bovo/gui/scene.h

119 lines
3.0 KiB
C++

/*******************************************************************
*
* This file is part of the KDE project "Bovo"
*
* Bovo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* Bovo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Bovo; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
********************************************************************/
#ifndef BOVO_SCENE_H
#define BOVO_SCENE_H
#include <QGraphicsScene>
#include <QList>
#include "common.h"
class QSvgRenderer;
class QPainter;
class QTimer;
namespace bovo
{
class Move;
class Game;
}
using namespace bovo;
namespace gui
{
class HintItem;
class Mark;
class Theme;
class Scene : public QGraphicsScene
{
Q_OBJECT
public:
explicit Scene(const Theme &theme, bool animation = true);
~Scene() override;
void activate(bool activate);
void setGame(Game *game);
bool isBusy() const;
void setTheme(const Theme &theme);
qreal squareSize() const;
QPointF cellCenter(int x, int y) const;
QPointF cellTopLeft(int x, int y) const;
public Q_SLOTS:
void updateBoard(const Move &move);
void slotPlayerTurn();
void slotOposerTurn();
void slotGameOver(const QList<Move> &winningMoves);
void hint(const Move &hint);
void hintTimeout();
void destroyHint();
void enableAnimation(bool enabled);
void setWin();
void replay();
void killMark(Mark *);
protected:
bool event(QEvent *event) override;
Q_SIGNALS:
void move(const Move &);
private:
void drawBackground(QPainter *p, const QRectF &rect) override;
void drawForeground(QPainter *p, const QRectF &rect) override;
void mousePressEvent(QGraphicsSceneMouseEvent *) override;
void mouseMoveEvent(QGraphicsSceneMouseEvent *) override;
void killAnimations();
bool m_activate;
Game *m_game;
QSvgRenderer *m_bkgndRenderer;
QSvgRenderer *m_renderer;
qreal m_curCellSize;
QList<Move>::const_iterator m_replayEnd;
QList<Move>::const_iterator m_replayIterator;
QTimer *m_replayTimer;
QTimer *m_hintTimer;
// int m_hintCounter;
HintItem *m_hintItem;
Player m_player;
bool m_animation;
QList<Move> m_winningMoves;
uint m_row;
uint m_col;
bool m_paintMarker;
uint m_lastRow;
uint m_lastCol;
bool m_showLast;
void removePaintMarker();
void setPaintMarker(uint col, uint row);
void removeShowLast();
void setShowLast(uint col, uint row);
qreal m_fill;
void loadTheme(const Theme &theme);
};
} /* namespace gui */
#endif // BOVO_SCENE_H