forked from openkylin/bovo
116 lines
2.5 KiB
C++
116 lines
2.5 KiB
C++
/*******************************************************************
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*
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* Copyright 2007 Aron Boström <c02ab@efd.lth.se>
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*
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* Bovo is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* Bovo is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Bovo; see the file COPYING. If not, write to
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* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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********************************************************************/
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#ifndef BOVO_MAINWINDOW_H
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#define BOVO_MAINWINDOW_H
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#include <QString>
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#include <QStringList>
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#include <KXmlGuiWindow>
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#include "common.h"
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#include "theme.h"
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class QLabel;
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namespace ai
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{
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class Ai;
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class AiFactory;
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}
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namespace bovo
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{
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class Game;
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}
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using namespace bovo;
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using namespace ai;
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class KSelectAction;
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namespace gui
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{
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class Scene;
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class View;
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class MainWindow : public KXmlGuiWindow
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{
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Q_OBJECT
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public:
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explicit MainWindow(QWidget *parent = nullptr);
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~MainWindow() override;
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public Q_SLOTS:
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void hint();
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void slotNewGame();
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void slotPlayerTurn();
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void slotOposerTurn();
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void slotGameOver();
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void slotNewDemo();
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void slotNewDemoWait();
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void slotUndo();
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void replay();
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void changeSkill();
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void changeTheme(int);
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void reEnableReplay();
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void enableUndo();
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void disableUndo();
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void setupThemes();
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void save() const;
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void setAnimation(bool enabled);
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private:
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Scene *m_scene;
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View *m_view;
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Game *m_game;
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Theme m_theme;
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QList<Theme> m_themes;
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int m_wins, m_losses;
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void setupActions();
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void increaseWins();
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void decreaseWins();
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void updateWins(const int wins);
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void increaseLosses();
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void decreaseLosses();
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void updateLosses(const int losses);
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QAction *m_hintAct;
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QAction *m_undoAct;
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KSelectAction *m_themeAct;
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bool m_computerStarts;
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Ai *m_demoAi;
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AiFactory *m_aiFactory;
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void readConfig();
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void saveSettings();
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int m_playbackSpeed;
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QStringList m_lastGame;
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bool m_animate;
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bool m_demoMode;
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QLabel *m_winsLabel;
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QLabel *m_lossesLabel;
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};
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} /* namespace gui */
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#endif // BOVO_MAINWINDOW_H
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