ppovb5fc7/gazebo/plugins/KeysToJointsPlugin.hh

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/*
* Copyright (C) 2016 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef GAZEBO_PLUGINS_KEYSTOJOINTSPLUGIN_HH_
#define GAZEBO_PLUGINS_KEYSTOJOINTSPLUGIN_HH_
#include <string>
#include <vector>
#include <gazebo/common/Plugin.hh>
#include <gazebo/transport/Node.hh>
namespace gazebo
{
/// \brief Store information from SDF for each key
struct KeyInfo
{
/// \brief Key ASCII value (reference: http://ascii.cl/)
// cppcheck-suppress unusedStructMember
int key;
/// \brief Pointer to the joint controlled by this key.
physics::JointPtr joint;
/// \brief Possible target types: position, velocity, force.
std::string type;
/// \brief Increments for position, absolute values for velocity and
/// force.
// cppcheck-suppress unusedStructMember
double scale;
};
/// \brief Control joints in a model based on keypress messages received.
///
/// The plugin accepts multiple <map> elements:
///
/// <map key='' joint='' type='' scale='' kp='' ki='' kd=''/>
///
/// Where:
///
/// * key: Key ASCII value (reference: http://ascii.cl/)
/// * joint: Joint name
/// * type: Available types: position, velocity, force.
/// * scale: Slightly different according to type:
/// * position: scale is by how much the target position will increase or
/// decrease for each key press.
/// * velocity: The velocity target. This is not increased at each
/// keypress.
/// * force: The force to apply to the joint each time the key is pressed.
///
/// Examples:
///
/// 1. Decrease joint "revolute_joint_name"'s angle by 0.1 rad at every click
/// on the "i" key:
///
/// <map
/// key='105'
/// joint='revolute_joint_name'
/// scale='-0.1'
/// type='position'
/// kp='1000'
/// ki='0'
/// kd='10'
/// />
///
/// 2. Set joint "revolute_joint_name"'s angular velocity to 0.1 rad/s at
/// every click on the "6" key:
///
/// <map
/// key='54'
/// joint='revolute_joint_name'
/// scale='0.1'
/// type='velocity'
/// kp='200'
/// ki='0'
/// kd='0'
/// />
///
/// 3. Apply -1000 N to joint "prismatic_joint_name" at every click on the
/// "u" key:
///
/// <map
/// key='117'
/// joint='prismatic_joint_name'
/// scale='-1000'
/// type='force'
/// />
///
/// 4. Check the example world "simple_arm_teleop.world" for a demo.
///
class GAZEBO_VISIBLE KeysToJointsPlugin : public ModelPlugin
{
/// \brief Constructor.
public: KeysToJointsPlugin();
/// \brief Destructor
public: ~KeysToJointsPlugin();
// Documentation inherited
public: virtual void Load(physics::ModelPtr _model, sdf::ElementPtr _sdf);
/// \brief Callback each time a key message is received.
/// \param[in] _msg Keypress message.
private: void OnKeyPress(ConstAnyPtr &_msg);
/// \brief Stores information about each tracked key.
private: std::vector<KeyInfo> keys;
/// \brief Pointer to model.
private: physics::ModelPtr model;
/// \brief Node for communication.
private: transport::NodePtr node;
/// \brief Subscribe to keyboard messages.
private: transport::SubscriberPtr keyboardSub;
};
}
#endif