p9fj35fl6/Gazebo_exercise/gazebo7_7.14.0_exercise/gazebo/math/Matrix3.hh

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/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _MATRIX3_HH_
#define _MATRIX3_HH_
#include <assert.h>
#include "gazebo/math/Vector3.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
namespace math
{
/// \addtogroup gazebo_math
/// \{
/// \class Matrix3 Matrix3hh math/gzmath.hh
/// \brief A 3x3 matrix class
class GZ_MATH_VISIBLE Matrix3
{
/// \brief Constructor
public: Matrix3();
/// \brief Copy constructor
/// \param _m Matrix to copy
public: Matrix3(const Matrix3 &_m);
/// \brief Constructor
/// \param[in] _v00 Row 0, Col 0 value
/// \param[in] _v01 Row 0, Col 1 value
/// \param[in] _v02 Row 0, Col 2 value
/// \param[in] _v10 Row 1, Col 0 value
/// \param[in] _v11 Row 1, Col 1 value
/// \param[in] _v12 Row 1, Col 2 value
/// \param[in] _v20 Row 2, Col 0 value
/// \param[in] _v21 Row 2, Col 1 value
/// \param[in] _v22 Row 2, Col 2 value
public: Matrix3(double _v00, double _v01, double _v02,
double _v10, double _v11, double _v12,
double _v20, double _v21, double _v22);
/// \brief Desctructor
public: virtual ~Matrix3();
/// \brief Set the matrix from three axis (1 per column)
/// \param[in] _xAxis The x axis
/// \param[in] _yAxis The y axis
/// \param[in] _zAxis The z axis
public: void SetFromAxes(const Vector3 &_xAxis,
const Vector3 &_yAxis,
const Vector3 &_zAxis);
/// \brief Set the matrix from an axis and angle
/// \param[in] _axis the axis
/// \param[in] _angle ccw rotation around the axis in radians
public: void SetFromAxis(const Vector3 &_axis, double _angle);
/// \brief Set a column
/// \param[in] _c The colum index (0, 1, 2)
/// \param[in] _v The value to set in each row of the column
public: void SetCol(unsigned int _c, const Vector3 &_v);
/// \brief Return the inverse matrix
/// \return Inverse of this matrix.
public: Matrix3 Inverse() const;
/// \brief returns the element wise difference of two matrices
public: Matrix3 operator-(const Matrix3 &_m) const
{
return Matrix3(
// first row
this->m[0][0]-_m[0][0], this->m[0][1]-_m[0][1], this->m[0][2]-_m[0][2],
this->m[1][0]-_m[1][0], this->m[1][1]-_m[1][1], this->m[1][2]-_m[1][2],
this->m[2][0]-_m[2][0], this->m[2][1]-_m[2][1], this->m[2][2]-_m[2][2]);
}
/// \brief returns the element wise sum of two matrices
public: Matrix3 operator+(const Matrix3 &_m) const
{
return Matrix3(
// first row
this->m[0][0]+_m[0][0], this->m[0][1]+_m[0][1], this->m[0][2]+_m[0][2],
this->m[1][0]+_m[1][0], this->m[1][1]+_m[1][1], this->m[1][2]+_m[1][2],
this->m[2][0]+_m[2][0], this->m[2][1]+_m[2][1], this->m[2][2]+_m[2][2]);
}
/// \brief returns the element wise scalar multiplication
public: Matrix3 operator*(const double &_s) const
{
return Matrix3(
// first row
_s * this->m[0][0], _s * this->m[0][1], _s * this->m[0][2],
_s * this->m[1][0], _s * this->m[1][1], _s * this->m[1][2],
_s * this->m[2][0], _s * this->m[2][1], _s * this->m[2][2]);
}
/// \brief Multiplication operators
/// \param[in] _s the scaling factor
/// \param[in] _m input matrix
/// \return a scaled matrix
public: friend inline Matrix3 operator*(double _s,
const Matrix3 &_m)
{ return _m * _s; }
/// \brief Matrix multiplication operator
/// \param[in] _m Matrix3 to multiply
/// \return product of this * _m
public: Matrix3 operator*(const Matrix3 &_m) const
{
return Matrix3(
// first row
this->m[0][0]*_m[0][0]+this->m[0][1]*_m[1][0]+this->m[0][2]*_m[2][0],
this->m[0][0]*_m[0][1]+this->m[0][1]*_m[1][1]+this->m[0][2]*_m[2][1],
this->m[0][0]*_m[0][2]+this->m[0][1]*_m[1][2]+this->m[0][2]*_m[2][2],
// second row
this->m[1][0]*_m[0][0]+this->m[1][1]*_m[1][0]+this->m[1][2]*_m[2][0],
this->m[1][0]*_m[0][1]+this->m[1][1]*_m[1][1]+this->m[1][2]*_m[2][1],
this->m[1][0]*_m[0][2]+this->m[1][1]*_m[1][2]+this->m[1][2]*_m[2][2],
// third row
this->m[2][0]*_m[0][0]+this->m[2][1]*_m[1][0]+this->m[2][2]*_m[2][0],
this->m[2][0]*_m[0][1]+this->m[2][1]*_m[1][1]+this->m[2][2]*_m[2][1],
this->m[2][0]*_m[0][2]+this->m[2][1]*_m[1][2]+this->m[2][2]*_m[2][2]);
}
/// \brief Equality test operator
/// \param[in] _m Matrix3 to test
/// \return True if equal (using the default tolerance of 1e-6)
public: bool operator==(const Matrix3 &_m) const;
/// \brief Matrix times Vector3 operator
/// \param[in] _v a Vector3
/// \return this * _v
public: inline math::Vector3 operator*(const math::Vector3 &_v) const
{
return math::Vector3(
this->m[0][0]*_v.x + this->m[0][1]*_v.y + this->m[0][2]*_v.z,
this->m[1][0]*_v.x + this->m[1][1]*_v.y + this->m[1][2]*_v.z,
this->m[2][0]*_v.x + this->m[2][1]*_v.y + this->m[2][2]*_v.z);
}
/// \brief Array subscript operator
/// \param[in] _row row index
/// \return a pointer to the row
public: inline const double *operator[](size_t _row) const
{
assert(_row < 3);
return this->m[_row];
}
/// \brief Array subscript operator
/// \param[in] _row row index
/// \return a pointer to the row
public: inline double *operator[](size_t _row)
{
assert(_row < 3);
return this->m[_row];
}
/// \brief Stream insertion operator
/// \param[in] _out Output stream
/// \param[in] _m Matrix to output
/// \return the stream
public: friend std::ostream &operator<<(std::ostream &_out,
const gazebo::math::Matrix3 &_m)
{
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
_out << _m.m[i][j] << " ";
}
_out << "\n";
}
return _out;
}
/// \brief Identity matrix
public: static const Matrix3 IDENTITY;
/// \brief Zero matrix
public: static const Matrix3 ZERO;
/// \brief the 3x3 matrix
protected: double m[3][3];
friend class Matrix4;
};
/// \}
}
}
#endif