PHengLEI-NCCR/API/PreProcess/include/Pre_Reorder.h

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2024-10-14 09:32:17 +08:00
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// PPPPP H H EEEEE N N GGGGG L EEEEE III +
// P P H H E NN N G L E I +
// PPPPP HHHHH EEEEE N N N G GG L EEEEE I +
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// Platform for Hybrid Engineering Simulation of Flows +
// China Aerodynamics Research and Development Center +
// (C) Copyright, Since 2010 +
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//! @file Pre_Reorder.h
//! @brief Unstructured grid reorder.
//! @author Xi Zhang, Yong Zhang.
//! [1] Zhang Yong, Zhang Xi, Wan Yunbo, He Xianyao, Zhao Zhong, Lu Yutong.
//! Optimizations of mesh renumbering for unstructured finite volume Computational Fluid Dynamics[C].
//! Journal of Computer Research and Development,2021.10,p.123-131.
#include "Pre_GridBase.h"
using namespace std;
using namespace PHSPACE;
namespace Reorder
{
//! Reorder face label for reducing GPU global memory accessing overheads
//! In CGNSBase::ComputeGridConn after CallReorderCellLabel
void CallReorderFaceLabel(Base_Grid_Conn *gconn);
//! Reorder cell label for reducing bandwidth
//! In CGNSBase::ComputeGridConn after PostProcess
void CallReorderCellLabel(Base_Grid_Conn *gconn);
//! Evaluate the bandwidth in CGNSBase::ComputeGridConn
void CallBandwidthEvaluate(Base_Grid_Conn *gconn);
//! Evaluate the bandwidth in GPUGeomInfoAllocCopy of BasicDeviceVariables
void CallBandwidthFTS(const int nTotalCell, vector<int> *cell2Cell, const int *nNeighborCellOfEachCell);
//! Get the current level of vertex rStart
//! Input: rStart, nFaceOfEachCell, cell2cell, offsetCell2Cell, reorderCell
//! Output: reorderCell, numSortCur, cellIDSortCur
void GetCurrentLevel(int rStart, const int *nFaceOfEachCell, const int *cell2Cell, const int *offsetCell2Cell, int *reorderCell, int &numSortCur, int *cellIDSortCur);
//! Get the next level of current level
//! Input:
//! Output:
void GetNextLevel(const int &numSortCur, const int *cellIDSortCur, const int *nFaceOfEachCell, const int *cell2Cell, const int *offsetCell2Cell, int *reorderCell, int &numSortNext, int *cellIDSortNext);
//! Copy cellIDSortNext into cellIDSortCur
void SetCellIDSortCurByCellIDSortNext(const int &numSortNext, const int *cellIDSortNext, int &numSortCur, int *cellIDSortCur);
//! Reset cellIDSortCur or cellIDSortNext by -1
void ResetCellSort(int &numSort, int *cellIDSort);
//! Output of cellIDSortCur or cellIDSortNext
void TestCellSort(const int numSort, const int *cellIDSort);
//! Find the smallest degree in cellIDSortCur
int FindMinCellIDSortCur(const int numSortCur, const int *cellIDSortCur, const int *nFaceOfEachCell);
//! Get current level of rStart for reOrder, the difference from GetCurrentLevel is that cancel the set of reorderCell by 1.
void GetCurrentLevelForReOrder(int rStart, const int *nFaceOfEachCell, const int *cell2Cell, const int *offsetCell2Cell, int *reorderCell, int &numSortCur, int *cellIDSortCur);
//! Arrange cellIDSortCur by Ascending order
void AscendingCellIDSortCurByDegree(const int numSortCur, const int *nFaceOfEachCell, int *cellIDSortCur);
//! Test degree of cellIDSortCur from 0 to numSortCur
void TestCellIDSortCurDegree(const int numSortCur, const int *cellIDSortCur, const int *nFaceOfEachCell);
//! Check cell2cell by 3 rules:
//! rule1 one cell's neighbor cells should not contain itself.
//! rule2 0<= one cell's neighbor cells < nTotalCell
//! rule3 one cell's neighbor cells should be different.
void CheckCell2Cell(const int nTotalCell, const int *nFaceOfEachCell, const int *offsetCell2Cell, const int * cell2Cell);
//! Reorder cells in cellIDSortCur
void ReOrderLevelCur(const int numSortCur, const int *cellIDSortCur, int &numVertex, int *reorderCell);
void GetNextLevelForReOrder(const int &numSortCur, const int *cellIDSortCur, const int *nFaceOfEachCell, const int *cell2Cell, const int *offsetCell2Cell, int *reorderCell, int &numSortNext, int *cellIDSortNext);
//! Check rules for cell index
//! rule1 0 <= newCell < nTotalCell
//! rule2 cell index should be different
void CheckNewCell(const int nTotalCell, const int *newCell);
//! Compute nFaceOfEachCell and nTotalCellFaces
void SetFaceNumberOfEachCell(const int nTotalFace, const int nTotalCell, const int *leftCellOfFace, const int *rightCellOfFace, int *nFaceOfEachCell, int &nTotalCellFaces);
//! Set offsetCell2Face by nFaceOfEachCell
void SetOffSetCell2Face(const int nTotalCell, const int *nFaceOfEachCell, int *offsetCell2Face);
//! Set cell2face by leftCellOfFace, rightCellOfFace, offsetCell2Face
//! It should be noted that boundary faces are not considered here.
void SetCell2Face(const int nTotalFace, const int nTotalCell, const int *leftCellOfFace, const int *rightCellOfFace, int *offsetCell2Face, int *cell2Face);
//! Set cell2Cell
void SetCell2Cell(const int nTotalCell, const int *nFaceOfEachCell, const int *offsetCell2Face, const int *cell2Face, const int *leftCellOfFace, const int *rightCellOfFace, int *cell2Cell);
//! Compute bandwidth of each cell
void ComputeBandwidth(const int nTotalCell, const int *nFaceOfEachCell, const int *offsetCell2Face, const int *cell2Cell);
//! Update face_number_of_each_face by swap method
//! Intput: nTotalCell, face_number_of_each_face, reflectCell
//! Output:nSwapFaceOfEachCell
//! The function is used to provide a swap method to update a cell related varible
//! After cell reorder. In the future, cell2node can be update by the method
void SwapFaceNumberOfEachFace(const int nTotalCell, const int *nFaceOfEachCell, const int *reflectCell, const int *nNewFaceOfEachCell);
//! Check swap method for face_number_of_each_face
//! After swap, OrgCell=reflectCell, SwapCell=newCell, nSwapFaceOfEachCell=nNewFaceOfEachCell
void CheckSwapFaceNumber(const int nTotalCell, const int *orgCell, const int *reflectCell, const int *nSwapFaceOfEachCell, const int *nNewFaceOfEachCell);
//! Reorder cell label from nBoundFace to nTotalFace just with the order of faces in cell2face
void CellReorderByCell2FaceOrder(const int nTotalCell, const int nTotalFace, const int *offsetCell2Face, const int *nFaceOfEachCell, const int *cell2Face, const int nBoundFace, int labelFace, int *newFaces);
//! A caller for MetricLeftRightCellOfFace
void CallMetricLeftRightCellOfFace(Base_Grid_Conn *gconn);
//! Metric for computing leftCellOfFace and rightCellOfFace for GPU
void MetricLeftRightCellOfFace(const int nTotalFace, const int nBoundFace, const int *leftCellOfFace, const int *rightCellOfFace);
}