/* * Copyright (C) 2012 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include #include "gazebo/math/Matrix3.hh" using namespace gazebo; class Matrix3Test : public ::testing::Test { }; TEST_F(Matrix3Test, Matrix3) { { math::Matrix3 matrix; EXPECT_TRUE(matrix == math::Matrix3(0, 0, 0, 0, 0, 0, 0, 0, 0)); } { math::Matrix3 matrix(1, 2, 3, 4, 5, 6, 7, 8, 9); EXPECT_TRUE(matrix == math::Matrix3(1, 2, 3, 4, 5, 6, 7, 8, 9)); math::Matrix3 matrix1(matrix); EXPECT_TRUE(matrix1 == math::Matrix3(1, 2, 3, 4, 5, 6, 7, 8, 9)); } math::Matrix3 matrix; matrix.SetFromAxes(math::Vector3(1, 1, 1), math::Vector3(2, 2, 2), math::Vector3(3, 3, 3)); EXPECT_TRUE(matrix == math::Matrix3(1, 2, 3, 1, 2, 3, 1, 2, 3)); matrix.SetFromAxis(math::Vector3(1, 1, 1), M_PI); EXPECT_TRUE(matrix == math::Matrix3(1, 2, 2, 2, 1, 2, 2, 2, 1)); matrix.SetCol(0, math::Vector3(3, 4, 5)); EXPECT_TRUE(matrix == math::Matrix3(3, 2, 2, 4, 1, 2, 5, 2, 1)); EXPECT_THROW(matrix.SetCol(3, math::Vector3(1, 1, 1)), std::string); } TEST_F(Matrix3Test, Multiplication) { { // Multiply arbitrary matrix by zeros of different sizes math::Matrix3 matrix(1, 2, 3, 4, 5, 6, 7, 8, 9); // Scalar 0 EXPECT_EQ(math::Matrix3::ZERO, matrix * 0); EXPECT_EQ(math::Matrix3::ZERO, 0 * matrix); // Vector3::Zero EXPECT_EQ(math::Vector3::Zero, matrix * math::Vector3::Zero); // left multiply with Vector3 not implemented // Matrix3::ZERO EXPECT_EQ(math::Matrix3::ZERO, matrix * math::Matrix3::ZERO); EXPECT_EQ(math::Matrix3::ZERO, math::Matrix3::ZERO * matrix); } { // Multiply arbitrary matrix by identity values math::Matrix3 matrix(1, 2, 3, 4, 5, 6, 7, 8, 9); // scalar 1.0 EXPECT_EQ(matrix, matrix * 1.0); EXPECT_EQ(matrix, 1.0 * matrix); // Vector3::Unit[X|Y|Z] EXPECT_EQ(math::Vector3(matrix[0][0], matrix[1][0], matrix[2][0]), matrix * math::Vector3::UnitX); EXPECT_EQ(math::Vector3(matrix[0][1], matrix[1][1], matrix[2][1]), matrix * math::Vector3::UnitY); EXPECT_EQ(math::Vector3(matrix[0][2], matrix[1][2], matrix[2][2]), matrix * math::Vector3::UnitZ); // Matrix3::IDENTITY EXPECT_EQ(matrix, matrix * math::Matrix3::IDENTITY); EXPECT_EQ(matrix, math::Matrix3::IDENTITY * matrix); } { // Multiply arbitrary matrix by itself math::Matrix3 matrix(1, 2, 3, 4, 5, 6, 7, 8, 9); math::Matrix3 matrix2(30, 36, 42, 66, 81, 96, 102, 126, 150); EXPECT_EQ(matrix * matrix, matrix2); } } TEST_F(Matrix3Test, Inverse) { // Inverse of identity matrix is itself EXPECT_EQ(math::Matrix3::IDENTITY, math::Matrix3::IDENTITY.Inverse()); // Matrix multiplied by its inverse results in the identity matrix math::Matrix3 matrix1(-2, 4, 0, 0.1, 9, 55, -7, 1, 26); math::Matrix3 matrix2 = matrix1.Inverse(); EXPECT_EQ(matrix1 * matrix2, math::Matrix3::IDENTITY); EXPECT_EQ(matrix2 * matrix1, math::Matrix3::IDENTITY); // Inverse of inverse results in the same matrix EXPECT_EQ((matrix1.Inverse()).Inverse(), matrix1); // Invert multiplication by scalar double scalar = 2.5; EXPECT_EQ((matrix1 * scalar).Inverse(), matrix1.Inverse() * (1.0/scalar)); }