178 lines
6.1 KiB
C++
178 lines
6.1 KiB
C++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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// PPPPP H H EEEEE N N GGGGG L EEEEE III +
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// P P H H E NN N G L E I +
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// PPPPP HHHHH EEEEE N N N G GG L EEEEE I +
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// P H H E N N N G G L E I +
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// P H H EEEEE N N GGGGG LLLLL EEEEE III +
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//------------------------------------------------------------------------+
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// Platform for Hybrid Engineering Simulation of Flows +
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// China Aerodynamics Research and Development Center +
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// (C) Copyright, Since 2010 +
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//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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//! @file Geo_Element.h
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//! @brief Explain this file briefly.
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//! @author xxx
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#pragma once
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#include "Math_BasisFunction.h"
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#include "cgnslib.h"
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using namespace std;
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namespace PHSPACE
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{
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class BasicElement
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{
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public:
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typedef vector< int > int_array;
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public:
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BasicElement();
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~BasicElement();
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private:
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int elem_type;
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vector< int_array > mp_struct; //! Midpoint data structure.
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vector< int_array > child_element_index;
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vector< int_array > child_element_index_case2;
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vector< int > child_element_type;
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vector< int > face_element_type;
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vector< int_array > face_list;
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vector< int > composite_face_element_type;
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vector< int_array > composite_face_list;
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public:
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void Init(int elem_type);
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//!
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int_array & GetElementPhysicsFace(int iFace) { return composite_face_list[iFace]; }
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//!
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int GetElementPhysicsFaceType(int iFace) const { return composite_face_element_type[iFace]; }
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//! Get the face number of element.
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uint_t GetElementFaceNumber() const { return face_list.size(); }
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//!
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uint_t GetElementPhysicsFaceNumber() const { return composite_face_list.size(); }
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//! Get the element type.
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int GetElementType() const { return elem_type; }
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//! Get the node number of element.
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int GetElementNodeNumber(int elem_type);
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//! Get the refine element type.
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int GetRefineElemType(int elem_type, const bool &anisotropicAdapt);
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//! Get the simple element type.
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int GetSimpleElemType(int elem_type);
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//! Whether the type is basic element or not.
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bool ISBasicElement(int elem_type);
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//! Whether the type is face element or not.
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bool IsFaceElementType(int elementType);
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//!
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bool IsFaceElementTypeAtLeast(int elementType);
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//! Whether the type is volume element or not.
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bool IsBasicVolumeElementType(int elementType);
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//! Get the faces of element.
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int_array & GetElementFace(int iFace) { return face_list[iFace]; }
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//! Get the type of the element faces.
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int GetFaceElementType(int iFace) const { return face_element_type[iFace]; }
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int_array & GetMPlist(int i) { return mp_struct[i]; }
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//! Get the index of child element.
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int_array & GetChildIndex(int i) { return child_element_index[i]; }
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//! Get the number of child element.
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uint_t GetChildElementNumber() const { return child_element_type.size(); }
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//! Get the type of child element.
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int GetChildElementType(int i) { return child_element_type[i]; }
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//! Get the relative node index of child element.
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vector< int > & GetChildElementRelativeNodeIndex(int iChildElement) { return child_element_index[iChildElement]; }
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vector< int > & GetChildElementRelativeNodeIndexCase2(int iChildElement) { return child_element_index_case2[iChildElement]; }
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};
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class ElementProxy
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{
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public:
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ElementProxy();
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~ElementProxy();
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private:
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BasicElement **basic_element;
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int basic_element_number;
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public:
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BasicElement * GetBasicElement(int elem_type) { return basic_element[elem_type]; }
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};
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class IndexArray
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{
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public:
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IndexArray();
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~IndexArray();
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private:
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vector<int> index;
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public:
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uint_t size() { return index.size(); }
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void resize(int n) { index.resize(n); }
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int& operator[](int i)
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{
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return index[i];
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}
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const int& operator[](int i) const
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{
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return index[i];
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}
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};
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//! The following sections is copy from HyperFLOW 3.0.
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//! Copy start.
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class ElementInitializingClass
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{
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public:
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ElementInitializingClass();
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~ElementInitializingClass();
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public:
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void InitConstants();
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};
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const int INVALID_INDEX = -1;
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const int PENTA_12 = NofValidElementTypes;
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const int QUAD_6 = NofValidElementTypes+1;
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//! Get the refine element type.
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int GetRefineElemType(int elementType, const bool &anisotropicAdapt);
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//! Get the simple element type.
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int GetSimpleElementType(int elementType);
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//! Whether the type is basic element or not.
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bool ISBasicElement(int elementType);
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//! Whether the type is face element or not.
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bool IsFaceElementType(int elementType);
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//!
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bool IsFaceElementTypeAtLeast(int elementType);
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//! Whether the type is volume element or not.
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bool IsBasicVolumeElementType(int elementType);
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//! Get the basic element type.
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BasicElement * GetBasicElement(int elementType);
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//! Get the number of child element.
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uint_t GetChildElementNumbers(int elementType);
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//! Get the number of child element.
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uint_t GetChildElementNumber(int elementType);
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//! Get the node number of element.
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int GetElementNodeNumbers(int elementType);
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//!
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vector<int> & GetRelatedPointListForMiddlePointComputation(int elem_type, int i);
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//!//! If the right cell is boundary face.
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bool IsBoundaryFace(const int &rightCellIndex);
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//! If the right cell is not exist.
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bool IsElementNotExist(const int &rightCellIndex);
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//! Copy end.
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//! Get the number of basic element.
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int GetNumberOfBasicElement();
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typedef enum
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{
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TYPE_EDGE, /* Edge */
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TYPE_FACE_TRIA, /* Triangle */
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TYPE_FACE_QUAD, /* Quadrangle */
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TYPE_FACE_POLY, /* Simple Polygon */
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TYPE_CELL_TETRA, /* Tetrahedron */
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TYPE_CELL_PYRAM, /* Pyramid */
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TYPE_CELL_PRISM, /* Prism (pentahedron) */
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TYPE_CELL_HEXA, /* Hexahedron (brick) */
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TYPE_CELL_POLY, /* Simple Polyhedron (convex or quasi-convex) */
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TYPE_N_ELEMENT_TYPES, /* Number of element types */
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TYPE_NOT_CONSIDERED
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} ElementType;
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}
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