diff --git a/Index.html b/Index.html index 439e52d..030d995 100755 --- a/Index.html +++ b/Index.html @@ -76,10 +76,10 @@ AI智能服务 - + 战略目标库 - + 制式报告输出 @@ -131,6 +131,11 @@ function cancelVoice(){ $(".voicePanel").removeClass("active"); } + function sureVoice(){ + $(".voicePanel").removeClass("active"); + $(".fixed-left").addClass("collpased").css({left:"0px"}); + init(name); + } $(function(){ $(".show_detail").hover(function(){ $(this).find(".detail_info").show(); diff --git a/datail.html b/datail.html index cf4b7b6..fb1f3b8 100644 --- a/datail.html +++ b/datail.html @@ -5,22 +5,22 @@ 详细信息 - +
- + 服务优势 - + AI智能服务 - + 战略目标库 - + 制式报告输出
@@ -93,18 +93,18 @@ 岩石组合为花岗斑岩、花岗闪长岩、闪长玢岩、石英闪长岩、英云闪长岩、二长花岗岩等

冰川分布

-
- 班公湖为藏北高原西缘东西长约125公里的狭长构造湖,按照国际冰川编目原则, +
+ 班公湖为藏北高原西缘东西长约125公里的狭长构造湖,按照国际冰川编目原则, 班公湖流域区是以该湖为主要流域, 并包括泽普错 、斯潘古尔湖、沙尔达湖和热帮错等若干 山间小湖群的一个三级流域区整个流域区地理位置介于32°40′~34°30′N和 78°38′~81°15′E之间, 中国班公湖流域区总共有冰川959条,冰川总面积665.35 平方公里,冰储量为39.2316立方千米, 昌隆河流域、由昂则、展穷和展金等支流形成的多玛河流域、以及山间湖盆泽普错流域是班公湖 北岸的冰川主要分布区,南岸流域区冰川则主要分布在由巴扎雄、藏藏布河和曲垄藏布形成的玛 - 卡藏布河 、山间小湖盆斯潘古尔湖和沙尔达湖等流域。班公湖流域冰川分别占流域区总数的72.9%、67% + 卡藏布河 、山间小湖盆斯潘古尔湖和沙尔达湖等流域。班公湖流域冰川分别占流域区总数的72.9%、67% 和64%,流域内冰川平均面积为0.64平方公里,最大的冰川面积23.68平方公里,长度10.5公里,泽普错是 本流域区中冰川分布最为集中、冰川数量仅次于班公湖的小流域,其冰川数量分别占流域区总数的14.8%、 28.3%和33.3%,泽普错流域冰川平均面积达1.33平方公里,最大冰川面积16.60平方公里。 [4] -
+

军事价值

@@ -157,24 +157,24 @@ $("#pdf,#png").hide(); makeMpdf(); setTimeout(()=>{ - $("#pdf,#png").show(); + $("#pdf,#png").show(); },2000) - }) + }) // 导出png $("#png").on("click",() => { $("#pdf,#png").hide(); saveCanvas(); setTimeout(()=>{ - $("#pdf,#png").show(); + $("#pdf,#png").show(); },2000) - }) + }) function makeMpdf () { if(confirm("您确认下载该PDF文件吗?")){ var pdf = new jsPDF('p','pt','a4'); - // 打印比例 + // 打印比例 pdf.internal.scaleFactor = 2; var options = { - pagesplit: true, + pagesplit: true, "background": '#FFFFFF' // 背景色 }; var printHtml = $('.box-con').get(0); @@ -194,4 +194,4 @@ } - \ No newline at end of file + diff --git a/detail.css b/detail.css index ff004ba..b56d6b0 100644 --- a/detail.css +++ b/detail.css @@ -55,9 +55,6 @@ h3{ font-weight: 400; margin-left: 25px; } -.img-con{ - float: right; -} .header{ clear: both; height: 40px; @@ -71,13 +68,14 @@ h3{ padding-left: 10px; } .img-list{ - display: flex; height: 120px; padding-top: 15px; text-align: left; } .img-list > div{ - margin: auto; + width: 250px; + height: 180px; + float: left; } .img-list > div>img{ width: 80%; @@ -128,4 +126,4 @@ h3{ font-size: 14px; transition: all 0.3s; display: none; - } */ \ No newline at end of file + } */ diff --git a/js/html2canvas.js b/js/html2canvas.js new file mode 100644 index 0000000..b8031ab --- /dev/null +++ b/js/html2canvas.js @@ -0,0 +1,3519 @@ +/* + html2canvas 0.5.0-beta3 + Copyright (c) 2016 Niklas von Hertzen + + Released under License +*/ + +!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var f;"undefined"!=typeof window?f=window:"undefined"!=typeof global?f=global:"undefined"!=typeof self&&(f=self),f.html2canvas=e()}}(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o= 0x80 (not a basic code point)', + 'invalid-input': 'Invalid input' + }, + + /** Convenience shortcuts */ + baseMinusTMin = base - tMin, + floor = Math.floor, + stringFromCharCode = String.fromCharCode, + + /** Temporary variable */ + key; + + /*--------------------------------------------------------------------------*/ + + /** + * A generic error utility function. + * @private + * @param {String} type The error type. + * @returns {Error} Throws a `RangeError` with the applicable error message. + */ + function error(type) { + throw RangeError(errors[type]); + } + + /** + * A generic `Array#map` utility function. + * @private + * @param {Array} array The array to iterate over. + * @param {Function} callback The function that gets called for every array + * item. + * @returns {Array} A new array of values returned by the callback function. + */ + function map(array, fn) { + var length = array.length; + while (length--) { + array[length] = fn(array[length]); + } + return array; + } + + /** + * A simple `Array#map`-like wrapper to work with domain name strings. + * @private + * @param {String} domain The domain name. + * @param {Function} callback The function that gets called for every + * character. + * @returns {Array} A new string of characters returned by the callback + * function. + */ + function mapDomain(string, fn) { + return map(string.split(regexSeparators), fn).join('.'); + } + + /** + * Creates an array containing the numeric code points of each Unicode + * character in the string. While JavaScript uses UCS-2 internally, + * this function will convert a pair of surrogate halves (each of which + * UCS-2 exposes as separate characters) into a single code point, + * matching UTF-16. + * @see `punycode.ucs2.encode` + * @see + * @memberOf punycode.ucs2 + * @name decode + * @param {String} string The Unicode input string (UCS-2). + * @returns {Array} The new array of code points. + */ + function ucs2decode(string) { + var output = [], + counter = 0, + length = string.length, + value, + extra; + while (counter < length) { + value = string.charCodeAt(counter++); + if (value >= 0xD800 && value <= 0xDBFF && counter < length) { + // high surrogate, and there is a next character + extra = string.charCodeAt(counter++); + if ((extra & 0xFC00) == 0xDC00) { // low surrogate + output.push(((value & 0x3FF) << 10) + (extra & 0x3FF) + 0x10000); + } else { + // unmatched surrogate; only append this code unit, in case the next + // code unit is the high surrogate of a surrogate pair + output.push(value); + counter--; + } + } else { + output.push(value); + } + } + return output; + } + + /** + * Creates a string based on an array of numeric code points. + * @see `punycode.ucs2.decode` + * @memberOf punycode.ucs2 + * @name encode + * @param {Array} codePoints The array of numeric code points. + * @returns {String} The new Unicode string (UCS-2). + */ + function ucs2encode(array) { + return map(array, function(value) { + var output = ''; + if (value > 0xFFFF) { + value -= 0x10000; + output += stringFromCharCode(value >>> 10 & 0x3FF | 0xD800); + value = 0xDC00 | value & 0x3FF; + } + output += stringFromCharCode(value); + return output; + }).join(''); + } + + /** + * Converts a basic code point into a digit/integer. + * @see `digitToBasic()` + * @private + * @param {Number} codePoint The basic numeric code point value. + * @returns {Number} The numeric value of a basic code point (for use in + * representing integers) in the range `0` to `base - 1`, or `base` if + * the code point does not represent a value. + */ + function basicToDigit(codePoint) { + if (codePoint - 48 < 10) { + return codePoint - 22; + } + if (codePoint - 65 < 26) { + return codePoint - 65; + } + if (codePoint - 97 < 26) { + return codePoint - 97; + } + return base; + } + + /** + * Converts a digit/integer into a basic code point. + * @see `basicToDigit()` + * @private + * @param {Number} digit The numeric value of a basic code point. + * @returns {Number} The basic code point whose value (when used for + * representing integers) is `digit`, which needs to be in the range + * `0` to `base - 1`. If `flag` is non-zero, the uppercase form is + * used; else, the lowercase form is used. The behavior is undefined + * if `flag` is non-zero and `digit` has no uppercase form. + */ + function digitToBasic(digit, flag) { + // 0..25 map to ASCII a..z or A..Z + // 26..35 map to ASCII 0..9 + return digit + 22 + 75 * (digit < 26) - ((flag != 0) << 5); + } + + /** + * Bias adaptation function as per section 3.4 of RFC 3492. + * http://tools.ietf.org/html/rfc3492#section-3.4 + * @private + */ + function adapt(delta, numPoints, firstTime) { + var k = 0; + delta = firstTime ? floor(delta / damp) : delta >> 1; + delta += floor(delta / numPoints); + for (/* no initialization */; delta > baseMinusTMin * tMax >> 1; k += base) { + delta = floor(delta / baseMinusTMin); + } + return floor(k + (baseMinusTMin + 1) * delta / (delta + skew)); + } + + /** + * Converts a Punycode string of ASCII-only symbols to a string of Unicode + * symbols. + * @memberOf punycode + * @param {String} input The Punycode string of ASCII-only symbols. + * @returns {String} The resulting string of Unicode symbols. + */ + function decode(input) { + // Don't use UCS-2 + var output = [], + inputLength = input.length, + out, + i = 0, + n = initialN, + bias = initialBias, + basic, + j, + index, + oldi, + w, + k, + digit, + t, + /** Cached calculation results */ + baseMinusT; + + // Handle the basic code points: let `basic` be the number of input code + // points before the last delimiter, or `0` if there is none, then copy + // the first basic code points to the output. + + basic = input.lastIndexOf(delimiter); + if (basic < 0) { + basic = 0; + } + + for (j = 0; j < basic; ++j) { + // if it's not a basic code point + if (input.charCodeAt(j) >= 0x80) { + error('not-basic'); + } + output.push(input.charCodeAt(j)); + } + + // Main decoding loop: start just after the last delimiter if any basic code + // points were copied; start at the beginning otherwise. + + for (index = basic > 0 ? basic + 1 : 0; index < inputLength; /* no final expression */) { + + // `index` is the index of the next character to be consumed. + // Decode a generalized variable-length integer into `delta`, + // which gets added to `i`. The overflow checking is easier + // if we increase `i` as we go, then subtract off its starting + // value at the end to obtain `delta`. + for (oldi = i, w = 1, k = base; /* no condition */; k += base) { + + if (index >= inputLength) { + error('invalid-input'); + } + + digit = basicToDigit(input.charCodeAt(index++)); + + if (digit >= base || digit > floor((maxInt - i) / w)) { + error('overflow'); + } + + i += digit * w; + t = k <= bias ? tMin : (k >= bias + tMax ? tMax : k - bias); + + if (digit < t) { + break; + } + + baseMinusT = base - t; + if (w > floor(maxInt / baseMinusT)) { + error('overflow'); + } + + w *= baseMinusT; + + } + + out = output.length + 1; + bias = adapt(i - oldi, out, oldi == 0); + + // `i` was supposed to wrap around from `out` to `0`, + // incrementing `n` each time, so we'll fix that now: + if (floor(i / out) > maxInt - n) { + error('overflow'); + } + + n += floor(i / out); + i %= out; + + // Insert `n` at position `i` of the output + output.splice(i++, 0, n); + + } + + return ucs2encode(output); + } + + /** + * Converts a string of Unicode symbols to a Punycode string of ASCII-only + * symbols. + * @memberOf punycode + * @param {String} input The string of Unicode symbols. + * @returns {String} The resulting Punycode string of ASCII-only symbols. + */ + function encode(input) { + var n, + delta, + handledCPCount, + basicLength, + bias, + j, + m, + q, + k, + t, + currentValue, + output = [], + /** `inputLength` will hold the number of code points in `input`. */ + inputLength, + /** Cached calculation results */ + handledCPCountPlusOne, + baseMinusT, + qMinusT; + + // Convert the input in UCS-2 to Unicode + input = ucs2decode(input); + + // Cache the length + inputLength = input.length; + + // Initialize the state + n = initialN; + delta = 0; + bias = initialBias; + + // Handle the basic code points + for (j = 0; j < inputLength; ++j) { + currentValue = input[j]; + if (currentValue < 0x80) { + output.push(stringFromCharCode(currentValue)); + } + } + + handledCPCount = basicLength = output.length; + + // `handledCPCount` is the number of code points that have been handled; + // `basicLength` is the number of basic code points. + + // Finish the basic string - if it is not empty - with a delimiter + if (basicLength) { + output.push(delimiter); + } + + // Main encoding loop: + while (handledCPCount < inputLength) { + + // All non-basic code points < n have been handled already. Find the next + // larger one: + for (m = maxInt, j = 0; j < inputLength; ++j) { + currentValue = input[j]; + if (currentValue >= n && currentValue < m) { + m = currentValue; + } + } + + // Increase `delta` enough to advance the decoder's state to , + // but guard against overflow + handledCPCountPlusOne = handledCPCount + 1; + if (m - n > floor((maxInt - delta) / handledCPCountPlusOne)) { + error('overflow'); + } + + delta += (m - n) * handledCPCountPlusOne; + n = m; + + for (j = 0; j < inputLength; ++j) { + currentValue = input[j]; + + if (currentValue < n && ++delta > maxInt) { + error('overflow'); + } + + if (currentValue == n) { + // Represent delta as a generalized variable-length integer + for (q = delta, k = base; /* no condition */; k += base) { + t = k <= bias ? tMin : (k >= bias + tMax ? tMax : k - bias); + if (q < t) { + break; + } + qMinusT = q - t; + baseMinusT = base - t; + output.push( + stringFromCharCode(digitToBasic(t + qMinusT % baseMinusT, 0)) + ); + q = floor(qMinusT / baseMinusT); + } + + output.push(stringFromCharCode(digitToBasic(q, 0))); + bias = adapt(delta, handledCPCountPlusOne, handledCPCount == basicLength); + delta = 0; + ++handledCPCount; + } + } + + ++delta; + ++n; + + } + return output.join(''); + } + + /** + * Converts a Punycode string representing a domain name to Unicode. Only the + * Punycoded parts of the domain name will be converted, i.e. it doesn't + * matter if you call it on a string that has already been converted to + * Unicode. + * @memberOf punycode + * @param {String} domain The Punycode domain name to convert to Unicode. + * @returns {String} The Unicode representation of the given Punycode + * string. + */ + function toUnicode(domain) { + return mapDomain(domain, function(string) { + return regexPunycode.test(string) + ? decode(string.slice(4).toLowerCase()) + : string; + }); + } + + /** + * Converts a Unicode string representing a domain name to Punycode. Only the + * non-ASCII parts of the domain name will be converted, i.e. it doesn't + * matter if you call it with a domain that's already in ASCII. + * @memberOf punycode + * @param {String} domain The domain name to convert, as a Unicode string. + * @returns {String} The Punycode representation of the given domain name. + */ + function toASCII(domain) { + return mapDomain(domain, function(string) { + return regexNonASCII.test(string) + ? 'xn--' + encode(string) + : string; + }); + } + + /*--------------------------------------------------------------------------*/ + + /** Define the public API */ + punycode = { + /** + * A string representing the current Punycode.js version number. + * @memberOf punycode + * @type String + */ + 'version': '1.2.4', + /** + * An object of methods to convert from JavaScript's internal character + * representation (UCS-2) to Unicode code points, and back. + * @see + * @memberOf punycode + * @type Object + */ + 'ucs2': { + 'decode': ucs2decode, + 'encode': ucs2encode + }, + 'decode': decode, + 'encode': encode, + 'toASCII': toASCII, + 'toUnicode': toUnicode + }; + + /** Expose `punycode` */ + // Some AMD build optimizers, like r.js, check for specific condition patterns + // like the following: + if ( + typeof define == 'function' && + typeof define.amd == 'object' && + define.amd + ) { + define('punycode', function() { + return punycode; + }); + } else if (freeExports && !freeExports.nodeType) { + if (freeModule) { // in Node.js or RingoJS v0.8.0+ + freeModule.exports = punycode; + } else { // in Narwhal or RingoJS v0.7.0- + for (key in punycode) { + punycode.hasOwnProperty(key) && (freeExports[key] = punycode[key]); + } + } + } else { // in Rhino or a web browser + root.punycode = punycode; + } + + }(this)); + + }).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) + },{}],2:[function(_dereq_,module,exports){ + var log = _dereq_('./log'); + + function restoreOwnerScroll(ownerDocument, x, y) { + if (ownerDocument.defaultView && (x !== ownerDocument.defaultView.pageXOffset || y !== ownerDocument.defaultView.pageYOffset)) { + ownerDocument.defaultView.scrollTo(x, y); + } + } + + function cloneCanvasContents(canvas, clonedCanvas) { + try { + if (clonedCanvas) { + clonedCanvas.width = canvas.width; + clonedCanvas.height = canvas.height; + clonedCanvas.getContext("2d").putImageData(canvas.getContext("2d").getImageData(0, 0, canvas.width, canvas.height), 0, 0); + } + } catch(e) { + log("Unable to copy canvas content from", canvas, e); + } + } + + function cloneNode(node, javascriptEnabled) { + var clone = node.nodeType === 3 ? document.createTextNode(node.nodeValue) : node.cloneNode(false); + + var child = node.firstChild; + while(child) { + if (javascriptEnabled === true || child.nodeType !== 1 || child.nodeName !== 'SCRIPT') { + clone.appendChild(cloneNode(child, javascriptEnabled)); + } + child = child.nextSibling; + } + + if (node.nodeType === 1) { + clone._scrollTop = node.scrollTop; + clone._scrollLeft = node.scrollLeft; + if (node.nodeName === "CANVAS") { + cloneCanvasContents(node, clone); + } else if (node.nodeName === "TEXTAREA" || node.nodeName === "SELECT") { + clone.value = node.value; + } + } + + return clone; + } + + function initNode(node) { + if (node.nodeType === 1) { + node.scrollTop = node._scrollTop; + node.scrollLeft = node._scrollLeft; + + var child = node.firstChild; + while(child) { + initNode(child); + child = child.nextSibling; + } + } + } + + module.exports = function(ownerDocument, containerDocument, width, height, options, x ,y) { + var documentElement = cloneNode(ownerDocument.documentElement, options.javascriptEnabled); + var container = containerDocument.createElement("iframe"); + + container.className = "html2canvas-container"; + container.style.visibility = "hidden"; + container.style.position = "fixed"; + container.style.left = "-10000px"; + container.style.top = "0px"; + container.style.border = "0"; + container.width = width; + container.height = height; + container.scrolling = "no"; // ios won't scroll without it + containerDocument.body.appendChild(container); + + return new Promise(function(resolve) { + var documentClone = container.contentWindow.document; + + /* Chrome doesn't detect relative background-images assigned in inline