forked from openkylin/ukui-search
Update changelog;
Make search result list scrolling with current selection item changing when key_up and key_down pressed.
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@ -1,3 +1,10 @@
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ukui-search (0.2.0+0325) v101; urgency=medium
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* Changed name displayed in ukui-menu from 'ukui-search' to 'Search'.
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- 更改了英文模式下开始菜单中显示的名字。
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-- zhangpengfei <zhangpengfei@kylinos.cn> Thu, 25 Mar 2021 11:00:09 +0800
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ukui-search (0.2.0+0322) v101; urgency=medium
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ukui-search (0.2.0+0322) v101; urgency=medium
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* Fit muti-screens mode.
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* Fit muti-screens mode.
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@ -300,6 +300,9 @@ void ContentWidget::setupConnect(SearchListView * listview) {
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listview->blockSignals(false);
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listview->blockSignals(false);
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}
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}
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});
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});
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connect(listview,&SearchListView::currentSelectPos,[=](QPoint pos){
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m_resultListArea->ensureVisible(pos.x(),pos.y());
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});
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}
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}
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/**
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/**
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@ -45,9 +45,15 @@ SearchListView::SearchListView(QWidget * parent, const QStringList& list, const
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this->setItemDelegate(m_styleDelegate);
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this->setItemDelegate(m_styleDelegate);
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m_type = type;
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m_type = type;
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connect(this->selectionModel(), &QItemSelectionModel::selectionChanged, this, [ = ]() {
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connect(this->selectionModel(), &QItemSelectionModel::selectionChanged, this, [ = ](const QItemSelection &selected, const QItemSelection &deselected) {
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Q_EMIT this->currentRowChanged(getCurrentType(), m_item->m_pathlist.at(this->currentIndex().row()));
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Q_EMIT this->currentRowChanged(getCurrentType(), m_item->m_pathlist.at(this->currentIndex().row()));
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m_isSelected = true;
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m_isSelected = true;
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if(!selected.isEmpty())
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{
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QRegion region = visualRegionForSelection(selected);
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QRect rect = region.boundingRect();
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Q_EMIT this->currentSelectPos(mapToParent(rect.topLeft()));
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}
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});
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});
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connect(this, &SearchListView::doubleClicked, this, [ = ](const QModelIndex& index) {
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connect(this, &SearchListView::doubleClicked, this, [ = ](const QModelIndex& index) {
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@ -71,6 +71,7 @@ private:
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Q_SIGNALS:
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Q_SIGNALS:
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void currentRowChanged(const int&, const QString&);
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void currentRowChanged(const int&, const QString&);
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void currentSelectPos(QPoint pos);
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public Q_SLOTS:
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public Q_SLOTS:
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void clearSelection();
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void clearSelection();
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