forked from openkylin/bovo
73 lines
1.7 KiB
C++
73 lines
1.7 KiB
C++
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/*******************************************************************
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*
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* Copyright 2007 Aron Boström <c02ab@efd.lth.se>
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*
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* Bovo is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* Bovo is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Bovo; see the file COPYING. If not, write to
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* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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********************************************************************/
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/**
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* @file aiaron.cc implementing the AiAron class
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*/
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#include "aiaron.h"
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#include "aiboard.h"
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#include "coord.h"
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#include "dimension.h"
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#include "move.h"
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using namespace bovo;
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/** namespace for AI stuff */
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namespace ai {
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AiAron::AiAron(const Dimension& dimension, KgDifficultyLevel::StandardLevel skill,
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Player player) {
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m_board = new AiBoard(dimension, skill, player);
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m_player = player;
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}
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AiAron::~AiAron() {
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delete m_board;
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}
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void AiAron::cancelAndWait() {
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}
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/* public slots */
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void AiAron::changeBoard(const Move& move) {
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m_board->setPlayer(move);
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}
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void AiAron::gameOver() {
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}
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void AiAron::setSkill(KgDifficultyLevel::StandardLevel skill) {
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m_board->setSkill(skill);
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}
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void AiAron::slotMove() {
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Q_EMIT move(Move(m_player, m_board->move()));
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}
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} /* namespace ai */
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