318 lines
9.9 KiB
C++
318 lines
9.9 KiB
C++
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/*
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* Copyright (C) 2014 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <limits>
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#include "gazebo/test/ServerFixture.hh"
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#include "gazebo/msgs/msgs.hh"
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#include "gazebo/test/helper_physics_generator.hh"
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using namespace gazebo;
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// certain tests fail (with the symbody engine
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// setting this to true skips those tests
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bool SKIP_FAILING_TESTS = true;
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// this is the test fixture
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class SimEventsTest : public ServerFixture,
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public testing::WithParamInterface<const char*>
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{
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public: void SimPauseRun(const std::string &_physicsEngine);
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public: void SpawnAndDeleteModel(const std::string &_physicsEngine);
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public: void ModelInAndOutOfRegion(const std::string &_physicsEngine);
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public: void OccupiedEventSource(const std::string &_physicsEngine);
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public: void JointEventSource(const std::string &_physicsEngine);
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};
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// globals to exchange data between threads
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boost::mutex g_mutex;
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unsigned int g_event_count = 0;
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std::string g_event_data;
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std::string g_event_type;
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std::string g_event_name;
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// callback for SimEvent messages
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// increment a counter and keep the data around
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void ReceiveSimEvent(ConstSimEventPtr &_msg)
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{
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boost::mutex::scoped_lock lock(g_mutex);
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g_event_count += 1;
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g_event_type = _msg->type();
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g_event_name = _msg->name();
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g_event_data = _msg->data();
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gzdbg << "ReceiveSimEvent " << g_event_type
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<< " " << g_event_name
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<< std::endl;
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}
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// get the count in a thread safe way
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unsigned int GetEventCount()
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{
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boost::mutex::scoped_lock lock(g_mutex);
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return g_event_count;
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}
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// get the last event type in thread safe way
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std::string GetEventType()
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{
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boost::mutex::scoped_lock lock(g_mutex);
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return g_event_type;
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}
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// get the data in a thread safe way
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std::string GetEventData()
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{
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boost::mutex::scoped_lock lock(g_mutex);
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return g_event_data;
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}
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// waits for one or multiple events. if the expected number is
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// specified, then the function can return early
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unsigned int WaitForNewEvent(unsigned int current,
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unsigned int max_tries = 20,
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unsigned int ms = 100)
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{
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for (unsigned int i = 0; i < max_tries; i++)
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{
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unsigned int count = GetEventCount();
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if (count > current)
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{
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return count;
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}
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common::Time::MSleep(ms);
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}
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return GetEventCount();
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}
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////////////////////////////////////////////////////////////////////////
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// SimPauseRun:
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// Load test world, pause, run and verify that events are generated.
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////////////////////////////////////////////////////////////////////////
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void SimEventsTest::SimPauseRun(const std::string &_physicsEngine)
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{
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Load("worlds/sim_events.world", false, _physicsEngine);
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physics::WorldPtr world = physics::get_world("default");
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// setup the callback that increments the counter everytime a
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// SimEvent is emitted.
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transport::NodePtr node = transport::NodePtr(new transport::Node());
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node->Init();
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transport::SubscriberPtr sceneSub = node->Subscribe("/gazebo/sim_events",
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&ReceiveSimEvent);
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// check that after pause, we have received a new event
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unsigned int count_before = GetEventCount();
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SetPause(true);
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unsigned int count_after = WaitForNewEvent(count_before);
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EXPECT_GT(count_after, count_before);
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// run the sim and check for event
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count_before = GetEventCount();
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SetPause(false);
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count_after = WaitForNewEvent(count_before);
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EXPECT_GT(count_after, count_before);
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}
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////////////////////////////////////////////////////////////////////////
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// SpawnAndDeleteModel
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// Load test world, add/delete models and verify that events are
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// generated.
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////////////////////////////////////////////////////////////////////////
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void SimEventsTest::SpawnAndDeleteModel(const std::string &_physicsEngine)
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{
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if (SKIP_FAILING_TESTS && _physicsEngine != "ode") return;
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Load("worlds/sim_events.world", false, _physicsEngine);
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// setup the callback that increments the counter everytime a
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// SimEvent is emitted.
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transport::NodePtr node = transport::NodePtr(new transport::Node());
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node->Init();
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transport::SubscriberPtr sceneSub = node->Subscribe("/gazebo/sim_events",
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&ReceiveSimEvent);
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unsigned int countBefore, countAfter;
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std::string name = "beer";
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countBefore = GetEventCount();
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std::string modelUri = "model://beer";
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SpawnModel(modelUri);
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countAfter = WaitForNewEvent(countBefore, 10, 100);
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EXPECT_GT(countAfter, countBefore);
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countBefore = GetEventCount();
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RemoveModel(name);
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countAfter = WaitForNewEvent(countBefore);
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EXPECT_GT(countAfter, countBefore);
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EXPECT_EQ(GetEventType(), "existence");
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}
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////////////////////////////////////////////////////////////////////////
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// ModelInAndOutOfRegion:
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// Load test world, move models and verify that events are generated.
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////////////////////////////////////////////////////////////////////////
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void SimEventsTest::ModelInAndOutOfRegion(const std::string &_physicsEngine)
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{
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// simbody stepTo() failure
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if (SKIP_FAILING_TESTS && _physicsEngine != "ode") return;
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Load("worlds/sim_events.world", false, _physicsEngine);
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physics::WorldPtr world = physics::get_world("default");
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// setup the callback that increments the counter everytime a
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// SimEvent is emitted.
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transport::NodePtr node = transport::NodePtr(new transport::Node());
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node->Init();
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transport::SubscriberPtr sceneSub = node->Subscribe("/gazebo/sim_events",
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&ReceiveSimEvent);
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physics::ModelPtr can1 = world->GetModel("can1");
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EXPECT_TRUE(can1 != NULL);
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unsigned int countBefore1 = GetEventCount();
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can1->SetWorldPose(math::Pose(0, 5, 0, 0, 0, 0));
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unsigned int countAfter1 = WaitForNewEvent(countBefore1, 10, 100);
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EXPECT_GT(countAfter1, countBefore1);
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// move can1 into the end region
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unsigned int countBefore2 = GetEventCount();
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can1->SetWorldPose(math::Pose(10, 10, 0, 0, 0, 0));
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unsigned int countAfter2 = WaitForNewEvent(countBefore2, 10, 100);
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EXPECT_GT(countAfter2, countBefore2);
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}
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////////////////////////////////////////////////////////////////////////
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// OccupiedEventSource:
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// Load test world, move model and verify that events are generated by
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// checking the position of the elevator.
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////////////////////////////////////////////////////////////////////////
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void SimEventsTest::OccupiedEventSource(const std::string &_physicsEngine)
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{
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// simbody stepTo() failure
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if (SKIP_FAILING_TESTS && _physicsEngine != "ode") return;
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this->Load("worlds/elevator.world", false, _physicsEngine);
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physics::WorldPtr world = physics::get_world("default");
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// Get the elevator model
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physics::ModelPtr elevatorModel = world->GetModel("elevator");
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gzdbg << "Elevator Pose1["
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<< elevatorModel->GetWorldPose().pos << "]\n";
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// Make sure the elevator is on the ground level
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EXPECT_LT(elevatorModel->GetWorldPose().pos.z, 0.08);
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EXPECT_GT(elevatorModel->GetWorldPose().pos.z, 0.07);
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// Spawn a box on the second floor, which should call the elevator up.
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this->SpawnBox("_my_test_box_", math::Vector3(0.5, 0.5, 0.5),
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math::Vector3(2, 0, 3.65), math::Vector3(0, 0, 0));
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// Wait for elevator to move. 10 seconds is more than long enough.
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common::Time::Sleep(10);
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gzdbg << "Elevator Pose2["
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<< elevatorModel->GetWorldPose().pos << "]\n";
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// Make sure the elevator has moved up to the second floor.
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EXPECT_LT(elevatorModel->GetWorldPose().pos.z, 3.08);
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EXPECT_GT(elevatorModel->GetWorldPose().pos.z, 3.05);
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}
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////////////////////////////////////////////////////////////////////////
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// JointEventSource:
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// Load test world, rotate joint and verify that events are generated
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////////////////////////////////////////////////////////////////////////
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void SimEventsTest::JointEventSource(const std::string &_physicsEngine)
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{
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if (SKIP_FAILING_TESTS && _physicsEngine != "ode")
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return;
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this->Load("worlds/sim_events.world", false, _physicsEngine);
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physics::WorldPtr world = physics::get_world("default");
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// Get the revoluter model
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physics::ModelPtr model = world->GetModel("revoluter");
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physics::JointPtr joint = model->GetJoint("joint");
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// setup the callback that increments the counter everytime a
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// SimEvent is emitted.
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transport::NodePtr node = transport::NodePtr(new transport::Node());
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node->Init();
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transport::SubscriberPtr sceneSub = node->Subscribe("/gazebo/sim_events",
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&ReceiveSimEvent);
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// check that after position, we have received a new event
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unsigned int count_before = GetEventCount();
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// rotate joint
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joint->SetPosition(0, 3.1);
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// check for event
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unsigned int count_after = WaitForNewEvent(count_before);
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EXPECT_GT(count_after, count_before);
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count_before = GetEventCount();
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joint->SetVelocity(0, 3.1);
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// check for event
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count_after = WaitForNewEvent(count_before);
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EXPECT_GT(count_after, count_before);
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}
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// Run all test cases
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INSTANTIATE_TEST_CASE_P(PhysicsEngines, SimEventsTest, PHYSICS_ENGINE_VALUES);
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TEST_P(SimEventsTest, JointEventSource)
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{
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JointEventSource(GetParam());
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}
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TEST_P(SimEventsTest, SimPauseRun)
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{
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SimPauseRun(GetParam());
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}
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TEST_P(SimEventsTest, SpawnAndDeleteModel)
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{
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SpawnAndDeleteModel(GetParam());
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}
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TEST_P(SimEventsTest, ModelInAnOutOfRegion)
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{
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ModelInAndOutOfRegion(GetParam());
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}
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TEST_P(SimEventsTest, OccupiedEventSource)
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{
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OccupiedEventSource(GetParam());
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}
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// main, where we can specify to skip certain tests
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int main(int argc, char **argv)
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{
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if (argc > 1)
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{
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std::string skipStr = argv[1];
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if (skipStr == "no_skip")
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{
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SKIP_FAILING_TESTS = false;
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}
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}
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::testing::InitGoogleTest(&argc, argv);
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return RUN_ALL_TESTS();
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}
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