165 lines
5.0 KiB
C++
165 lines
5.0 KiB
C++
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/*
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* Copyright (C) 2016 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include "gazebo/gui/GuiIface.hh"
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#include "gazebo/gui/Actions.hh"
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#include "gazebo/gui/GLWidget.hh"
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#include "gazebo/gui/MainWindow.hh"
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#include "gazebo/gui/ViewAngleWidget.hh"
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#include "view_angle.hh"
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#include "test_config.h"
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/////////////////////////////////////////////////
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void ViewAngleTest::OrthoProjection()
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{
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this->resMaxPercentChange = 5.0;
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this->shareMaxPercentChange = 2.0;
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this->Load("worlds/empty.world", false, false, false);
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// Create the main window.
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gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
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QVERIFY(mainWindow != NULL);
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mainWindow->Load();
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mainWindow->Init();
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mainWindow->show();
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this->ProcessEventsAndDraw(mainWindow);
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// Get camera
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gazebo::rendering::UserCameraPtr cam = gazebo::gui::get_active_camera();
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QVERIFY(cam != NULL);
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// Get the view angle widget
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gazebo::gui::ViewAngleWidget *viewAngleWidget =
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mainWindow->findChild<gazebo::gui::ViewAngleWidget *>("viewAngleWidget");
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QVERIFY(viewAngleWidget != NULL);
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// Get the combobox
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QList<QComboBox *> comboBoxes =
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viewAngleWidget->findChildren<QComboBox *>();
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QVERIFY(comboBoxes.size() == 1u);
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QApplication::postEvent(viewAngleWidget, new QShowEvent());
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this->ProcessEventsAndDraw(mainWindow);
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// Check that it is in perspective projection
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QVERIFY(gazebo::gui::g_cameraPerspectiveAct->isChecked());
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QVERIFY(!gazebo::gui::g_cameraOrthoAct->isChecked());
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QVERIFY(comboBoxes[0]->currentText() == "Perspective");
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// Trigger ortho and see it changed
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gazebo::gui::g_cameraOrthoAct->trigger();
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this->ProcessEventsAndDraw(mainWindow);
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// Check that it is in orthographic projection
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QVERIFY(!gazebo::gui::g_cameraPerspectiveAct->isChecked());
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QVERIFY(gazebo::gui::g_cameraOrthoAct->isChecked());
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QVERIFY(comboBoxes[0]->currentText() == "Orthographic");
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// Get buttons
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QList<QToolButton *> buttons =
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viewAngleWidget->findChildren<QToolButton *>();
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QVERIFY(buttons.size() == 7u);
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// Trigger the top view button twice
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// gives more accurate results
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for (unsigned int j = 0; j < 2; ++j)
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{
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buttons[0]->click();
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this->ProcessEventsAndDraw(mainWindow, 50);
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}
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// initial projection matrix at top view.
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ignition::math::Matrix4d m1= cam->ProjectionMatrix();
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// change zoom using mouse
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auto glWidget = mainWindow->findChild<gazebo::gui::GLWidget *>("GLWidget");
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QVERIFY(glWidget != NULL);
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// focus
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QTest::mouseClick(glWidget, Qt::LeftButton, 0,
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QPoint(glWidget->width()*0.5, glWidget->height()*0.5));
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this->ProcessEventsAndDraw(mainWindow);
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// There seem to be a problem simulating mouse drag using QTest
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// so use raw QMouseEvent.
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QPoint midPt(glWidget->width()*0.5, glWidget->height()*0.5);
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QMouseEvent *pressEvent = new QMouseEvent(QEvent::MouseButtonPress, midPt,
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glWidget->mapToGlobal(midPt), Qt::RightButton, Qt::RightButton,
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Qt::NoModifier);
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QApplication::postEvent(glWidget, pressEvent);
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for (unsigned int i = 0; i < 10; ++i)
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{
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double dy = 0.5 - (0.25 * 0.1 * (i+1));
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QPoint movePt(glWidget->width()*0.5, glWidget->height()*dy);
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QMouseEvent *moveEvent = new QMouseEvent(QEvent::MouseMove, movePt,
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glWidget->mapToGlobal(movePt), Qt::RightButton, Qt::RightButton,
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Qt::NoModifier);
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QApplication::postEvent(glWidget, moveEvent);
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gazebo::common::Time::MSleep(30);
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QCoreApplication::processEvents();
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mainWindow->repaint();
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}
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QPoint releasePt(glWidget->width()*0.5, glWidget->height()*0.25);
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QMouseEvent *releaseEvent = new QMouseEvent(QEvent::MouseButtonRelease,
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releasePt, glWidget->mapToGlobal(releasePt), Qt::RightButton,
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Qt::RightButton, Qt::NoModifier);
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QApplication::postEvent(glWidget, releaseEvent);
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this->ProcessEventsAndDraw(mainWindow, 50);
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// projection matrix after zoom.
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ignition::math::Matrix4d m2= cam->ProjectionMatrix();
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// Trigger the top view button twice
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// gives more accurate results
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for (unsigned int j = 0; j < 2; ++j)
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{
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buttons[0]->click();
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this->ProcessEventsAndDraw(mainWindow, 50);
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}
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// projection matrix after triggering the top view option again at different
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// zoom level.
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ignition::math::Matrix4d m3= cam->ProjectionMatrix();
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// check that the state of camera should be the same after triggering
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// the top view option the second time.
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QVERIFY(m3 == m2);
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QVERIFY(m3 != m1);
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// Clean up
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cam->Fini();
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mainWindow->close();
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delete mainWindow;
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}
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// Generate a main function for the test
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QTEST_MAIN(ViewAngleTest)
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