forked from jiuyuan/InfiniTensor
89 lines
3.4 KiB
C++
89 lines
3.4 KiB
C++
#pragma once
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#include "core/operator.h"
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namespace infini {
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/**
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* @brief Base class of **binary** element-wise operators.
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* Unary operators like activations are not the derived classes of
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* ElementWiseObj.
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*
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*/
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class ElementWiseObj : public OperatorObj {
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public:
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/**
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* @brief Construct a new ElementWise object
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*
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* @param type Operator type.
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* @param graph The computation graph that this operator belongs to.
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* @param input0 The first input tensor.
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* @param input1 The second input tensor.
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* @param output The output tensor.
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*/
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ElementWiseObj(OpType type, GraphObj *graph, Tensor input0, Tensor input1,
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Tensor output);
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optional<vector<Shape>> inferShape(const TensorVec &inputs) override;
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std::string toString() const override;
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int numInputs() const override { return 2; }
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int numOutputs() const override { return 1; }
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private:
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vector<int> getWorkloadVector() const override;
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vector<int> getOpAttrVector() const override;
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};
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class MSELossObj : public OperatorObj {
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public:
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enum Reduction { None = 0, Sum, Mean };
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MSELossObj(GraphObj *graph, Tensor input0, Tensor input1,
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Reduction reduction, Tensor output);
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OP_CLONE(MSELossObj);
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optional<vector<Shape>> inferShape(const TensorVec &inputs) override;
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Reduction getReduction() const { return reductionMode; }
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std::string toString() const override;
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int numInputs() const override { return 2; }
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int numOutputs() const override { return 1; }
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private:
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Reduction reductionMode;
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vector<int> getWorkloadVector() const override;
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vector<int> getOpAttrVector() const override;
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};
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#define DEFINE_ELEMENT_WISE_OBJ(prefix, type) \
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class prefix##Obj : public ElementWiseObj { \
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public: \
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prefix##Obj(GraphObj *graph, Tensor input0, Tensor input1, \
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Tensor output) \
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: ElementWiseObj(type, graph, input0, input1, output) {} \
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OP_CLONE(prefix##Obj); \
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};
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DEFINE_ELEMENT_WISE_OBJ(Add, OpType::Add)
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DEFINE_ELEMENT_WISE_OBJ(Sub, OpType::Sub)
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DEFINE_ELEMENT_WISE_OBJ(Mul, OpType::Mul)
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DEFINE_ELEMENT_WISE_OBJ(Div, OpType::Div)
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DEFINE_ELEMENT_WISE_OBJ(Pow, OpType::Pow)
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DEFINE_ELEMENT_WISE_OBJ(Maximum, OpType::Max)
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DEFINE_ELEMENT_WISE_OBJ(Minimum, OpType::Min)
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DEFINE_ELEMENT_WISE_OBJ(Power, OpType::Pow)
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DEFINE_ELEMENT_WISE_OBJ(FloorDiv, OpType::FloorDiv)
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DEFINE_ELEMENT_WISE_OBJ(FloorMod, OpType::FloorMod)
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DEFINE_ELEMENT_WISE_OBJ(SquaredDifference, OpType::SquaredDifference)
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DEFINE_ELEMENT_WISE_OBJ(Equal, OpType::Equal)
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DEFINE_ELEMENT_WISE_OBJ(GreaterThan, OpType::Greater)
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DEFINE_ELEMENT_WISE_OBJ(GreaterEqual, OpType::GreaterOrEqual)
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DEFINE_ELEMENT_WISE_OBJ(LessThan, OpType::Less)
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DEFINE_ELEMENT_WISE_OBJ(LessEqual, OpType::LessOrEqual)
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DEFINE_ELEMENT_WISE_OBJ(And, OpType::And)
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DEFINE_ELEMENT_WISE_OBJ(Or, OpType::Or)
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DEFINE_ELEMENT_WISE_OBJ(Xor, OpType::Xor)
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DEFINE_ELEMENT_WISE_OBJ(Not, OpType::Not)
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DEFINE_ELEMENT_WISE_OBJ(BitAnd, OpType::BitwiseAnd)
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DEFINE_ELEMENT_WISE_OBJ(BitOr, OpType::BitwiseOr)
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DEFINE_ELEMENT_WISE_OBJ(BitXor, OpType::BitwiseXor)
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DEFINE_ELEMENT_WISE_OBJ(BitNot, OpType::BitwiseNot)
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DEFINE_ELEMENT_WISE_OBJ(BitLeftShift, OpType::BitShift)
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}; // namespace infini
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