/* * Copyright (C) 2015 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include #include #include #include #include #include #include #include #include #include #include #include "model_move.hh" using namespace gazebo; // Register this plugin with the simulator GZ_REGISTER_MODEL_PLUGIN(ModelMove); ///////////////////////////////////////////////// ModelMove::ModelMove() { } ///////////////////////////////////////////////// void ModelMove::Move(const math::Vector3 &_start, const math::Vector3 &_end, math::Vector3 &_translation) { int duration = floor(_start.Distance(_end.x, _end.y, _end.z)); math::Vector3 diff = _end - _start; float xStep = diff.x / duration; float yStep = diff.y / duration; float zStep = diff.z / duration; int currFrame = this->anim->GetKeyFrameCount(); for (int i = 1; i <= duration; ++i) { gazebo::common::PoseKeyFrame *key = this->anim->CreateKeyFrame( i + currFrame); key->Translation(ignition::math::Vector3d( _translation.x + xStep * i, _translation.y + yStep * i, _translation.z + zStep * i)); key->Rotation(ignition::math::Quaterniond(0, 0, 0)); } _translation.Set(_translation.x + xStep * duration, _translation.y + yStep * duration, _translation.z + zStep * duration); } ///////////////////////////////////////////////// void ModelMove::InitiateMove() { // get distance from starting point to the first of the goals float pathLength = this->startPosition.Distance(this->pathGoals[0].pos); // to calculate the full distance, add the distance between goals for (unsigned int i = 0; i < this->pathGoals.size()-1; ++i) pathLength += this->pathGoals[i].pos.Distance(this->pathGoals[i+1].pos); // create the animation this->anim = gazebo::common::PoseAnimationPtr( new gazebo::common::PoseAnimation("test", pathLength + 1, false)); gazebo::common::PoseKeyFrame *key; // set starting location of the box key = this->anim->CreateKeyFrame(0); key->Translation(ignition::math::Vector3d(0, 0, 0)); key->Rotation(ignition::math::Quaterniond(0, 0, 0)); math::Vector3 translation = math::Vector3(0, 0, 0); // Move to the startPosition to first goal this->Move(this->startPosition, this->pathGoals[0].pos, translation); for (unsigned int i = 0; i < this->pathGoals.size()-1; ++i) this->Move(this->pathGoals[i].pos, this->pathGoals[i+1].pos, translation); // set the animation this->model->SetAnimation(this->anim); } ///////////////////////////////////////////////// void ModelMove::OnPathMsg(ConstPoseAnimationPtr &_msg) { gzmsg << "[model_move] Received path message" << std::endl; // Store message poses into the pathGoals and launch movement for (unsigned int i = 0; i < _msg->pose_size(); ++i) this->pathGoals.push_back(gazebo::msgs::ConvertIgn(_msg->pose(i))); this->InitiateMove(); } ///////////////////////////////////////////////// bool ModelMove::LoadGoalsFromSDF(const sdf::ElementPtr _sdf) { gzmsg << "[model_move] Processing path goals defined in the SDF file" << std::endl; GZ_ASSERT(_sdf, "_sdf element is null"); if (!_sdf->HasElement("pose")) { gzerr << "[model_move] SDF with goals tag but without pose/s element/s" << std::endl; return false; } sdf::ElementPtr poseElem = _sdf->GetElement("pose"); while (poseElem) { this->pathGoals.push_back(poseElem->Get()); poseElem = poseElem->GetNextElement("pose"); } GZ_ASSERT(this->pathGoals.size() > 0, "pathGoals should not be zero"); return true; } ///////////////////////////////////////////////// void ModelMove::Load(physics::ModelPtr _parent, sdf::ElementPtr _sdf) { // Store the pointer to the model this->model = _parent; this->node = transport::NodePtr(new transport::Node()); this->node->Init(this->model->GetWorld()->GetName()); // Get parameters from sdf, if provided if (_sdf->HasElement("goals")) { if (this->LoadGoalsFromSDF(_sdf->GetElement("goals"))) { // Ready to start the move. Store the initial pose of the model // and call initiateMove ignition::math::Vector3d sdfPose = _sdf->GetParent()->GetElement("pose") ->Get().Pos(); this->startPosition = math::Vector3(sdfPose.X(), sdfPose.Y(), sdfPose.Z()); this->InitiateMove(); } else { gzerr << "[model_move] Problems on loading goals from sdf " << "made the movement impossible" << std::endl; } } // Create the subscriber std::string pathTopicName = std::string("~/") + _parent->GetName() + "/model_move"; this->pathSubscriber = node->Subscribe( pathTopicName, &ModelMove::OnPathMsg, this); gzmsg << "[model_move] Subscribed to receive paths in: "<< pathTopicName << std::endl; }