#pragma once #include "core/operator.h" namespace infini { /** * @brief Base class of **binary** element-wise operators. * Unary operators like activations are not the derived classes of * ElementWiseObj. * */ class ElementWiseObj : public OperatorObj { public: /** * @brief Construct a new ElementWise object * * @param type Operator type. * @param graph The computation graph that this operator belongs to. * @param input0 The first input tensor. * @param input1 The second input tensor. * @param output The output tensor. */ ElementWiseObj(OpType type, GraphObj *graph, Tensor input0, Tensor input1, Tensor output); optional> inferShape(const TensorVec &inputs) override; std::string toString() const override; int numInputs() const override { return 2; } int numOutputs() const override { return 1; } private: vector getWorkloadVector() const override; vector getOpAttrVector() const override; }; class MSELossObj : public OperatorObj { public: enum Reduction { None = 0, Sum, Mean }; MSELossObj(GraphObj *graph, Tensor input0, Tensor input1, Reduction reduction, Tensor output); OP_CLONE(MSELossObj); optional> inferShape(const TensorVec &inputs) override; Reduction getReduction() const { return reductionMode; } std::string toString() const override; int numInputs() const override { return 2; } int numOutputs() const override { return 1; } private: Reduction reductionMode; vector getWorkloadVector() const override; vector getOpAttrVector() const override; }; #define DEFINE_ELEMENT_WISE_OBJ(prefix, type) \ class prefix##Obj : public ElementWiseObj { \ public: \ prefix##Obj(GraphObj *graph, Tensor input0, Tensor input1, \ Tensor output) \ : ElementWiseObj(type, graph, input0, input1, output) {} \ OP_CLONE(prefix##Obj); \ }; DEFINE_ELEMENT_WISE_OBJ(Add, OpType::Add) DEFINE_ELEMENT_WISE_OBJ(Sub, OpType::Sub) DEFINE_ELEMENT_WISE_OBJ(Mul, OpType::Mul) DEFINE_ELEMENT_WISE_OBJ(Div, OpType::Div) DEFINE_ELEMENT_WISE_OBJ(Pow, OpType::Pow) DEFINE_ELEMENT_WISE_OBJ(Maximum, OpType::Max) DEFINE_ELEMENT_WISE_OBJ(Minimum, OpType::Min) DEFINE_ELEMENT_WISE_OBJ(Power, OpType::Pow) DEFINE_ELEMENT_WISE_OBJ(FloorDiv, OpType::FloorDiv) DEFINE_ELEMENT_WISE_OBJ(FloorMod, OpType::FloorMod) DEFINE_ELEMENT_WISE_OBJ(SquaredDifference, OpType::SquaredDifference) DEFINE_ELEMENT_WISE_OBJ(Equal, OpType::Equal) DEFINE_ELEMENT_WISE_OBJ(GreaterThan, OpType::Greater) DEFINE_ELEMENT_WISE_OBJ(GreaterEqual, OpType::GreaterOrEqual) DEFINE_ELEMENT_WISE_OBJ(LessThan, OpType::Less) DEFINE_ELEMENT_WISE_OBJ(LessEqual, OpType::LessOrEqual) DEFINE_ELEMENT_WISE_OBJ(And, OpType::And) DEFINE_ELEMENT_WISE_OBJ(Or, OpType::Or) DEFINE_ELEMENT_WISE_OBJ(Xor, OpType::Xor) DEFINE_ELEMENT_WISE_OBJ(Not, OpType::Not) DEFINE_ELEMENT_WISE_OBJ(BitAnd, OpType::BitwiseAnd) DEFINE_ELEMENT_WISE_OBJ(BitOr, OpType::BitwiseOr) DEFINE_ELEMENT_WISE_OBJ(BitXor, OpType::BitwiseXor) DEFINE_ELEMENT_WISE_OBJ(BitNot, OpType::BitwiseNot) DEFINE_ELEMENT_WISE_OBJ(BitLeftShift, OpType::BitShift) }; // namespace infini