrivate *>(this->dataPtr);
dPtr->length = 1000;
dPtr->xLine = this->CreateDynamicLine(
rendering::RENDERING_LINE_LIST);
dPtr->xLine->setMaterial("Gazebo/Red");
dPtr->xLine->AddPoint(ignition::math::Vector3d::Zero);
dPtr->xLine->AddPoint(ignition::math::Vector3d::UnitX*dPtr->length);
dPtr->yLine = this->CreateDynamicLine(
rendering::RENDERING_LINE_LIST);
dPtr->yLine->setMaterial("Gazebo/Green");
dPtr->yLine->AddPoint(ignition::math::Vector3d::Zero);
dPtr->yLine->AddPoint(ignition::math::Vector3d::UnitY*dPtr->length);
dPtr->zLine = this->CreateDynamicLine(
rendering::RENDERING_LINE_LIST);
dPtr->zLine->setMaterial("Gazebo/Blue");
dPtr->zLine->AddPoint(ignition::math::Vector3d::Zero);
dPtr->zLine->AddPoint(ignition::math::Vector3d::UnitZ*dPtr->length);
this->SetVisibilityFlags(GZ_VISIBILITY_GUI);
}