PHengLEI-NCCR/API/Physics/include/MovingMesh.h

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// PPPPP H H EEEEE N N GGGGG L EEEEE III +
// P P H H E NN N G L E I +
// PPPPP HHHHH EEEEE N N N G GG L EEEEE I +
// P H H E N N N G G L E I +
// P H H EEEEE N N GGGGG LLLLL EEEEE III +
//------------------------------------------------------------------------+
// Platform for Hybrid Engineering Simulation of Flows +
// China Aerodynamics Research and Development Center +
// (C) Copyright, Since 2010 +
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//! @file MovingMesh.h
//! @brief Explain this file briefly.
//! @author He Kun.
#pragma once
namespace PHSPACE
{
class MeshNodesSpring
{
public:
MeshNodesSpring(){};
~MeshNodesSpring(){};
public:
int numberOfNodes;
public:
void Initialize(){};
void Run(){};
};
class MeshNodesMapping
{
public:
MeshNodesMapping (){};
~MeshNodesMapping(){};
public:
int numberOfNodes;
public:
void Initialize(){};
void Run(){};
};
class MeshNodesRBF
{
public:
MeshNodesRBF(){};
~MeshNodesRBF(){};
public:
int numberOfNodes;
public:
void Initialize(){};
void Run(){};
};
class SixDofParameter;
class DeformingParameter;
class Grid;
//! the father class of the moving mesh. the features includes the deforming and rigid motion.
class SimpleMovingMesh
{
public:
SimpleMovingMesh();
~SimpleMovingMesh();
public:
int meshDoformingMethod; //! 0 - not doformed; 1 - rbf; 2 - spring; 3 - mapping¡­¡­
public:
Grid *grid;
int numberOfNodes;
//! the init coordinate of the body axis.
vector< RDouble > xInit;
vector< RDouble > yInit;
vector< RDouble > zInit;
//! the current coordinate of the body axis.
vector< RDouble > xPresent;
vector< RDouble > yPresent;
vector< RDouble > zPresent;
public:
void SetInitCoordinate(Grid* grid );
void CalInitCoordinate(SixDofParameter * sixDof );
void Deforming ();
void RigidMoving (SixDofParameter * sixDof );
void UpdateGrid ();
};
//! several common complex motion meshes.
//! transform to the calculating axis system from the body axis by the six DOF information.
//! for the rudder surface control.
//! 1 - first rotate in the body axis system.(rudder deviation)
//! 2 - implement the coordinate transform by the assembly information of the projectile.
//! 3 - transform to the calculating axis system by the six DOF information of the projectile.
class OriginalMovingMesh
{
public:
OriginalMovingMesh();
~OriginalMovingMesh();
public:
int bodyIndex;
int fartherIndex;
SixDofParameter *location; //! the assmbly positin in farther index.
SixDofParameter *presentSixdof; //! the current six DOF parameters of the rigid body.
DeformingParameter *presentDeforming; //! the current Deforming parameters.
Grid* grid;
SimpleMovingMesh *movingMesh;
public:
void Initialize(Grid* grid, int bodyIndex);
void Restart();
void PreProcess();
void PreProcessRigidMoving();
void PreProcessDeforming();
void Run();
};
class MovingMeshManager
{
public:
MovingMeshManager();
~MovingMeshManager();
public:
int numberOfBodies;
int numberOfZones;
OriginalMovingMesh ** originalMovingMeshes;
vector < OriginalMovingMesh * > innerMovingMesh;
vector < OriginalMovingMesh * > outerMovingMesh;
public:
void Initialize();
void Restart();
void Run();
void Post();
};
}