80 lines
3.3 KiB
Plaintext
80 lines
3.3 KiB
Plaintext
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<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<asset>
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<contributor>
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<author>Blender User</author>
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<authoring_tool>Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9abfa</authoring_tool>
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</contributor>
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<created>2018-02-28T14:12:01</created>
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<modified>2018-02-28T14:12:01</modified>
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<unit name="meter" meter="1"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_images/>
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<library_geometries>
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<geometry id="triangle-mesh" name="triangle">
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<mesh>
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<source id="triangle-mesh-positions">
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<float_array id="triangle-mesh-positions-array" count="9">0 0 0 10 0 0 10 10 0</float_array>
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<technique_common>
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<accessor source="#triangle-mesh-positions-array" count="3" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="triangle-mesh-normals">
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<float_array id="triangle-mesh-normals-array" count="3">0 0 1</float_array>
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<technique_common>
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<accessor source="#triangle-mesh-normals-array" count="1" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="triangle-mesh-map-0">
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<float_array id="triangle-mesh-map-0-array" count="6">0 0 0 0 0 0</float_array>
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<technique_common>
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<accessor source="#triangle-mesh-map-0-array" count="3" stride="2">
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<param name="S" type="float"/>
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<param name="T" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="triangle-mesh-map-1">
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<float_array id="triangle-mesh-map-1-array" count="6">0 0 0 0 0 0</float_array>
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<technique_common>
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<accessor source="#triangle-mesh-map-1-array" count="3" stride="2">
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<param name="S" type="float"/>
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<param name="T" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<vertices id="triangle-mesh-vertices">
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<input semantic="POSITION" source="#triangle-mesh-positions"/>
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</vertices>
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<triangles count="1">
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<input semantic="VERTEX" source="#triangle-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#triangle-mesh-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#triangle-mesh-map-0" offset="2" set="0"/>
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<input semantic="TEXCOORD" source="#triangle-mesh-map-1" offset="2" set="1"/>
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<p>0 0 0 1 0 1 2 0 2</p>
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</triangles>
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</mesh>
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</geometry>
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</library_geometries>
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<library_controllers/>
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<library_visual_scenes>
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<visual_scene id="Scene" name="Scene">
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<node id="triangle" name="triangle" type="NODE">
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<matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
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<instance_geometry url="#triangle-mesh" name="triangle"/>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<scene>
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<instance_visual_scene url="#Scene"/>
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</scene>
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</COLLADA>
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