forked from openkylin/bovo
77 lines
2.0 KiB
C++
77 lines
2.0 KiB
C++
|
/*******************************************************************
|
||
|
*
|
||
|
* Copyright 2009 Pelladi Gabor <pelladigabor@gmail.com>
|
||
|
*
|
||
|
* Bovo is free software; you can redistribute it and/or modify
|
||
|
* it under the terms of the GNU General Public License as published by
|
||
|
* the Free Software Foundation; either version 2, or (at your option)
|
||
|
* any later version.
|
||
|
*
|
||
|
* Bovo is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with Bovo; see the file COPYING. If not, write to
|
||
|
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
|
||
|
* Boston, MA 02110-1301, USA.
|
||
|
*
|
||
|
********************************************************************/
|
||
|
|
||
|
|
||
|
/**
|
||
|
* @file aifactory.cc implementing the AiFactory class
|
||
|
*/
|
||
|
|
||
|
#include "aifactory.h"
|
||
|
#include "ai.h"
|
||
|
#include "aron/aiaron.h"
|
||
|
#include "gabor/aigabor.h"
|
||
|
|
||
|
|
||
|
/** namespace for AI stuff */
|
||
|
namespace ai {
|
||
|
|
||
|
AiFactory::AiFactory() {
|
||
|
m_aiList.append(QStringLiteral("Gabor"));
|
||
|
m_aiList.append(QStringLiteral("Aron"));
|
||
|
m_ai = 0;
|
||
|
}
|
||
|
|
||
|
AiFactory::~AiFactory() = default;
|
||
|
|
||
|
Ai* AiFactory::createAi(const Dimension& dimension, KgDifficultyLevel::StandardLevel skill,
|
||
|
Player player, DemoMode demoMode) const {
|
||
|
if (demoMode == Demo) {
|
||
|
return new AiAron(dimension, skill, player);
|
||
|
} else {
|
||
|
if (m_ai == 0) {
|
||
|
return new AiGabor(dimension, skill, player);
|
||
|
} else if (m_ai == 1) {
|
||
|
return new AiAron(dimension, skill, player);
|
||
|
} else {
|
||
|
qFatal("Invalid AI!");
|
||
|
return nullptr;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const QStringList& AiFactory::aiList() const {
|
||
|
return m_aiList;
|
||
|
}
|
||
|
|
||
|
int AiFactory::ai() const {
|
||
|
return m_ai;
|
||
|
}
|
||
|
|
||
|
void AiFactory::changeAi(int ai) {
|
||
|
if (0 <= ai && ai < m_aiList.size()) {
|
||
|
m_ai = ai;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
} /* namespace ai */
|
||
|
|
||
|
|