forked from jiuyuan/InfiniTensor
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
#pragma once
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#include "core/operator.h"
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namespace infini {
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class ReshapeObj : public OperatorObj {
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Shape dims;
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public:
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ReshapeObj(GraphObj *graph, Tensor input, Tensor output, const Shape &dims);
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optional<vector<Shape>> inferShape(const TensorVec &inputs) const override;
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std::string toString() const override;
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int numInputs() const override { return 1; }
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int numOutputs() const override { return 1; }
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private:
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vector<int> getWorkloadVector() const override;
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vector<int> getOpAttrVector() const override;
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};
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class FlattenObj : public OperatorObj {
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public:
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FlattenObj(GraphObj *graph, Tensor input, Tensor output);
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optional<vector<Shape>> inferShape(const TensorVec &inputs) const override;
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std::string toString() const override;
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int numInputs() const override { return 1; }
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int numOutputs() const override { return 1; }
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private:
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vector<int> getWorkloadVector() const override;
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vector<int> getOpAttrVector() const override;
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};
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class IdentityObj : public OperatorObj {
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public:
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IdentityObj(GraphObj *graph, Tensor input, Tensor output);
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optional<vector<Shape>> inferShape(const TensorVec &inputs) const override;
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std::string toString() const override;
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int numInputs() const override { return 1; }
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int numOutputs() const override { return 1; }
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private:
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vector<int> getWorkloadVector() const override;
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vector<int> getOpAttrVector() const override;
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};
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} // namespace infini
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