ppovb5fc7/gazebo/plugins/ActuatorPlugin.cc

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2019-03-04 17:11:56 +08:00
/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "ActuatorPlugin.hh"
using namespace gazebo;
//////////////////////////////////////////////////
/// \brief Calculate torque due to the input conditions for an electric motor
/// model. Simplified from http://lancet.mit.edu/motors/motors3.html#power
/// \param[in] _speed Input velocity.
/// \param[in] _properties Static properties of this actuator
/// \return Torque according to the model.
float ElectricMotorModel(const float _speed, const float /*_torque*/,
const ActuatorProperties &_properties)
{
if (_speed > _properties.maximumVelocity)
return _properties.power / _properties.maximumVelocity;
float torque = _properties.power / _speed;
if (torque > _properties.maximumTorque)
return _properties.maximumTorque;
return torque;
}
//////////////////////////////////////////////////
/// \brief A simple velocity limiting motor model. Returns the maximum torque
/// if speed is above the allowed limit, and returns the input torque otherwise.
/// \param[in] _speed Input velocity.
/// \param[in] _torque Input torque.
/// \param[in] _properties Static properties of this actuator
/// \return Torque according to the model.
float VelocityLimiterModel(const float _speed, const float _torque,
const ActuatorProperties &_properties)
{
if (_speed > _properties.maximumVelocity)
return _properties.maximumTorque;
return _torque;
}
//////////////////////////////////////////////////
/// \brief The null motor model. Nothing exciting happening here.
/// \return Torque according to the model, which will always be zero.
float NullModel(const float /*_speed*/, const float /*_torque*/,
const ActuatorProperties &/*_properties*/)
{
return 0;
}
//////////////////////////////////////////////////
void ActuatorPlugin::Load(physics::ModelPtr _parent, sdf::ElementPtr _sdf)
{
// Read the SDF
if (_sdf->HasElement("actuator"))
{
for (sdf::ElementPtr elem = _sdf->GetElement("actuator"); elem != NULL;
elem = elem->GetNextElement("actuator"))
{
// Get actuator properties
ActuatorProperties properties;
// actuator name is currently an optional property
if (elem->HasElement("name"))
properties.name = elem->Get<std::string>("name");
if (!elem->HasElement("joint"))
{
gzwarn << "Invalid SDF: got actuator element without joint."
<< std::endl;
continue;
}
std::string jointName = elem->Get<std::string>("joint");
properties.modelFunction = NullModel;
if (elem->HasElement("type"))
{
std::string modelType = elem->Get<std::string>("type");
if (modelType.compare("electric_motor") == 0)
{
if (!elem->HasElement("power") ||
!elem->HasElement("max_velocity") ||
!elem->HasElement("max_torque"))
{
gzwarn << "Invalid SDF: Missing required elements for motor model "
<< modelType << "." << std::endl;
continue;
}
properties.power = elem->Get<float>("power");
properties.maximumVelocity = elem->Get<float>("max_velocity");
properties.maximumTorque = elem->Get<float>("max_torque");
properties.modelFunction = ElectricMotorModel;
}
else if (modelType.compare("velocity_limiter") == 0)
{
if (!elem->HasElement("max_velocity") ||
!elem->HasElement("max_torque"))
{
gzwarn << "Invalid SDF: Missing required elements for motor model "
<< modelType << "." << std::endl;
continue;
}
properties.maximumVelocity = elem->Get<float>("max_velocity");
properties.maximumTorque = elem->Get<float>("max_torque");
properties.modelFunction = VelocityLimiterModel;
}
else if (modelType.compare("null") != 0)
{
gzwarn << "Unknown motor model specified, selecting NullModel."
<< std::endl;
}
}
else
{
gzwarn << "No motor model specified, selecting NullModel."
<< std::endl;
}
if (elem->HasElement("index"))
{
properties.jointIndex = elem->Get<unsigned int>("index");
}
else
{
properties.jointIndex = 0;
}
// Store pointer to the joint we will actuate
physics::JointPtr joint = _parent->GetJoint(jointName);
if (!joint)
{
gzwarn << "Invalid SDF: actuator joint " << jointName << " does not "
<< "exist!" << std::endl;
continue;
}
joint->SetEffortLimit(properties.jointIndex, properties.maximumTorque);
this->joints.push_back(joint);
this->actuators.push_back(properties);
}
// Set up a physics update callback
this->connections.push_back(event::Events::ConnectWorldUpdateBegin(
boost::bind(&ActuatorPlugin::WorldUpdateCallback, this)));
}
}
//////////////////////////////////////////////////
void ActuatorPlugin::WorldUpdateCallback()
{
// Update the stored joints according to the desired model.
for (unsigned int i = 0; i < this->joints.size(); i++)
{
const int index = this->actuators[i].jointIndex;
const float velocity = this->joints[i]->GetVelocity(index);
float curForce = this->joints[i]->GetForce(index);
float maxForce = this->actuators[i].modelFunction(velocity, curForce,
this->actuators[i]);
this->joints[i]->SetEffortLimit(index, maxForce);
}
}