forked from openkylin/bovo
61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
/*******************************************************************
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*
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* Copyright 2007 Aron Boström <c02ab@efd.lth.se>
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*
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* Bovo is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* Bovo is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Bovo; see the file COPYING. If not, write to
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* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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********************************************************************/
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#include "coord.h"
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/** @file file implementing class Coord */
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/** namespace for game engine */
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namespace bovo {
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Coord::Coord(usi x, usi y): m_x(x), m_y(y) {
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}
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Coord Coord::down() const {
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return Coord(m_x, m_y+1);
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}
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Coord Coord::left() const {
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return Coord(m_x-1, m_y);
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}
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bool Coord::null() const {
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return m_x == static_cast<usi>(-1) && m_y == static_cast<usi>(-1);
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}
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Coord Coord::right() const {
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return Coord(m_x+1, m_y);
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}
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Coord Coord::up() const {
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return Coord(m_x, m_y-1);
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}
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usi Coord::x() const {
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return m_x;
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}
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usi Coord::y() const {
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return m_y;
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}
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} /* namespace bovo */
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