bovo/ai/ai.h

81 lines
1.9 KiB
C++

/*******************************************************************
*
* Copyright 2007 Aron Boström <c02ab@efd.lth.se>
*
* Bovo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* Bovo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Bovo; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
********************************************************************/
/**
* @file ai.h declaring the Ai class
*/
#ifndef BOVO_AI_H
#define BOVO_AI_H
#include <QObject>
#include <KgDifficulty>
#include "common.h"
using namespace bovo;
/** namespace for game engine */
namespace bovo
{
class Move;
class Coord;
class Dimension;
} /* namespace bovo */
/** namespace for AI stuff */
namespace ai
{
/**
* An AI player
*
* @code
* Dimension dimension(width, height);
* Ai* ai = aiFactory->createAi(dimension, easy, X, NotDemo);
* Coord move = getMoveFromPlayerEitherByNetworkOrGui();
* Coord aiMove = ai->move(move);
* doSomethingWithAiMoveLikeDisplayingItInTheGui(aiMove);
* @endcode
*/
class Ai : public QObject
{
Q_OBJECT
public:
/**
* @brief destructs this Ai
* @description destructs this Ai object
*/
~Ai() override;
virtual void cancelAndWait() = 0;
public Q_SLOTS:
virtual void changeBoard(const Move &move) = 0;
virtual void gameOver() = 0;
virtual void setSkill(KgDifficultyLevel::StandardLevel skill) = 0;
virtual void slotMove() = 0;
};
} /* namespace ai */
#endif // BOVO_AI_H