328 lines
11 KiB
C
328 lines
11 KiB
C
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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// PPPPP H H EEEEE N N GGGGG L EEEEE III +
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// P P H H E NN N G L E I +
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// PPPPP HHHHH EEEEE N N N G GG L EEEEE I +
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// P H H E N N N G G L E I +
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// P H H EEEEE N N GGGGG LLLLL EEEEE III +
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//------------------------------------------------------------------------+
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// Platform for Hybrid Engineering Simulation of Flows +
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// China Aerodynamics Research and Development Center +
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// (C) Copyright, Since 2010 +
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//! @file Pre_WalldistCompute.h
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//! @brief Wall distance compute for both structured and unstructured grid.
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//! @author Bell.
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#pragma once
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#include "GridType.h"
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#include "TK_Time.h"
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#include "Math_BasisFunction.h"
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#include "Geo_StructGrid.h"
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#include "Geo_UnstructGrid.h"
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#include "PHHeader.h"
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using namespace std;
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namespace PHSPACE
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{
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class WallStructure;
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//! @brief Pre_WalldistCompute class defines the method of
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//! wall distance compute for both structured and unstructured grid.
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//! Wall Distance: the most nearest distance of each cell center to the solid wall.
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class Pre_WalldistCompute
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{
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typedef pair<std::size_t, int> FaceID;
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typedef DataStruct_AdtNode<FaceID, RDouble> WallFaceNode;
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typedef DataStruct_AdtTree<FaceID, RDouble> WallFaceTree;
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typedef DataStruct_AdtNode<int, RDouble> WallStructNode;
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typedef DataStruct_AdtTree<int, RDouble> WallStructTree;
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typedef DataStruct_KDTree WallStructKDTree;
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typedef vector<RDouble> value_type;
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static const int ACCURATE_METHOD = 0;
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static const int FAST_METHOD = 1;
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static const int SUPER_FAST_METHOD = 2;
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static const int KDTREE_METHOD = 3;
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static const int CELL_METHOD = 0;
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static const int NODE_METHOD = 1;
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private:
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//! Wall distance computing method.
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//! -# 0: fast but not accurate enough.
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//! -# 1: accurate but not fast enough.
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//! -# 3: k-dimension method.
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int walldistComputeMethod;
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int cellMethodOrNodeMethod;
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//! Grid level in multi-grid method.
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//! 0 represents the default initial finest computational mesh.
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//! 1, 2, ..., N is the coarse level mesh.
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int level;
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int presentBlock;
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public:
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//! @param[in] walldistComputeMethod Wall distance computing method.
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//! -# 0: accurate but not fast enough.
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//! -# 1: fast but not accurate enough.
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//! @param[in] level Grid level in multi-grid method.
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//! 0 represents the default initial finest computational mesh.
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//! 1, 2, ..., N is the coarse level mesh.
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LIB_EXPORT Pre_WalldistCompute(int walldistComputeMethod, int level);
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LIB_EXPORT ~Pre_WalldistCompute();
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public:
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//! Run to compute the wall distance of all grids.
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LIB_EXPORT void Run();
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//! Compute the wall distance of nodes for overlap config.
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LIB_EXPORT void ComputeNodeDistance();
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LIB_EXPORT void ComputeNodeDistanceInOtherBlock();
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LIB_EXPORT void ComputeWallDistForNodesList(int blockIndex, int nTotalNode, RDouble *x, RDouble *y, RDouble *z, RDouble *dist);
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vector<WallStructure *> * GetWallstructureList();
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private:
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//! Fill wall structure by server collection-bcast method.
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void FillWallStructureNew();
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void ServerCollection();
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void ServerBcast();
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void InitWallDistance();
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void InitWallDistance(Grid *grid);
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void InitWallDistance(StructGrid *grid);
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void InitWallDistance(UnstructGrid *grid);
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void CheckWallDistance();
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void CheckWallDistance(UnstructGrid *grid);
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void CheckWallDistanceByNodeMethod(UnstructGrid *grid);
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void PostWallDistance();
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void PostWallDistance(Grid *grid);
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void PostWallDistance(StructGrid *grid);
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void PostWallDistance(UnstructGrid *grid);
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void PostWallDistanceByNodeMethod(UnstructGrid *grid);
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bool IsWalldistComputOver();
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bool IsWalldistComputOver(Grid *grid);
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bool IsWalldistComputOver(StructGrid *grid);
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bool IsWalldistComputOver(UnstructGrid *grid);
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bool IsNodeWalldistComputOver();
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//! Fill wall structure by bcast wall struct to each other.
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void FillWallStructure();
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void ComputeWallDistance();
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void ComputeWallDistance(Grid *grid);
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void ComputeWallDistance(StructGrid *grid);
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void ComputeWallDistanceKDTree(StructGrid *grid);
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void ComputeWallDistance(UnstructGrid *grid);
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void ComputeWallDist2DByBinarySearching(UnstructGrid *grid);
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void ComputeWallDist3DByProjectingAccurate(UnstructGrid *grid);
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void ComputeWallDist3DByProjectingAccurateAndNodeMethod(UnstructGrid *grid);
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void ComputeWallDist3DByProjectingFast(UnstructGrid *grid);
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void ComputeWallDist3DByProjectingFastAndNodeMethod(UnstructGrid *grid);
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void ComputeWallDist3DByProjectingFast(StructGrid *grid);
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void ComputeNodeWallDist3DByProjectingFast(int nTotalNode, RDouble *x, RDouble *y, RDouble *z, RDouble *nodeWalldist);
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void ComputeNodeWallDist3DByKDTreeMethod(int nTotalNode, RDouble *x, RDouble *y, RDouble *z, RDouble *nodeWalldist);
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void CompressWallStructure(DataContainer *&cdata, Grid *grid);
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void CompressWallStructure(DataContainer *&cdata, StructGrid *grid);
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void CompressWallStructure(DataContainer *&cdata, UnstructGrid *grid);
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void FilterWallStructureList();
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void FindNearstWallStructureOld(RDouble *cellCenter, vector<WallStructure *> &nearestWallStruct);
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void DeCompressWallStructure(DataContainer *&cdata, const bool &ifMoveToBegin);
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void BuildWallStructTree();
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void BuildWallStructKDTree();
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void BuildWallStructKDTreeNode();
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void BuildWallStructKDTreeNodeInOtherBlock();
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RDouble ComputeDistanceOfANodeToSegment(const RDouble xcc, const RDouble ycc, const RDouble zcc,
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const RDouble xStart, const RDouble yStart, const RDouble zStart,
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const RDouble xMid, const RDouble yMid, const RDouble zMid,
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const RDouble xEnd, const RDouble yEnd, const RDouble zEnd);
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RDouble ComputeDistanceOfANodeToAFace(RDouble *cellCenter, RDouble *faceCenter, RDouble *faceNormal,
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const vector<int> &face2node, value_type &x, value_type &y, value_type &z);
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void RotateAxis(const RDouble *oldR, RDouble *newR);
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RDouble GetGlobalGridSize(int type = 0);
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void ComputeNodeDistanceByDirectMethod();
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void ComputeNodeDistanceByADTMethod();
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void ComputeNodeDistanceByKDTreeMethod();
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void ComputeNodeDistanceByKDTreeMethodInOtherBlock();
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void ComputeNodeDistanceByDirectMethod(UnstructGrid *grid);
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void ComputeNodeDistanceForSphere(UnstructGrid *grid);
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void ComputeNodeDistanceByADTMethodForBlock(int iBlock);
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void ComputeNodeDistanceByKDTreeMethodForBlock();
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void ComputeNodeDistanceByKDTreeMethodForBlockInOtherBlock();
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void ComputeWallDistForNodesListByADT(int blockIndex, int nTotalNode, RDouble *x, RDouble *y, RDouble *z, RDouble *dist);
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void ComputeWallDistForNodesListByKDT(int blockIndex, int nTotalNode, RDouble *x, RDouble *y, RDouble *z, RDouble *dist);
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void ComputeWallDistForNodesListByDirectMethod(int blockIndex, int nTotalNode, RDouble *x, RDouble *y, RDouble *z, RDouble *dist);
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void ComputeWallDistForNodesListForSphere(int blockIndex, int nTotalNode, RDouble *x, RDouble *y, RDouble *z, RDouble *dist);
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int JudgeInitialRotateAxis();
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private:
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//! The data structure to store the wall faces and nodes, and the face-nodes connection.
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vector<WallStructure *> *wallstructureList;
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//! The current processor index.
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int myid;
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//! Number of total wall faces.
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int nTWFace;
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//! Boundary box of wall structure.
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RDouble wallMin[6], wallMax[6];
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//! ADT Tree of wall structures.
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WallFaceTree *wallFaceTree;
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//! K-Dimendion Tree of wall structures.
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WallStructKDTree *wallFaceKDTree;
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//! K-Dimendion Tree of wall structures.
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WallStructKDTree *wallNodeKDTree;
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//! Tolerance of wall.
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RDouble wallTolerance;
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//! Number of total faces on wall.
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size_t nTWallFace;
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//! Rotate Axis:
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//! 0 -- withot rotate.
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//! 1 -- axis X.
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//! 2 -- axis Y.
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//! 3 -- axis Z.
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int rotateAxis;
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//! Rotate degree.
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RDouble rotateDegree;
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//! Time statistical.
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TimeSpan timeSpan;
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};
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//! @brief CWallDist class defines the basic wall face data structure:
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//! 1: wall face center, for both structured and unstructured grid.
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//! 2: wall points coordinate and the face-to-points connection, for unstructured grid only.
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class WallStructure
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{
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public:
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typedef vector<RDouble> value_type;
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WallStructure();
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~WallStructure();
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private:
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//! Coordinates of the points on the solid wall.
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value_type x, y, z;
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//! Center of the faces on the solid wall.
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value_type xfc, yfc, zfc;
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//! Normal of the faces on the solid wall.
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value_type xfn, yfn, zfn;
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//! Number of the points per faces on the solid wall.
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int *nPointPerFace;
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//! The points list of faces on the solid wall.
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int *wallFace2Node;
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//! Node position of each face.
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//! wallFace2Node[nodePosition[iFace]]: start point ID.
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//! wallFace2Node[nodePosition[iFace + 1]]: end point ID.
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int *nodePosition;
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//! Boundary box.
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RDouble box[6];
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//! Distance between box boundary and a filed point.
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RDouble distance;
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//! The block that this wallstructure belongs to.
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int iBlock;
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public:
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std::size_t GetNumberOfWallFaces();
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std::size_t GetNumberOfWallPoints();
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value_type & GetX();
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value_type & GetY();
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value_type & GetZ();
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value_type & GetXFaceCenter();
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value_type & GetYFaceCenter();
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value_type & GetZFaceCenter();
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value_type & GetXFaceNormal();
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value_type & GetYFaceNormal();
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value_type & GetZFaceNormal();
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RDouble * GetBox();
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RDouble GetDistance();
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int * GetWallFace2Node();
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int * GetnPointPerFace();
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int * GetNodePosition();
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void SetWallFace2Node(int *wallFace2Node);
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void SetnPointPerFace(int *nPointPerFace);
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void SetNodePosition(int *nodePosition);
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void SetDistance(RDouble dist);
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void Box();
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void Encode(DataContainer *&cdata, const bool &ifMoveToBegin);
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void Decode(DataContainer *&cdata, const bool &ifMoveToBegin);
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vector<vector<int> > & GetFace2NodeVector();
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void GetFace2NodeVector(vector<int> &face2node, int faceID);
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int GetIBlock();
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void SetIBlock(int iBlockIn);
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private:
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//! Vector type of face to node data structure.
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vector<vector<int> > face2node;
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};
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//! Process of generate wall distance.
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void GenerateWalldist();
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//!
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void AllocateWalldist();
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//! Compute wall distance.
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void ComputeWalldist();
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//! Write wall distance.
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void WriteWalldist();
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void CompMaxBoundaryLayerWalldist();
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bool IsBoundaryLayerExist();
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//!
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void WalldistStatics();
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//! Dump out the wall distance to file.
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void DumpWalldistToFile(ActionKey *actkey, int iZone);
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#ifdef USE_TecplotLib
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//! Visualization of wall distance.
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void VisualWalldist();
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#endif
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//! If read wall distance file or not.
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bool IsReadWalldist();
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#include "Pre_WalldistCompute.hxx"
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}
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