forked from openkylin/bovo
107 lines
2.8 KiB
C++
107 lines
2.8 KiB
C++
/*******************************************************************
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*
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* Copyright 2009 Pelladi Gabor <pelladigabor@gmail.com>
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*
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* Bovo is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* Bovo is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Bovo; see the file COPYING. If not, write to
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* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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********************************************************************/
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/**
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* @file aifactory.h declaring the AiFactory class
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*/
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#ifndef BOVO_AIFACTORY_H
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#define BOVO_AIFACTORY_H
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#include <QObject>
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#include <QString>
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#include <QStringList>
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#include <KgDifficulty>
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#include "common.h"
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using namespace bovo;
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/** namespace for game engine */
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namespace bovo
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{
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class Dimension;
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} /* namespace bovo */
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/** namespace for AI stuff */
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namespace ai
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{
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class Ai;
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/**
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* Provider of AI implementations
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*/
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class AiFactory : public QObject
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{
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Q_OBJECT
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public:
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/**
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* @brief constructs an AiFactory
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* @description constructs an AiFactory object
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*/
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AiFactory();
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/**
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* @brief destructs this AiFactory
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* @description destructs this AiFactory object
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*/
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~AiFactory() override;
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/**
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* @brief Constructs an Ai with width, height, player and Skill
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* @description Constructs an AI player with a specified width, height and
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* skill as well as player id using the currently chosen implementation
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* @param dimension the dimension controlling width and height
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* @param skill the skill (difficulty level) the AI player will be playing with
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* @param player player id of this AI
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* @param demoMode indicates the current game mode
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*/
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Ai *createAi(const Dimension &dimension, KgDifficultyLevel::StandardLevel skill, Player player, DemoMode demoMode) const;
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/**
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* @brief returns the available AI-s
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* @description returns a list of the names of the available AI-s
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*/
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const QStringList &aiList() const;
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/**
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* @brief returns the current AI
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* @description returns the index of the current AI as present in the list
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*/
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int ai() const;
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/**
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* @brief change the AI
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* @description changes the current AI to the specified index in the AI list
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*/
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void changeAi(int ai);
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private:
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QStringList m_aiList;
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int m_ai;
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};
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} /* namespace ai */
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#endif // BOVO_AIFACTORY_H
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