bovo/game/board.cc

79 lines
2.1 KiB
C++

/*******************************************************************
*
* Copyright 2007 Aron Boström <c02ab@efd.lth.se>
*
* Bovo is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* Bovo is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Bovo; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
********************************************************************/
#include "board.h"
#include "coord.h"
#include "dimension.h"
#include "move.h"
#include "square.h"
/**
* @file file implementing class Board,
* which is really not a Board but an entire game.
*/
/** namespace for game engine */
namespace bovo {
Board::Board(const Dimension& dimension) {
m_dimension = new Dimension(dimension.width(), dimension.height());
m_board = new Square*[m_dimension->width()];
for (int x = 0; x < m_dimension->width(); ++x) {
m_board[x] = new Square[m_dimension->height()];
}
}
Board::~Board() {
for (int x = 0; x < m_dimension->width(); ++x) {
delete[] m_board[x];
}
delete[] m_board;
delete m_dimension;
}
bool Board::empty(const Coord& coord) const {
if (!ok(coord)) {
return false;
}
return m_board[coord.x()][coord.y()].empty();
}
bool Board::ok(const Coord& coord) const {
return m_dimension->ok(coord);
}
Player Board::player(const Coord& c) const {
if (!ok(c)) {
return No;
}
return m_board[c.x()][c.y()].player();
}
void Board::setPlayer(const Move& move) {
if (!ok(move.coord())) {
return;
}
m_board[move.x()][move.y()].setPlayer(move.player());
}
} /* namespace bovo */