forked from openkylin/bovo
68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
/*******************************************************************
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*
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* Copyright 2007 Aron Boström <c02ab@efd.lth.se>
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*
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* Bovo is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* Bovo is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Bovo; see the file COPYING. If not, write to
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* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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********************************************************************/
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/**
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* @file aiaron.h declaring the AiAron class
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*/
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#ifndef BOVO_AIARON_H
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#define BOVO_AIARON_H
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#include "../ai.h"
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/** namespace for AI stuff */
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namespace ai
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{
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class AiBoard;
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/**
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* Aron's implementation of the AI player
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*/
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class AiAron : public Ai
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{
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Q_OBJECT
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public:
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explicit AiAron(const Dimension &dimension, KgDifficultyLevel::StandardLevel skill, Player player);
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~AiAron() override;
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void cancelAndWait() override;
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public Q_SLOTS:
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void changeBoard(const Move &move) override;
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void gameOver() override;
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void setSkill(KgDifficultyLevel::StandardLevel skill) override;
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void slotMove() override;
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Q_SIGNALS:
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void move(const Move &move);
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private:
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/* Playing board */
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AiBoard *m_board;
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/* AI Player id */
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Player m_player;
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};
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} /* namespace ai */
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#endif // BOVO_AIARON_H
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