bovo/game/board.h

129 lines
3.9 KiB
C++

/*******************************************************************
*
* Copyright 2007 Aron Boström <c02ab@efd.lth.se>
*
* Bovo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* Bovo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Bovo; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
********************************************************************/
#ifndef BOVO_BOARD_H
#define BOVO_BOARD_H
#include "common.h"
/** @file file declaring class Board */
/** namespace for game engine */
namespace bovo
{
class Coord;
class Dimension;
class Move;
class Square;
/**
* A playing board
*
* This class might be somewhat missnamed. It doesn't just keep track of a
* playing board. It also keeps track of a game history, if a player has won,
* and in that case how it has won.
*
* Maybe this class should be renamed to Game, or a lot of its code moved into
* gui/Game. On the other hand, maybe gui/Game should be moved into game,
* making it game/Game. But as gui/Game is dependent on Qt4, which I have tried
* to make sure ai/ and game/ isn't, it would break that design decision.
*
* However, maybe that is a stupid design decision which deserves to be broken.
* After all, this is a KDE 4 project, right? Did we have in mind some other
* project reusing our background code?
*
* @code
* Dimension dimension(width, height);
* Board board(dimension);
* board.setPlayer(Coord(x, y), X);
* @endcode
*/
class Board
{
public:
/**
* @brief Constructs a Board with width and height
* @description Constructs a Board object with a width and height specified
* by a Dimension
* @param dimension the Dimension containing the width and height
*/
explicit Board(const Dimension &dimension);
/**
* @brief destructs this Board
* @description destructs this Board object
*/
~Board();
/**
* @brief is a Coord empty or set?
* @description tells whether a given Coord is marked as empty or
* marked by a player
* @param coord Coord to check
* @return @c true if coord is empty, @c false otherwise
*/
bool empty(const Coord &coord) const;
/**
* @brief is Game Over?
* @description tells whether game is over (someone has won)
* @return @c true if someone has won, @c false if game is still on
*/
bool gameOver() const;
/**
* @brief is a coord in board?
* @description tells whether a given coordinate is within the limits of
* this playing board.
* @param coord coordinate to verify
* @return \c true if coord exist, \c false otherwise
*/
bool ok(const Coord &coord) const;
/**
* @brief the player occupying a Coord
* @description tells which players occupies a certain square in the board
* @param coord the square to check
* @return @c X if player 1, @c O if player 2, @c No if empty
*/
Player player(const Coord &coord) const;
/**
* @brief set the player of a Coord
* @description sets which player should occupy a certain square in the
* playing board.
* @param move the move to perform
*/
void setPlayer(const Move &);
private:
/* property holding the actual playing board */
Square **m_board;
/* property containing the dimension of the actual playing board */
Dimension *m_dimension;
};
} /* namespace bovo */
#endif // BOVO_BOARD_H