121 lines
7.1 KiB
C
121 lines
7.1 KiB
C
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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// PPPPP H H EEEEE N N GGGGG L EEEEE III +
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// P P H H E NN N G L E I +
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// PPPPP HHHHH EEEEE N N N G GG L EEEEE I +
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// P H H E N N N G G L E I +
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// P H H EEEEE N N GGGGG LLLLL EEEEE III +
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//------------------------------------------------------------------------+
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// Platform for Hybrid Engineering Simulation of Flows +
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// China Aerodynamics Research and Development Center +
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// (C) Copyright, Since 2010 +
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//! @file Pre_Reorder.h
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//! @brief Unstructured grid reorder.
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//! @author Xi Zhang, Yong Zhang.
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//! [1] Zhang Yong, Zhang Xi, Wan Yunbo, He Xianyao, Zhao Zhong, Lu Yutong.
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//! Optimizations of mesh renumbering for unstructured finite volume Computational Fluid Dynamics[C].
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//! Journal of Computer Research and Development,2021.10,p.123-131.
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#include "Pre_GridBase.h"
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using namespace std;
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using namespace PHSPACE;
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namespace Reorder
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{
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//! Reorder face label for reducing GPU global memory accessing overheads
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//! In CGNSBase::ComputeGridConn after CallReorderCellLabel
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void CallReorderFaceLabel(Base_Grid_Conn *gconn);
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//! Reorder cell label for reducing bandwidth
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//! In CGNSBase::ComputeGridConn after PostProcess
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void CallReorderCellLabel(Base_Grid_Conn *gconn);
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//! Evaluate the bandwidth in CGNSBase::ComputeGridConn
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void CallBandwidthEvaluate(Base_Grid_Conn *gconn);
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//! Evaluate the bandwidth in GPUGeomInfoAllocCopy of BasicDeviceVariables
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void CallBandwidthFTS(const int nTotalCell, vector<int> *cell2Cell, const int *nNeighborCellOfEachCell);
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//! Get the current level of vertex rStart
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//! Input: rStart, nFaceOfEachCell, cell2cell, offsetCell2Cell, reorderCell
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//! Output: reorderCell, numSortCur, cellIDSortCur
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void GetCurrentLevel(int rStart, const int *nFaceOfEachCell, const int *cell2Cell, const int *offsetCell2Cell, int *reorderCell, int &numSortCur, int *cellIDSortCur);
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//! Get the next level of current level
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//! Input:
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//! Output:
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void GetNextLevel(const int &numSortCur, const int *cellIDSortCur, const int *nFaceOfEachCell, const int *cell2Cell, const int *offsetCell2Cell, int *reorderCell, int &numSortNext, int *cellIDSortNext);
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//! Copy cellIDSortNext into cellIDSortCur
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void SetCellIDSortCurByCellIDSortNext(const int &numSortNext, const int *cellIDSortNext, int &numSortCur, int *cellIDSortCur);
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//! Reset cellIDSortCur or cellIDSortNext by -1
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void ResetCellSort(int &numSort, int *cellIDSort);
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//! Output of cellIDSortCur or cellIDSortNext
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void TestCellSort(const int numSort, const int *cellIDSort);
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//! Find the smallest degree in cellIDSortCur
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int FindMinCellIDSortCur(const int numSortCur, const int *cellIDSortCur, const int *nFaceOfEachCell);
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//! Get current level of rStart for reOrder, the difference from GetCurrentLevel is that cancel the set of reorderCell by 1.
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void GetCurrentLevelForReOrder(int rStart, const int *nFaceOfEachCell, const int *cell2Cell, const int *offsetCell2Cell, int *reorderCell, int &numSortCur, int *cellIDSortCur);
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//! Arrange cellIDSortCur by Ascending order
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void AscendingCellIDSortCurByDegree(const int numSortCur, const int *nFaceOfEachCell, int *cellIDSortCur);
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//! Test degree of cellIDSortCur from 0 to numSortCur
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void TestCellIDSortCurDegree(const int numSortCur, const int *cellIDSortCur, const int *nFaceOfEachCell);
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//! Check cell2cell by 3 rules:
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//! rule1 one cell's neighbor cells should not contain itself.
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//! rule2 0<= one cell's neighbor cells < nTotalCell
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//! rule3 one cell's neighbor cells should be different.
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void CheckCell2Cell(const int nTotalCell, const int *nFaceOfEachCell, const int *offsetCell2Cell, const int * cell2Cell);
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//! Reorder cells in cellIDSortCur
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void ReOrderLevelCur(const int numSortCur, const int *cellIDSortCur, int &numVertex, int *reorderCell);
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void GetNextLevelForReOrder(const int &numSortCur, const int *cellIDSortCur, const int *nFaceOfEachCell, const int *cell2Cell, const int *offsetCell2Cell, int *reorderCell, int &numSortNext, int *cellIDSortNext);
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//! Check rules for cell index
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//! rule1 0 <= newCell < nTotalCell
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//! rule2 cell index should be different
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void CheckNewCell(const int nTotalCell, const int *newCell);
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//! Compute nFaceOfEachCell and nTotalCellFaces
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void SetFaceNumberOfEachCell(const int nTotalFace, const int nTotalCell, const int *leftCellOfFace, const int *rightCellOfFace, int *nFaceOfEachCell, int &nTotalCellFaces);
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//! Set offsetCell2Face by nFaceOfEachCell
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void SetOffSetCell2Face(const int nTotalCell, const int *nFaceOfEachCell, int *offsetCell2Face);
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//! Set cell2face by leftCellOfFace, rightCellOfFace, offsetCell2Face
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//! It should be noted that boundary faces are not considered here.
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void SetCell2Face(const int nTotalFace, const int nTotalCell, const int *leftCellOfFace, const int *rightCellOfFace, int *offsetCell2Face, int *cell2Face);
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//! Set cell2Cell
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void SetCell2Cell(const int nTotalCell, const int *nFaceOfEachCell, const int *offsetCell2Face, const int *cell2Face, const int *leftCellOfFace, const int *rightCellOfFace, int *cell2Cell);
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//! Compute bandwidth of each cell
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void ComputeBandwidth(const int nTotalCell, const int *nFaceOfEachCell, const int *offsetCell2Face, const int *cell2Cell);
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//! Update face_number_of_each_face by swap method
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//! Intput: nTotalCell, face_number_of_each_face, reflectCell
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//! Output:nSwapFaceOfEachCell
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//! The function is used to provide a swap method to update a cell related varible
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//! After cell reorder. In the future, cell2node can be update by the method
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void SwapFaceNumberOfEachFace(const int nTotalCell, const int *nFaceOfEachCell, const int *reflectCell, const int *nNewFaceOfEachCell);
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//! Check swap method for face_number_of_each_face
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//! After swap, OrgCell=reflectCell, SwapCell=newCell, nSwapFaceOfEachCell=nNewFaceOfEachCell
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void CheckSwapFaceNumber(const int nTotalCell, const int *orgCell, const int *reflectCell, const int *nSwapFaceOfEachCell, const int *nNewFaceOfEachCell);
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//! Reorder cell label from nBoundFace to nTotalFace just with the order of faces in cell2face
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void CellReorderByCell2FaceOrder(const int nTotalCell, const int nTotalFace, const int *offsetCell2Face, const int *nFaceOfEachCell, const int *cell2Face, const int nBoundFace, int labelFace, int *newFaces);
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//! A caller for MetricLeftRightCellOfFace
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void CallMetricLeftRightCellOfFace(Base_Grid_Conn *gconn);
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//! Metric for computing leftCellOfFace and rightCellOfFace for GPU
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void MetricLeftRightCellOfFace(const int nTotalFace, const int nBoundFace, const int *leftCellOfFace, const int *rightCellOfFace);
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}
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