forked from openkylin/bovo
81 lines
1.9 KiB
C++
81 lines
1.9 KiB
C++
/*******************************************************************
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*
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* Copyright 2007 Aron Boström <c02ab@efd.lth.se>
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*
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* Bovo is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* Bovo is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Bovo; see the file COPYING. If not, write to
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* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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********************************************************************/
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/**
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* @file ai.h declaring the Ai class
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*/
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#ifndef BOVO_AI_H
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#define BOVO_AI_H
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#include <QObject>
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#include <KgDifficulty>
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#include "common.h"
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using namespace bovo;
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/** namespace for game engine */
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namespace bovo
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{
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class Move;
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class Coord;
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class Dimension;
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} /* namespace bovo */
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/** namespace for AI stuff */
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namespace ai
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{
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/**
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* An AI player
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*
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* @code
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* Dimension dimension(width, height);
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* Ai* ai = aiFactory->createAi(dimension, easy, X, NotDemo);
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* Coord move = getMoveFromPlayerEitherByNetworkOrGui();
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* Coord aiMove = ai->move(move);
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* doSomethingWithAiMoveLikeDisplayingItInTheGui(aiMove);
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* @endcode
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*/
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class Ai : public QObject
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{
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Q_OBJECT
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public:
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/**
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* @brief destructs this Ai
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* @description destructs this Ai object
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*/
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~Ai() override;
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virtual void cancelAndWait() = 0;
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public Q_SLOTS:
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virtual void changeBoard(const Move &move) = 0;
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virtual void gameOver() = 0;
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virtual void setSkill(KgDifficultyLevel::StandardLevel skill) = 0;
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virtual void slotMove() = 0;
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};
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} /* namespace ai */
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#endif // BOVO_AI_H
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