/******************************************************************* * * Copyright 2007 Aron Boström * * Bovo is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * Bovo is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Bovo; see the file COPYING. If not, write to * the Free Software Foundation, 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * ********************************************************************/ #ifndef BOVO_BOARD_H #define BOVO_BOARD_H #include "common.h" /** @file file declaring class Board */ /** namespace for game engine */ namespace bovo { class Coord; class Dimension; class Move; class Square; /** * A playing board * * This class might be somewhat missnamed. It doesn't just keep track of a * playing board. It also keeps track of a game history, if a player has won, * and in that case how it has won. * * Maybe this class should be renamed to Game, or a lot of its code moved into * gui/Game. On the other hand, maybe gui/Game should be moved into game, * making it game/Game. But as gui/Game is dependent on Qt4, which I have tried * to make sure ai/ and game/ isn't, it would break that design decision. * * However, maybe that is a stupid design decision which deserves to be broken. * After all, this is a KDE 4 project, right? Did we have in mind some other * project reusing our background code? * * @code * Dimension dimension(width, height); * Board board(dimension); * board.setPlayer(Coord(x, y), X); * @endcode */ class Board { public: /** * @brief Constructs a Board with width and height * @description Constructs a Board object with a width and height specified * by a Dimension * @param dimension the Dimension containing the width and height */ explicit Board(const Dimension &dimension); /** * @brief destructs this Board * @description destructs this Board object */ ~Board(); /** * @brief is a Coord empty or set? * @description tells whether a given Coord is marked as empty or * marked by a player * @param coord Coord to check * @return @c true if coord is empty, @c false otherwise */ bool empty(const Coord &coord) const; /** * @brief is Game Over? * @description tells whether game is over (someone has won) * @return @c true if someone has won, @c false if game is still on */ bool gameOver() const; /** * @brief is a coord in board? * @description tells whether a given coordinate is within the limits of * this playing board. * @param coord coordinate to verify * @return \c true if coord exist, \c false otherwise */ bool ok(const Coord &coord) const; /** * @brief the player occupying a Coord * @description tells which players occupies a certain square in the board * @param coord the square to check * @return @c X if player 1, @c O if player 2, @c No if empty */ Player player(const Coord &coord) const; /** * @brief set the player of a Coord * @description sets which player should occupy a certain square in the * playing board. * @param move the move to perform */ void setPlayer(const Move &); private: /* property holding the actual playing board */ Square **m_board; /* property containing the dimension of the actual playing board */ Dimension *m_dimension; }; } /* namespace bovo */ #endif // BOVO_BOARD_H