373 lines
11 KiB
Plaintext
373 lines
11 KiB
Plaintext
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<?xml version="1.0" ?>
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<%
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# Torsional friction demo world
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# Create objects with single points of contact and initial velocity
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# They should decelerate if friction is nonzero
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# Aluminum 2700 kg/m^3
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density = 2700.0
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mass = {}
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ixx = {}
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iyy = {}
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izz = {}
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# Geometry and inertial parameters: sphere
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radius = 0.1
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mass[:sphere] = density * 4.0 * Math::PI / 3.0 * radius **3
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ixx[:sphere] = mass[:sphere] * 0.4 * radius**2
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iyy[:sphere] = ixx[:sphere]
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izz[:sphere] = ixx[:sphere]
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# Geometry and inertial parameters: box
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dx = 2 * radius
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dy, dz = dx, dx
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dd = Math.sqrt(dx**2 + dy**2 + dz**2)
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mass[:box] = density * dx * dy * dz
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ixx[:box] = 1.0 / 12 * mass[:box] * (dy*dy + dz*dz)
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iyy[:box] = 1.0 / 12 * mass[:box] * (dz*dz + dx*dx)
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izz[:box] = 1.0 / 12 * mass[:box] * (dx*dx + dy*dy)
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# Geometry and inertial parameters: pinch
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density_p = 2000.0
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dx_p = 0.5 * radius
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dy_p = 0.1 * radius
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dz_p = 6 * radius
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dd_p = Math.sqrt(dx_p**2 + dy_p**2 + dz_p**2)
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mass[:box_p] = density_p * dx * dy * dz
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ixx[:box_p] = 1.0 / 12 * mass[:box_p] * (dy_p*dy_p + dz_p*dz_p)
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iyy[:box_p] = 1.0 / 12 * mass[:box_p] * (dz_p*dz_p + dx_p*dx_p)
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izz[:box_p] = 1.0 / 12 * mass[:box_p] * (dx_p*dx_p + dy_p*dy_p)
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# initial velocity and friction
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spin0 = 2*Math::PI
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sphere_friction = [0.0, 0.001, 0.005, 0.01, 1.0]
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box_friction = [0.0, 0.001, 0.005, 0.01, 1.0]
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pinch_friction = [0.0, 0.001, 0.005, 0.006, 1.0]
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pinch_trans_friction = 1000.0
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patch = 2.0
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%>
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<sdf version="1.5">
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<world name="default">
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<gui>
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<camera name="user_camera">
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<pose>7 -3 2.5 0 0.27 2.35</pose>
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</camera>
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</gui>
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<include>
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<uri>model://ground_plane</uri>
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</include>
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<include>
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<uri>model://sun</uri>
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</include>
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<% # Spheres
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i = 0
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sphere_friction.each do |f|
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i = i + 1
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name = 'sphere_' + i.to_s
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%>
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<%= "<model name='#{name}'>" %>
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<allow_auto_disable>0</allow_auto_disable>
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<pose><%= radius*4*i %> 0 <%= radius %> 0 0 0</pose>
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<link name="link">
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<inertial>
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<mass><%= mass[:sphere] %></mass>
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<inertia>
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<ixx><%= ixx[:sphere] %></ixx>
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<iyy><%= iyy[:sphere] %></iyy>
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<izz><%= izz[:sphere] %></izz>
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<ixy>0.0</ixy>
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<ixz>0.0</ixz>
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<iyz>0.0</iyz>
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</inertia>
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</inertial>
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<collision name="collision">
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<geometry>
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<sphere>
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<radius><%= radius %></radius>
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</sphere>
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</geometry>
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<surface>
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<friction>
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<ode>
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<mu><%= f %></mu>
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<mu2><%= f %></mu2>
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</ode>
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<torsional>
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<coefficient><%= f %></coefficient>
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<patch_radius><%= patch %></patch_radius>
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</torsional>
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</friction>
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<contact>
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<ode>
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<kp>500000</kp>
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</ode>
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</contact>
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</surface>
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</collision>
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<visual name="visual">
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<geometry>
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<sphere>
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<radius><%= radius %></radius>
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</sphere>
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</geometry>
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<material>
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<script>
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<uri>file://media/materials/scripts/gazebo.material</uri>
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<name>Gazebo/CoM</name>
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</script>
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</material>
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</visual>
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</link>
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<%= "<plugin name='#{name}' filename='libInitialVelocityPlugin.so'>" %>
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<linear>0 0 0</linear>
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<angular>0 0 <%= spin0 %></angular>
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</plugin>
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</model>
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<% end %>
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<% # Boxes
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i = 0
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box_friction.each do |f|
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i = i + 1
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name = 'box_' + i.to_s
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%>
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<%= "<model name='#{name}'>" %>
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<allow_auto_disable>0</allow_auto_disable>
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<pose><%= dd*2*i %> 2 <%= dd/2 %> <%= Math::PI/4 %> <%= Math.atan(1.0/Math.sqrt(2)) %> 0</pose>
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<link name="link">
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<inertial>
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<mass><%= mass[:box] %></mass>
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<inertia>
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<ixx><%= ixx[:box] %></ixx>
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<iyy><%= iyy[:box] %></iyy>
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<izz><%= izz[:box] %></izz>
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<ixy>0.0</ixy>
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<ixz>0.0</ixz>
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<iyz>0.0</iyz>
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</inertia>
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</inertial>
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<collision name="collision">
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<geometry>
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<box>
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<size><%= dx %> <%= dy %> <%= dz %></size>
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</box>
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</geometry>
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<surface>
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<friction>
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<ode>
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<mu><%= f %></mu>
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<mu2><%= f %></mu2>
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</ode>
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<torsional>
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<coefficient><%= f %></coefficient>
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<patch_radius><%= patch %></patch_radius>
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</torsional>
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</friction>
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</surface>
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</collision>
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<visual name="visual">
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<geometry>
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<box>
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<size><%= dx %> <%= dy %> <%= dz %></size>
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</box>
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</geometry>
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</visual>
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</link>
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<%= "<plugin name='#{name}' filename='libInitialVelocityPlugin.so'>" %>
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<linear>0 0 0</linear>
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<angular>0 0 <%= spin0 %></angular>
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</plugin>
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</model>
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<% end %>
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<% # Boxes with artificially low center of mass
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i = 0
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box_friction.each do |f|
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i = i + 1
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name = 'box_low_cog_' + i.to_s
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%>
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<%= "<model name='#{name}'>" %>
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<allow_auto_disable>0</allow_auto_disable>
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<pose><%= dd*2*i %> 4 <%= dd/2 %> <%= Math::PI/4 %> <%= Math.atan(1.0/Math.sqrt(2)) %> 0</pose>
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<link name="link">
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<inertial>
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<pose>1 -1 -1 0 0 0</pose>
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<mass><%= mass[:box] %></mass>
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<inertia>
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<ixx><%= ixx[:box] %></ixx>
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<iyy><%= iyy[:box] %></iyy>
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<izz><%= izz[:box] %></izz>
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<ixy>0.0</ixy>
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<ixz>0.0</ixz>
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<iyz>0.0</iyz>
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</inertia>
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</inertial>
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<collision name="collision">
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<geometry>
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<box>
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<size><%= dx %> <%= dy %> <%= dz %></size>
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</box>
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</geometry>
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<surface>
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<friction>
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<ode>
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<mu><%= f %></mu>
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<mu2><%= f %></mu2>
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</ode>
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<torsional>
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<coefficient><%= f %></coefficient>
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<patch_radius><%= patch %></patch_radius>
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</torsional>
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</friction>
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</surface>
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</collision>
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<visual name="visual">
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<geometry>
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<box>
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<size><%= dx %> <%= dy %> <%= dz %></size>
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</box>
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</geometry>
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</visual>
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</link>
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<%= "<plugin name='#{name}' filename='libInitialVelocityPlugin.so'>" %>
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<linear>0 0 0</linear>
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<angular>0 0 <%= spin0 %></angular>
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</plugin>
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</model>
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<% end %>
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<% # Pinch
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i = 0
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pinch_friction.each do |f|
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i = i + 1
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name = 'pinch_' + i.to_s
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%>
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<%= "<model name='" + name + "'>" %>
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<allow_auto_disable>0</allow_auto_disable>
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<pose><%= dd_p*2*i %> 6 <%= dd_p %> 0 0 0</pose>
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<link name="box">
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<self_collide>true</self_collide>
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<pose><%= - dz_p * 0.4 %> 0 0 0 <%= Math::PI/2 %> 0</pose>
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<inertial>
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<pose>0 0 0 0 0 0</pose>
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<mass><%= mass[:box_p] %></mass>
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<inertia>
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<ixx><%= ixx[:box_p] %></ixx>
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<iyy><%= iyy[:box_p] %></iyy>
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<izz><%= izz[:box_p] %></izz>
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<ixy>0.0</ixy>
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<ixz>0.0</ixz>
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<iyz>0.0</iyz>
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</inertia>
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</inertial>
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<collision name="collision">
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<geometry>
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<box>
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<size><%= dx_p %> <%= dy_p %> <%= dz_p %></size>
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</box>
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</geometry>
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<surface>
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<friction>
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<ode>
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<mu><%= pinch_trans_friction %></mu>
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<mu2><%= pinch_trans_friction %></mu2>
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</ode>
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<torsional>
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<coefficient><%= f %></coefficient>
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<patch_radius><%= patch %></patch_radius>
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</torsional>
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</friction>
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</surface>
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</collision>
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<visual name="visual">
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<geometry>
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<box>
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<size><%= dx_p %> <%= dy_p %> <%= dz_p %></size>
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</box>
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</geometry>
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</visual>
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</link>
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<link name="sphere_1">
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<pose>0 <%= dy_p * 1.5 %> 0 0 0 0</pose>
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<collision name="collision">
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<geometry>
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<sphere>
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<radius><%= dy_p %></radius>
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</sphere>
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</geometry>
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<surface>
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<friction>
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<ode>
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<mu><%= pinch_trans_friction %></mu>
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<mu2><%= pinch_trans_friction %></mu2>
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</ode>
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<torsional>
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<coefficient><%= f %></coefficient>
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<patch_radius><%= patch %></patch_radius>
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</torsional>
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</friction>
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</surface>
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</collision>
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<visual name="visual">
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<geometry>
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<sphere>
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<radius><%= dy_p %></radius>
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</sphere>
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</geometry>
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</visual>
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</link>
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<link name="sphere_2">
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<pose>0 <%= -dy_p * 1.5 %> 0 0 0 0</pose>
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<collision name="collision">
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<geometry>
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<sphere>
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<radius><%= dy_p %></radius>
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</sphere>
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</geometry>
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<surface>
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<friction>
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<ode>
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<mu><%= pinch_trans_friction %></mu>
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<mu2><%= pinch_trans_friction %></mu2>
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</ode>
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<torsional>
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<coefficient><%= f %></coefficient>
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<patch_radius><%= patch %></patch_radius>
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</torsional>
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</friction>
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</surface>
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</collision>
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<visual name="visual">
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<geometry>
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<sphere>
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<radius><%= dy_p %></radius>
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</sphere>
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</geometry>
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</visual>
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</link>
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<joint name = "joint_1" type="prismatic">
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<parent>world</parent>
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<child>sphere_1</child>
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<axis>
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<xyz>0 -1 0</xyz>
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<dynamics>
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<damping>100</damping>
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<spring_stiffness>1000000</spring_stiffness>
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<spring_reference>0.002</spring_reference>
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</dynamics>
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</axis>
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</joint>
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<joint name = "joint_2" type="prismatic">
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<parent>world</parent>
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<child>sphere_2</child>
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<axis>
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<xyz>0 1 0</xyz>
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<dynamics>
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<damping>100</damping>
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<spring_stiffness>1000000</spring_stiffness>
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<spring_reference>0.002</spring_reference>
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</dynamics>
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</axis>
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</joint>
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</model>
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<% end %>
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</world>
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</sdf>
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