ppovb5fc7/gazebo/plugins/TimerGUIPlugin.cc

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2019-03-04 17:11:56 +08:00
/*
* Copyright (C) 2014 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifdef _WIN32
// Ensure that Winsock2.h is included before Windows.h, which can get
// pulled in by anybody (e.g., Boost).
#include <Winsock2.h>
#endif
#include <sstream>
#include <gazebo/math/Vector2d.hh>
#include <gazebo/msgs/msgs.hh>
#include "TimerGUIPlugin.hh"
using namespace gazebo;
// Register this plugin with the simulator
GZ_REGISTER_GUI_PLUGIN(TimerGUIPlugin)
/////////////////////////////////////////////////
TimerGUIPlugin::TimerGUIPlugin()
: GUIPlugin()
{
// Set the frame background and foreground colors
this->setStyleSheet(
"QFrame {"
"background-color : rgba(255, 255, 255, 255);"
"color : black;"
"font-size: 24px;"
"}");
// Create the main layout
QHBoxLayout *mainLayout = new QHBoxLayout;
// Create the frame to hold all the widgets
QFrame *mainFrame = new QFrame();
// Create the layout that sits inside the frame
QVBoxLayout *frameLayout = new QVBoxLayout();
// Create a time label
QLabel *timeLabel = new QLabel(tr("00:00:00.00"));
// Add the label to the frame's layout
frameLayout->addWidget(timeLabel);
frameLayout->setAlignment(timeLabel, Qt::AlignCenter);
connect(this, SIGNAL(SetTime(QString)),
timeLabel, SLOT(setText(QString)), Qt::QueuedConnection);
// Create a start/stop button
this->startStopButton = new QPushButton();
this->startStopButton->installEventFilter(this);
this->startStopButton->setFocusPolicy(Qt::NoFocus);
this->startStopButton->setText(QString("Start"));
this->startStyle =
"QPushButton {\
background: qradialgradient(cx: 0.3, cy: -0.4, fx: 0.3, fy: -0.4, \
radius: 1.35, stop: 0 #ddd, stop: 1 #59b353);\
border: 2px solid #8bca88;\
border-radius: 4px;\
font: bold 20px;\
color: #eee;\
margin-right: 10px;\
margin-left: 10px;\
}\
QPushButton:hover {\
background: qradialgradient(cx: 0.3, cy: -0.4, fx: 0.3, fy: -0.4, \
radius: 1.35, stop: 0 #ddd, stop: 1 #70c464);\
}";
this->stopStyle =
"QPushButton {\
background: qradialgradient(cx: 0.3, cy: -0.4, fx: 0.3, fy: -0.4, \
radius: 1.35, stop: 0 #ddd, stop: 1 #D85C48);\
border: 2px solid #e18071;\
border-radius: 4px;\
font: bold 20px;\
color: #eee;\
margin-right: 10px;\
margin-left: 10px;\
}\
QPushButton:hover {\
background: qradialgradient(cx: 0.3, cy: -0.4, fx: 0.3, fy: -0.4, \
radius: 1.35, stop: 0 #ddd, stop: 1 #bf5140);\
}";
this->startStopButton->setStyleSheet(this->startStyle.c_str());
this->startStopButton->hide();
// Add the button to the frame's layout
frameLayout->addWidget(this->startStopButton);
connect(this->startStopButton, SIGNAL(clicked()), this,
SLOT(OnStartStopButton()));
connect(this, SIGNAL(SetStartStopButton(QString)),
this, SLOT(OnSetStartStopButton(QString)), Qt::QueuedConnection);
// Create a reset button
this->resetButton = new QPushButton();
this->resetButton->installEventFilter(this);
this->resetButton->setFocusPolicy(Qt::NoFocus);
this->resetButton->setText(QString("Reset"));
this->resetButton->setStyleSheet(
"QPushButton {\
background: qradialgradient(cx: 0.3, cy: -0.4, fx: 0.3, fy: -0.4, \
radius: 1.35, stop: 0 #ddd, stop: 1 #666);\
border: 2px solid #ccc;\
border-radius: 4px;\
font: bold 20px;\
color: #eee;\
margin-right: 10px;\
margin-left: 10px;\
}\
QPushButton:hover {\
background: qradialgradient(cx: 0.3, cy: -0.4, fx: 0.3, fy: -0.4, \
radius: 1.35, stop: 0 #ddd, stop: 1 #777);\
}");
this->resetButton->hide();
// Add the button to the frame's layout
frameLayout->addWidget(this->resetButton);
connect(this->resetButton, SIGNAL(clicked()), this, SLOT(OnResetButton()));
// Add frameLayout to the frame
mainFrame->setLayout(frameLayout);
// Add the frame to the main layout
mainLayout->addWidget(mainFrame);
// Remove margins to reduce space
frameLayout->setContentsMargins(4, 4, 4, 4);
mainLayout->setContentsMargins(0, 0, 0, 0);
this->setLayout(mainLayout);
// Connect to the PreRender Gazebo signal
this->connections.push_back(event::Events::ConnectPreRender(
boost::bind(&TimerGUIPlugin::PreRender, this)));
// Initialize variables
this->posX = 0;
this->posY = 0;
}
/////////////////////////////////////////////////
TimerGUIPlugin::~TimerGUIPlugin()
{
}
/////////////////////////////////////////////////
void TimerGUIPlugin::Load(sdf::ElementPtr _elem)
{
bool hasStartButton = false;
bool hasResetButton = false;
// If a countdown time was given in SDF, read the countdown time and
// initialize the Timer object as a countdown timer.
// Time is read in SDF as (seconds nanosecnds)
if (_elem->HasElement("countdown_time"))
{
common::Time maxTime =
_elem->GetElement("countdown_time")->Get<common::Time>();
this->timer = common::Timer(maxTime, true);
}
// Check if there is a start button
if (_elem->HasElement("start_stop_button"))
{
hasStartButton = _elem->Get<bool>("start_stop_button");
if (hasStartButton)
this->startStopButton->show();
}
// Check if there is a reset button
if (_elem->HasElement("reset_button"))
{
hasResetButton = _elem->Get<bool>("reset_button");
if (hasResetButton)
this->resetButton->show();
}
// Size this widget
math::Vector2d s;
if (_elem->HasElement("size"))
{
s = _elem->Get<math::Vector2d>("size");
}
// Minumum horizontal size
s.x = std::max(s.x, 150.0);
// Minimum vertical size according to the elements present
if (hasStartButton && hasResetButton)
s.y = std::max(s.y, 120.0);
else if (hasStartButton || hasResetButton)
s.y = std::max(s.y, 80.0);
else
s.y = std::max(s.y, 30.0);
this->resize(s.x, s.y);
// Position this widget
if (_elem->HasElement("pos"))
{
math::Vector2d p = _elem->Get<math::Vector2d>("pos");
// Negative positions are counted from the ends
// If there are negative positions, we need to filter window resize
// events to reposition the timer
if (p.x < 0 || p.y < 0)
{
this->parent()->installEventFilter(this);
}
if (p.x < 0)
{
if (this->parent())
{
this->posX = p.x - s.x;
p.x = static_cast<QWidget *>(this->parent())->width() + this->posX;
}
else
{
gzwarn << "Couldn't get parent, setting position x to zero" <<
std::endl;
p.x = 0;
}
}
if (p.y < 0)
{
if (this->parent())
{
this->posY = p.y - s.y;
p.y = static_cast<QWidget *>(this->parent())->height() + this->posY;
}
else
{
gzwarn << "Couldn't get parent, setting position y to zero" <<
std::endl;
p.y = 0;
}
}
// Check for x position greater than parent width
if (this->parent() && p.x > static_cast<QWidget *>(this->parent())->width())
{
gzwarn << "GUI widget x pos > parent width, "
<< "clamping to parent width - this widget's width.\n";
p.x = static_cast<QWidget *>(this->parent())->width() - this->width();
}
// Check for y position greater than parent height
if (this->parent() &&
p.y > static_cast<QWidget *>(this->parent())->height())
{
gzwarn << "GUI widget y pos > parent height, "
<< "clamping to parent height - this widget's height.\n";
p.y = static_cast<QWidget *>(this->parent())->height() -
this->height();
}
this->move(p.x, p.y);
}
else
{
int xPos, yPos;
if (this->parent())
{
xPos = static_cast<QWidget *>(this->parent())->width() - this->width() -
10;
}
else
xPos = 600;
yPos = 10;
this->move(xPos, yPos);
}
// Create a node for transportation
this->node = transport::NodePtr(new transport::Node());
this->node->Init();
// Subscribe to the control topic
if (_elem->HasElement("topic"))
{
this->ctrlSub = this->node->Subscribe(_elem->Get<std::string>("topic"),
&TimerGUIPlugin::OnTimerCtrl, this);
}
else
{
this->ctrlSub = this->node->Subscribe("~/timer_control",
&TimerGUIPlugin::OnTimerCtrl, this);
}
}
/////////////////////////////////////////////////
common::Time TimerGUIPlugin::GetCurrentTime() const
{
return this->timer.GetElapsed();
}
/////////////////////////////////////////////////
void TimerGUIPlugin::PreRender()
{
boost::mutex::scoped_lock lock(this->timerMutex);
this->SetTime(QString::fromStdString(
this->timer.GetElapsed().FormattedString(
common::Time::FormatOption::HOURS)));
}
/////////////////////////////////////////////////
void TimerGUIPlugin::OnTimerCtrl(ConstGzStringPtr &_msg)
{
if (_msg->data() == "start")
this->Start();
else if (_msg->data() == "stop")
this->Stop();
else if (_msg->data() == "reset")
this->Reset();
else
gzwarn << "Unable to process command[" << _msg->data() << "]\n";
}
/////////////////////////////////////////////////
void TimerGUIPlugin::Start()
{
boost::mutex::scoped_lock lock(this->timerMutex);
this->timer.Start();
this->SetStartStopButton("Stop");
}
/////////////////////////////////////////////////
void TimerGUIPlugin::Stop()
{
boost::mutex::scoped_lock lock(this->timerMutex);
this->timer.Stop();
this->SetStartStopButton("Start");
}
/////////////////////////////////////////////////
void TimerGUIPlugin::OnSetStartStopButton(QString _state)
{
if (!this->startStopButton->isVisible())
return;
this->startStopButton->setText(_state);
if (_state == "Start")
this->startStopButton->setStyleSheet(this->startStyle.c_str());
else if (_state == "Stop")
this->startStopButton->setStyleSheet(this->stopStyle.c_str());
}
/////////////////////////////////////////////////
void TimerGUIPlugin::Reset()
{
// stop before resetting
this->Stop();
{
boost::mutex::scoped_lock lock(this->timerMutex);
this->timer.Reset();
}
}
////////////////////////////////////////////////
void TimerGUIPlugin::OnStartStopButton()
{
if (!timer.GetRunning())
this->Start();
else
this->Stop();
}
////////////////////////////////////////////////
void TimerGUIPlugin::OnResetButton()
{
this->Reset();
}
/////////////////////////////////////////////////
bool TimerGUIPlugin::eventFilter(QObject *_obj, QEvent *_event)
{
QWidget *widget = qobject_cast<QWidget *>(_obj);
if (widget == this->parent() && _event->type() == QEvent::Resize)
{
int pX = this->posX;
int pY = this->posY;
// Zero values mean that was a positive position, so keep the same
if (pX == 0)
pX = this->pos().x();
else
pX = widget->width() + pX;
if (pY == 0)
pY = this->pos().y();
else
pY = widget->height() + pY;
this->move(pX, pY);
}
return QObject::eventFilter(_obj, _event);
}